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[ENGINE] Eclipse Advanced v3.0.21


tslusny
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Ooo you added the description thing ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) gonna update and check it out

Edit:

My antivirus actually removes the exe in this update because its "unsafe", could it have caught a virus?

Also you forgot to update the red text on the front page to .9
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> Bug report:
>
> The character sprite doesnt show up in the register window anymore. ![:blink:](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/blink.png)

He probably forgot about it in the load on demand stuff.
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> Thank you very much Death ;P !!
>
> Oh about «now Damage spells will scale from Intellingence and healing spells from Willpower»
>
> so isn't there a way to select wich stat scale with wich spell ? :/

Add a variable to SpellRec like StatUsed then adjust the combat methods.
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> Description looks great, but the shop price should be lower
>
> ![](http://i45.tinypic.com/2u6pr4l.png)

> I was just about to report that hedgy ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) .

Oh thx vuys i forgot about that, i will fix it in next version
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> I managed to fix the map positioning bug when it is too small.
>
> Add this code to UpdateCamera just before the **With TileView** code.
>
> ```
> If (Map.MaxX < MAX_MAPX) Then
>
> offsetX = (PIC_X) * ((Map.MaxX - (ScreenWidth / PIC_X)) * -0.5)
>
> If Not (Map.MaxX Mod 2) = 0 Then
>
> StartX = StartX + 1
>
> EndX = StartX + EndXValue
>
> End If
>
> End If
>
> If (Map.MaxY < MAX_MAPY) Then
>
> offsetY = (PIC_Y) * ((Map.MaxY - (ScreenHeight / PIC_Y)) * -0.5)
>
> If Not (Map.MaxY Mod 2) = 0 Then
>
> StartY = StartY + 1
>
> EndY = StartY + EndYValue
>
> End If
>
> End If
> ```

This is what about he was talking
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Hey deathbeam do you know how to make light effect (fogs) on EA? i make a layer 800x600 and i add the lights thing on it i save it as a fog and i add it in propriety but it shows me the fog divided in 4 or more i don't know how to show it correctly (or maybe how to show a picture supperposed on the map )

Edit : Oh and i saw this on the forum could you add this fix?

[http://www.touchofdeathforums.com/community/index.php?/topic/129382-fix-bug-gold-in-inventory/](http://www.touchofdeathforums.com/community/index.php?/topic/129382-fix-bug-gold-in-inventory/)
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Deathbeam (Or anyone),

I read through this article, but didn't see this mentioned.

I had a perfectly stable map. I added two additional resource (tree's) to the map, and saved. The server closed with 'Subscript out of Range' on the following line within the resource logic.

![](http://www.delrith.com/images/error.png)

Now the server will no longer boot without this error, and I've lost my map. Do you know a fix or a way around this?

This is on the latest version of E.A.
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That sounds awfully slow.

Anyway, there is no way to fix an already broken map unless you delete resources. Or the one in question. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)(Debugging is your friend). OR disable that piece of code and edit the map. Not sure what causes it exactly I'm afraid.
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I don't know if it could help you or not but you can try this : Delete Server.exe (or EA.exe) and Client.exe

Open the client.vb and compile it as exe again same for server.vb or download a clean version of Eclipse Advanced and replace Client and Ea.exe run it and see if its work
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