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sephiroth976

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Everything posted by sephiroth976

  1. Hey man, this looks really cool already, i was a big cubeworld fan so im definitely going to keep up with this project. Good luck with it!
  2. Ah i see, cool cool, good luck with this.
  3. Im just curious, what is the biggest factor for the fps, is it purely cpu or does it utilize the gpu aswell?
  4. Tried it out, i get 5600-5800 fps. No idea what this is really, im not that big on programing or directx but figured id give it a try, i assume its not supposed to do anything more then display "Lotus Engine" on a black background?
  5. Im curious about this, any info on tilesets and types of maps you need? I feel im an average mapper, but it really depends on what kind of maps, im better at some types more then others, i might be willing to try my hand at a couple of maps if i think i can pull it off, you wouldnt have to pay me either id be happy just to get some experience since ive never worked with or for anyone before. Here is a couple of examples of some of my recent maps for an area of my game which i feel are some of my better: ![](http://i.imgur.com/L9ChYNg.jpg) ![](http://i.imgur.com/xcTPZqc.jpg)
  6. Just as a small bump i really would like to know about the autotiles lag, i looked back in the thread and see people claiming to have fixed it or improved it but im not a very good vb6 programmer and not that familiar with stuff like dx8 and drawing and how all that works so it would be cool if someone could at least give me some pointers. Also a followup question for what might be a lazy fix, panoramas, how much do they impact performance? i was thinking about just taking a screenshot of the map after applying autotiles and use that as the panorama to fake draw the map underneath, and then change the code to make the panoramas stand still instead of move, would this be better performance wise? It would require some extra work but if it completely removes the autotile lag it might be worth it.
  7. After a few busy months i recently got back into editing my version of the skywyre engine again and i realized what an insane amount of hit it takes on performance to have autotiles, especially with my new higher resolution where you can see quite a bit more of them at once, i was wondering if that was ever improved upon? And if so if there is any tutorial or post about how this was done, i love autotiles, it makes certain things a lot easier but with my resolution at 1280x736, even minimal use gives a little bit of a performance hit. Thanks.
  8. @'LostSoulFly': > I haven't encountered the issue again, but there is a strange issue where the camera jumps up and down occasionally, and I suspect it might be caused by my fix, but it's quite rare so I'm not worried by it. I believe the jumpy camera is a problem with some maps due to the change in resolution, i know the game was smaller at some point cause ive tried it once a long time ago, ive found a few maps that does this, all you have to do is increase the map by one tile the way its jumping and fill it in with some tiles and it should fix it
  9. Ive been a bit busy lately so i havent had time to try this yet, il give it a try tonight or tomorrow probably, the desync problem seems to be more of a delay problem, the character freezes in place then after a while starts walking in the pattern the player has moved, wouldnt is be possible to just update the characters position to its real position every time you attack or just every few seconds? it might not fix the desync but it would at least be better then it is. I dunno if its better or fixed in this version yet tho since like i said i have yet to try it out, but its just a thought.
  10. The desync problem seems to have been fixed in the little testing i had but the game keeps crashing at random when you teleport now with this error http://i.imgur.com/2kdLpzQ.png Im guessing what you did to fix the desync issues caused an issue with teleporting -REMOVED ALL THE EDITS- None of the things i thought it was seems to be it.. i cant figure this out for the life of me.. first it seemed to be random.. then it seemed like it had to do with translations and now it seems to happen when i turn music on.. something screwed up some files on my computer when i logged into the new version i downloaded from github and il just continue trying to figure out what for a while.. it has the same effect on my old version now so im completely stumped at the moment LAST EDIT: Sorry about all that, i figured it out the path to certain songs were too long and it crashed the game, it was completely my own fault, although its kind of annoying that the path can be too long like that, but anyway, sorry :P wasnt your fault at all, but the desync seems to still be an issue tho now that ive finally got the thing up again after derping around with this for so long
  11. Well if you find a solution to the desync problems, it would be cool if you could let me know or post about it here on how to deal with it :P when you start playing a lot with people you notice it a lot more, ive been playing for days now with a friend and were at like level 50, it desyncs on almost every single map, we use skype so i guess its more easy to notice this way.
  12. Havent been able to test it too much yet but it seems the crash fix is working, il let you know more a little later when ive had the time to test it :P The desync seems to mostly happen if one player attacks plants and stuff, like the character wont move right and its like it will be stuck between 2 tiles, a good way to test it is to just have 2 games open and use one to break a bunch of plants as fast as possible and look at the other game, i guess theres a chance it could be my network but i honestly dont know. I dont have the programing skills to translate all the text that way :P wish i did but its not.. too bad.. i mean it will only lag the first time a player looks at an item that hasnt been translated, but im worried if theres a lot of players on at the same time doing it, it might cause some serious server lag. EDIT: Been playing for hours and hours today, no server crashes whatsoever! I did however discover a couple of very minor bugs, you cant create guilds, it will say invalid name no matter what you type, and you cant remove pets, if you hit the abandon button in the pet stats it does nothing.
  13. @'LostSoulFly': > @'sephiroth976': > > > Thanks, the source works from your download :P no idea why it doesnt work when i download it from github > > > > Also are we allowed to add to the game / edit it and host our own public servers? > > Of course. The source was released by the original developers and I'm just adding to it. > > If you add or change anything I do recommend that you share your changes with everyone, though! Im kinda toying with the idea of opening a public english server for this.. but theres a few things im curious about. I noticed it freezes and lags a bit when you view an item or a new type of text for the first time, which i assume is because it tries to translate it for the first time and then saves it to a file for future reference, so i was wondering if there isnt a way to just force it to translate every single line text in the game at once and then have a finished translated file in the game rather then have it translate as it goes.. my solution at the moment is to just play through as much of the game as possible to have it translate it before i open a real server :P Also, the server seems to randomly crash once in a while, and it seems to be very random.. for example, i went to the castle town and attacked a guard, i got killed and the server gave this error and closed: http://i.imgur.com/FBqFAIQ.png Its happened at other points too but i havent really been able to recreate most of them.. but the guard in the castle town map seems to be something that keeps doing it. EDIT: This is actually a lot more glitchy then i thought.. it stops updating the position of other players at random and makes it so they run around the wrong place or not move at all, the server also keeps giving the error, im play testing it right now with a couple of friends.
  14. Thanks, the source works from your download :P no idea why it doesnt work when i download it from github Also are we allowed to add to the game / edit it and host our own public servers?
  15. Hey i cant seem to get the source to load correctly when downloading from github, mind just zipping the most recent version up and uploading it somewhere? :P (it says a lot of files are missing even tho i can clearly see them in the folder, i dont really understand whats going on)
  16. sephiroth976

    E3

    Square has started coming out with their games on other consoles, however i suspect FF7 might be only PS4 and PC, only because apparently Sony is helping them fund the development because like Square said at one point, remaking the entirety of Final Fantasy VII would be too expensive.. and here we are during Sonys Conference. Its at least confirmed as a timed exclusive.
  17. sephiroth976

    E3

    Holy crap guys, Final Fantasy 7 remake is finally happening after all this time of fans crying out for it.. look at my god damn username guys xD In all reality although i love FF7 i wasnt one of the people completely crazy for a remake but.. when it popped up on the screen i couldnt contain myself i literally jumped like a little girl..
  18. sephiroth976

    E3

    So guys, setting aside silly arguments… Fallout 4 ey? Building, customizable weapons, customizable armor, a real ass pipboy, all of them awesome shits.
  19. sephiroth976

    E3

    So much negativity in this thread, jeez.. I for one is excited for E3, cant wait to see what will be announced, not to mention Fallout 4, been waiting for that since i played 3 :P
  20. My opinion might not carry that much weight on this forum since im not a very active poster but i feel i should vouch for him too, already bought his engine and had some custom work done and im very happy with it :P Speaking of which im gonna PM you about a couple of more small things id like to have added!
  21. > Yes, the house system, GUI editor, and instanced system will be put into Eclipse Worlds 1.3.0\. Think of EW 1.3.0 the official switch for the community to my flavour. JC's work did not go to waste though, because his event system is in my flavour as well as many improvements he made. > > > > > > I may very well swap out the quest system to his (can't remember of his has a quest system). A lot of these features may be put off til later, because it is indeed a lot of work to make sure it all works flawlessly together. The biggest thing for me in EO4 that made me want to use it was the added GUI editor. For someone like me who has to rely on other people for programming but also love making GUIs it was pretty epic and made it so much easier for me to work with while designing GUIs, so hearing that the GUI editor will still be available is pretty awesome! EO4 had a quest system, but ive found several bugs with it, if you plan on using that one and want a more detailed bug report id be happy to help.
  22. sephiroth976

    Gold version

    The server has actually been down for hours now, it just says "cant connect to auth server", and then logs me in as silver, is anyone on this?
  23. They added an option to disable item drops, but you never dropped items to begin with, just exp, so the option is pretty useless right now (unless im missing something)
  24. > yes to both > > > > 1st: just set it up the spawn point file make it what u want then on map editor put the event in exact same place and make it that as soon as it enters it runs and you can edit rest from there. > > > > as for 2nd use conditional branch once player level 10 talk to chester to change class > > if you need more help feel free to pm me The problem is you can still choose that second class in the character creator, i would also like to see a way to disable a class from the character creator in a future update
  25. I was thinking more as a conditional branch type thing, with that you could easily make something like a warp screen where you have a map showing different locations and you could use your arrow keys to choose where to warp.
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