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Thor7

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  1. Thor7

    ArcheAge

    Hey people :) Just wondering if anyone is playing ArcheAge? I've been addicted through-out BETA and it still has me hooked! Got a few streams of the game if you wanna check out what its all about: [Twitch](http://www.twitch.tv/recostar7/profile/past_broadcasts) Currently got a level 33 DarkRunner on EU Shatigon Server. However servers a being hammered with players, so some queues can take the Micheal to get in, but worth it when you do get to play. Massive Sandbox MMO - Build, own and sail ships over a vast ocean discovering some cool places. Build houses (when there's space!!), farms and vehicles. Breed beasts to either mount or have along side in battle. Glide the skies on some cool gliders! With loads more cool features. If anyone fancies it or has a character on said server then give me a Whisper n we'll go kill some sh… names RecoStar :) P.s. I don't work for archeage either lol even though I sound like I'm selling, but its a free to play game and I'm just really enjoying it... so far
  2. Eclipse Worlds FTW! :P FPS Creator Reloaded is good bit of kit, got the gold pledge when was on sale, and had alot of fun make a few simple fps games. Going to be a powerful engine when its fully complete. Well worth a check. Also enjoyed Construct, but like Richy I only done the tutorial then got side tracked…
  3. This is a quick fix and it has to do with the version of MSCOMCTL32.OCX being used by VB when you load the project. Right click on your visual basic project "client" and "Server" and open with notepad. Near the top about 6 lines down you should see: Object={831FDD16-0C5C-11D2-A9FC-0000F8754DA1}#2.1#0; MSCOMCTL.OCX Edit to: Object={831FDD16-0C5C-11D2-A9FC-0000F8754DA1}#2.0#0; MSCOMCTL.OCX Changing this part which I believe is the version: #2.1#0; to #2.0#0; Thanks
  4. Konfuzed was my first contact, which later evolved into Greentail, then Steel Warrior. Some time ago that! Think my first game made was called "Age of Dragons" lol and made with konfuzed! Wish I still had some screenshots, but lost through time. Anyone remember Pingu, if you were about back then? EDIT "Holy crap I've found Greentail or its successor should I say Steel Warrior! lol (Still cant find Konfuzed tho). Screeny for good old times, from a time when spells were text and images / icons were things of wonders!: ![](http://i18.photobucket.com/albums/b128/ug04044/Screenshot1.jpg) [http://www.steelw.com/info/](http://www.steelw.com/info/) How this engine has evolved and ventured down many paths to lead us to now! and I HOPE it continues! :) Some of the Engines ventured paths (a few missing / forgot): Asgard Bevrias Chaos Engine Deloria Eclipse Elysium/Konfuze Essence Mirage Source Mrpge Playerworlds Ramza Engine Various / Others Source - [http://www.key2heaven.com/ms/forums/viewtopic.php?f=205&t=3806](http://www.key2heaven.com/ms/forums/viewtopic.php?f=205&t=3806) Thanks
  5. Aeirex nice one mate!! Your custom version is class! :) Been following your updates on it for months, glad your still hacking at it adding cool stuff and cant wait for next version! But Im still gunna have a crack at it this anyways, just for learning purposes for me more than anything. I will update on here as I go (most likely for help lol). Thanks again for your time and responses :)
  6. Thanks for the reply Bud :) I will continue to have a try and update as I go, thanks for the point in the right direction.
  7. Hi, Just a quick question as I'm a bit stuck on how to add a auto attack. So that it checks that a target has been selected and will auto attack (instead of holding down CTRL) depending on if target is in range. I'm after adding a value to weapons (between 1 and 2, this is for tile distance from player). 1 tile for short blades, and 2 tiles for poles / large blades. If the tile check distance is too much, even if it checks that the target is next to the player and will auto attack. Im using Eclipse Worlds 1.2.4 Any help would be much appreciated as I'm still learning :). Thanks in advance!
  8. Sweet :) How you planning on doing full screen? Auto detect machine resolution? Or set values? Keep up the good work escfoe ;)
  9. Class work mate! Btw is there a way of increasing the movement speed of the projectile? As most the time the damage is done to target before projectile hits. Also some range weapons fire faster then some, as in bow to crossbow to mange bolts to pistols to RPGs…ect :) Sweet engine tho!
  10. This is mint!!! Well done Thomas :D great work!! One thing, is there anyway of changing the projectile speed to target? So how fast the image moves across screen. As most the time the target will get damage before arrow reaches, but speeding up arrow movement would solve that? Cheers and again class work!
  11. This would be amazing if was open source. Can't make a professional game with out the ability to edit the source (in my opinion). But so far looking good ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) I would start my game from scratch and use this version as a base if it was open source. Good luck and keep up the good work ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  12. Bags/creates/extra storage is a mint idea. Love the way ur getting ur ideas from AE ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) use to love that game!
  13. > In VBGore is projectile system? Yeah it's a good one aswell, tried to rip it a while bk to no joy. Just seen ur particle system is from Vb Gore so thought u got projectile system from there aswell ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) Guna have a look to how uve went about doing it ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png). Good job on making ur own tho ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
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