Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

TheLordOfTheManor

Members
  • Posts

    195
  • Joined

  • Last visited

    Never

Everything posted by TheLordOfTheManor

  1. I thought of something interesting,since eclipse can't support many players how about making a server system so when you log on you choose a server and each server would show you how many players are on it. Ex) Server Name (X/300) So the servers don't get overcrowded and laggy rather make a limit on how many people can be on each server.
  2. > Sorry, my inbox is just about full.. take the requests from this thread and times that by 20… > > I promised myself id get all these done this week, so we'll seee how I go, its only tuesday Can't wait, so excited!
  3. > Np, man. And keep in mind that it's also available as an e-book. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) Thanks I got VS 2010 Pro, XNA 4.0 Refresh, and the e-book. Finished up the easy hello world stuff in chapter one, now going into chapter two. A lot of new confusing terms popping up but I'll pick them up fast.
  4. > Good choice. Everything relevant has already been said; re-read my post if you have additional questions. As far as starting out goes, and once again, pick up Visual C# 2010 Step By Step and read from front to back, and pay attention. There is TONS of information packed into that book (780 pages worth) that will answer every question you could possibly have. Thanks, I'll need that!
  5. I guess I'm starting with C#. Thanks for the advice guys I really appreciate it! If anyone has any more information to help me just post it, it will be greatly appreciated. Thanks again.
  6. I've decided that I want to start learning more than just making simple calculators, I want to join the real world of programming. I'll be going off to college soon enough and there I want to learn programming, probably gaming, as that is what I'm really into. And I know it's not all fun and games until you've actually finished making the game which usually to make a good game takes a real team, effort, and long and hard work. That's why, before I go to college, I want to know something. I don't want to be one of those people that start learning in college, I want to already start learning and when I go to college I want to be ahead of everyone else by miles. Of course, I don't know what college I'm going to, how they will teach me, what they will teach me, etc. But I've hit a crossroad. I've played around with programming before and can easily code something simple like a webbrowser (takes 5 minutes anyone can do it but I made a really advanced one) and other small stuff, I have a bit of experience with it and find the language easy to understand and write. But I heard that C# is considered the right path for game developing and it's relate-able to C++, Java, and some other languages, unlike VB which isn't relate able to other languages. I've looked on countless websites but the arguments for and against both are so good I don't know which to pick. So I wanted to ask the Eclipse community, which should I start learning. Don't say both as I really don't want to be learning two languages at once, of course I'll get to the other, but in time.
  7. I'm still first on the list… right? And welcome back!
  8. > I promise to upload a new build tomorrow for people to enjoy! > > See new Character Window; > > Oh, did I mention Guilds? > > ![](http://www.samugames.com/eclipse/EO18.png) That looks amazing!
  9. > Didn't get much done today, was a very busy day, here is a screenshot of what I did add. > > I've updated the ItemDescription box to include a label for + stats. Example; if an item is a weapon that does 6 damage, and also + 20 strength, it should show up with the > > +6 Dmg > > +20 Str > > See screenshot for clarification! > > ![](http://www.samugames.com/eclipse/EO17.png) Try doing one like the one in DE it looks really nice, as it includes required class, level, and stats. And it also includes the stat bonuses, damage, and speed.
  10. > Hey guys, > > I tweaked the UI a little, it's more of a straight bottom bar now, a little more organized and doesn't impede on the map as much. > > A neat new feature is the 'Target' window. > > Like many online games, when you have a target selected, a window will appear in the bottom right, and show you your target's name, level and health. See the screenshot, I have myself targetted. > > ![](http://www.samugames.com/eclipse/EO16.png) Maybe add a picface to this? It would be even better! ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  11. This is looking so good… I just wanted to ask a question, post official release (source and all) will you be releasing frequent updates? Because I want to use this right when it comes out and I have some of my own custom stuff that I don't want to keep moving over every time, if you will (frequent updates), will you be showing us (giving us the code changes) how to manually update or not? Just curious.
  12. > Wow, thats a nice amount of money, too bad I cant code. ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) You can always learn, I'm learning (or umm trying to) right now! But more VB.NET. I'm trying to get into C# but it looks hard!
  13. > What's the purpose of checkpoints with the event system? > > I'm unfamiliar with the Better Item Interface? Xppdxx? So that let's say I have a cave and I want whoever dies in the cave to respawn in front of it. I put a checkpoint on the ground in front of the cave entrance so the person is forced to step on it before they enter the cave. The server keeps a record in a file of the last checkpoint each player has stepped on, when the person dies they teleport to the last check point they stepped on, being the front of the cave in this example. It's a very useful thing! Oh, and for the item interface check out Dragon Eclipse same with the checkpoints!
  14. I keep giving you suggestions but I think this one is a bit important too. Checkpoint map attribute? Made by Alatar, but you can make your own version, but don't make it say, "you've stepped on a checkpoint", that message is an annoyance! And are you going to use the Better item interface (Xppxdd)? Or are you making something similar/better? Because it looks really nice.
  15. This sounds awesome! When I get my updater up and running (when my game goes into beta, currently in alpha) I'll use this! Thanks!
  16. Two more suggestions! 1) Stackable items! Much needed! 2) Name the project something like… Eclipse Rebirth?
  17. One little thing I think Eclipse needs! Players walking through each other! I mean, it's easy to implement in vb but since it's an engine it should already be included. Also, maybe an option in server to disable diagonal movement, that's the one feature I know a lot of people will love but not me. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  18. How many players do you think a game would be able to have online at once without lag? Using this engine of course.
  19. Thank you thank you thank you thank you thank you thank you thank you thank you thank you! Been looking for this!
  20. Thanks I've been looking for this! I remember finding this dumb loophole.
  21. Dragon is alright, then again the most players I've had online is 3\. ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) I'm waiting on that optimize project to be completed though, it sounds awesome.
  22. > I haven't touched any structures, yet. If you're using a base EO3, or any other engine that's also not changed the structures, you can just copy and paste 'em in. > > If they have changed it, then, you can either do one of three things; 1) Add the commits to your own engine. They're as commits and not incremental updates for a reason, so that they're accessible for users to pick and choose what they want., 2) Wait for me to make a multi-purpose converter, or make your own (Or use Alatar's one), 3) Manually port the changes. > > If you tell me the engine you're using, I'll be able to tell you if your data is convertible, and if you feel that you just want to add the commits to your own engine, but are having trouble, just PM me, and I wouldn't mind pasting them in for you. ;> Okay thanks! I'm using EO3.
  23. Will I be able to use the maps from my game in this engine? NPCs? Spells? Items? Etc.? Or will there be a converter?
  24. > This isn't a bug…the taking away items label wasn't made for gold specifically, so, what can you expect? I still wasn't planning on using his event system anyways. ![
×
×
  • Create New...