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[ENGINE] Eclipse Advanced v3.0.21


tslusny
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> What time will the next version be released?

RIGHT NOW ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

**Eclipse Advanced v3.0.6**

* * Optionable 3 frame movement (via **Public Const VXFRAME as Boolean** )
* Fixed minor (but REALLY REALLY needed) bug when withdrawing from bank - thx to **Ecto**
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awesome, like a baws! Tested and works fine, just wandering what you'll be adding next ![:o](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/ohmy.png)

edit: click to move? draggable GUI windows? How to change the size of the game? ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
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Aweeeeeeeesumeeeee ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) thanks i can finally start to work on my bêta ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
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I noticed that when I tur the sound off, and switch them back and forth from on to off really fast it crashes. Even when Im just causally turning it off it carshes at random somtimes!!!>>????? how to fix?
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Btw that's true i just tryed and i have the same problem as daxter

And about 3 framed char what does it mean : **Public Const VXFRAME as Boolean

i need to find it and do what? ^^

Edit : i found lol just need to turn it false or true ^^**
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> I noticed that when I tur the sound off, and switch them back and forth from on to off really fast it crashes. Even when Im just causally turning it off it carshes at random somtimes!!!>>????? how to fix?

Hmmm, I can't seem to recreate this error. I'm spamming on and off and it doesn't crash for me.
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> I found that vx characters are not working properly for the npc's
>
> check this out:
>
> ![](http://img15.hostingpics.net/pics/906969Bugvx.png)

Do you using CS:DE graphics for sprites? becouse they ar 4 framed, you must use original RMVX graphics or found some 3 framed

> try to turn off music on and off twice
>
> and turn on and off sound it will freeze your client (for me it doing) maybe i activated the VX that's why??

this bug is happening in Eclipse Nightly too so ask JC i really dont know how to solve it ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
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> awesome, like a baws! Tested and works fine, just wandering what you'll be adding next ![:o](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/ohmy.png)
>
> edit: click to move? draggable GUI windows? How to change the size of the game? ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

Again, these are all things that _you_ want. Not things that should be default in an engine.

Also:

> It is rendered to frmMain, just find frmMain.width = in source and change it, and change screenwidth to matching resolution too

^ That is how you change the game screen. It is measured in twips, which you can convert to/from pixels here:

[http://www.unitconversion.org/typography/pixels-x-to-twips-conversion.html](http://www.unitconversion.org/typography/pixels-x-to-twips-conversion.html)
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> I think there is just Guild and Quest system missing for a default engine no? ^^

Quest system can be evented. There's no need to have a quest system when you have events. You can always extend the capabilities of events if it isn't everything you need it to be.
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> try to turn off music on and off twice
>
> and turn on and off sound it will freeze your client (for me it doing) maybe i activated the VX that's why??

Maybe adding a little delay when you click it would solve the problem?
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> That is how you change the game screen. It is measured in twips, which you can convert to/from pixels here:
>
> [http://www.unitconve…conversion.html](http://www.unitconversion.org/typography/pixels-x-to-twips-conversion.html)

No, changing .width and .height to correct values just made the form bigger, changing the resolution in InitDX8 aswell didnt work, the map's edge is still in its place. check your self.
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> Then add them ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

i would like but i'm waiting for the tutorial of deathbeam to add transparent gui without it it won't match to the whole graphics ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

> Quest system can be evented. There's no need to have a quest system when you have events. You can always extend the capabilities of events if it isn't everything you need it to be.

![:o](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/ohmy.png) oh that's right… this version use the nightly eclipse with event system thanks to remind me

> Maybe adding a little delay when you click it would solve the problem?

Hmm maybe ? but i don't know if it's about delay or just a part of the sound engine having a problem
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i found a bug…. when im on map editor menu, and press button "save"... on the screen show "Loading..." it loading for a second and then shows a error... "UNRECOVERABLE DX8"... how i can fix this ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png)? o.O
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> i found a bug…. when im on map editor menu, and press button "save"... on the screen show "Loading..." it loading for a second and then shows a error... "UNRECOVERABLE DX8"... how i can fix this ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png)? o.O

Clear your maps client side and try again.

> i would like but i'm waiting for the tutorial of deathbeam to add transparent gui without it it won't match to the whole graphics ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
>
> ![:o](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/ohmy.png) oh that's right… this version use the nightly eclipse with event system thanks to remind me
>
> Hmm maybe ? but i don't know if it's about delay or just a part of the sound engine having a problem

The GUI is transparent….?
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