TheLordOfTheManor Posted September 15, 2012 Share Posted September 15, 2012 > When in town I usually get 65 fps, my average with EA is 45-50fps not sure if you can do anything about it.It's a bit of a slower engine. Link to comment Share on other sites More sharing options...
TheJontanator Posted September 15, 2012 Share Posted September 15, 2012 [background=rgb(247, 247, 247)]if you would like to add all of this the engine would be awesome possum[/background][background=rgb(247, 247, 247)]-> Resolution changer (GodWar)[/background][background=rgb(247, 247, 247)]-> Quest System (Eragon2589/Alatar)[/background][background=rgb(247, 247, 247)]-> Checkpoints (Alatar)[/background][background=rgb(247, 247, 247)]-> Pet System (Lighting/Ryoku)[/background][background=rgb(247, 247, 247)]-> Projectiles and Ranged Weapons (Whack/Capt. Wabbit)[/background][background=rgb(247, 247, 247)]-> Jukebox (Serenade)[/background][background=rgb(247, 247, 247)]-> Player level and Tags (SpiceyWolf)[/background][background=rgb(247, 247, 247)]-> Exp. Rate changer (ShawnyBoy)[/background][background=rgb(247, 247, 247)]-> Status checker (MeGusta)[/background][background=rgb(247, 247, 247)]-> NPC name with mouse hover (Xlithan)[/background][background=rgb(247, 247, 247)]-> Send Items from the server (GodWar)[/background][background=rgb(247, 247, 247)]-> Attack anim bugfix (GuardianBR)[/background][background=rgb(247, 247, 247)]-> More Agility = Run faster with shift (Keny)[/background] Link to comment Share on other sites More sharing options...
Sr_Sirius Posted September 15, 2012 Share Posted September 15, 2012 > [background=rgb(247, 247, 247)]if you would like to add all of this the engine would be awesome possum possum[/background]> > [background=rgb(247, 247, 247)]-> Resolution changer (GodWar)[/background]> > [background=rgb(247, 247, 247)]-> Quest System (Eragon2589/Alatar)[/background]> > [background=rgb(247, 247, 247)]-> Checkpoints (Alatar)[/background]> > [background=rgb(247, 247, 247)]-> Pet System (Lighting/Ryoku)[/background]> > [background=rgb(247, 247, 247)]-> Projectiles and Ranged Weapons (Whack/Capt. Wabbit)[/background]> > [background=rgb(247, 247, 247)]-> Jukebox (Serenade)[/background]> > [background=rgb(247, 247, 247)]-> Player level and Tags (SpiceyWolf)[/background]> > [background=rgb(247, 247, 247)]-> Exp. Rate changer (ShawnyBoy)[/background]> > [background=rgb(247, 247, 247)]-> Status checker (MeGusta)[/background]> > [background=rgb(247, 247, 247)]-> NPC name with mouse hover (Xlithan)[/background]> > [background=rgb(247, 247, 247)]-> Send Items from the server (GodWar)[/background]> > [background=rgb(247, 247, 247)]-> Attack anim bugfix (GuardianBR)[/background]> > [background=rgb(247, 247, 247)]-> More Agility = Run faster with shift (Keny)[/background]This things can add you at source at you own copy. Link to comment Share on other sites More sharing options...
anxoni Posted September 15, 2012 Share Posted September 15, 2012 Hello, I found an error, the sound of the animation, not work on skills ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png)Note: I'm sorry for my English, I speak Spanish. Link to comment Share on other sites More sharing options...
crimexx Posted September 16, 2012 Share Posted September 16, 2012 > Hello, I found an error, the sound of the animation, not work on skills ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png)> > Note: I'm sorry for my English, I speak Spanish.Error de estado en español or tell me the error in spanish so i can better understand you, I am guessing you mean that the sounds do not play for all skills, I haven't had an issue. Link to comment Share on other sites More sharing options...
tslusny Posted September 16, 2012 Author Share Posted September 16, 2012 > Hello, I found an error, the sound of the animation, not work on skills ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png)> > Note: I'm sorry for my English, I speak Spanish.I know about this bug, this bug is in EN too, i fixed it in my game and it will be fixed in next EA too Link to comment Share on other sites More sharing options...
anxoni Posted September 16, 2012 Share Posted September 16, 2012 > Error de estado en español or tell me the error in spanish so i can better understand you, I am guessing you mean that the sounds do not play for all skills, I haven't had an issue.When I attack an NPC with a weapon (Ctrl) the sound of the animation for the weapon works, you can hear. But when I attack an NPC using a skill, the animation if it works but not the sound of that animation.if necessary I can record a video and upload to youtube to show the error.Edit: –- --- ---> I know about this bug, this bug is in EN too, i fixed it in my game and it will be fixed in next EA tooOK Deathbeam ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Link to comment Share on other sites More sharing options...
tslusny Posted September 16, 2012 Author Share Posted September 16, 2012 New version and bugfixesEclipse Advanced v3.0.10**What is new?*** Fix for drawing Sprite on New character creation screen* Fix for animations sounds when Player attacking Player or Player attacking NPC* Fix for sounds and blood* Fix for NPC attacking Player animation sound* Trade glitch bugfix - Some players can glitch with this when they will equip or use item what they are trading* Added Movement speed option to NPC editor, with setting of move speed between 1-10* Fixed Damage MP bug affecting caster too* Fixed sending MapNPC vitals when casting SpellNPC_Effect* Fixed updating stats when equipping something* Fixed updating spell window when learning new spell Link to comment Share on other sites More sharing options...
Vus Posted September 16, 2012 Share Posted September 16, 2012 Nice, but could you please fix those?>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/3e0d5786c98a8325cf2456ef3167dd93.png) Link to comment Share on other sites More sharing options...
Link Posted September 16, 2012 Share Posted September 16, 2012 I think this engine is nice DeathBeam, keep up the work. Link to comment Share on other sites More sharing options...
tslusny Posted September 16, 2012 Author Share Posted September 16, 2012 > Nice, but could you please fix those?> > > >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/3e0d5786c98a8325cf2456ef3167dd93.png)Unrecoverable Error is fixed already and that image on right is not really bug**Fast Bugfix**Replace this```SendActionMsg GetPlayerMap(attacker), "-" & MapNpc(MapNum).NPC(mapNpcNum).Vital(Vitals.HP), BrightRed, 1, (MapNpc(MapNum).NPC(mapNpcNum).x * 32), (MapNpc(MapNum).NPC(mapNpcNum).y * 32)```With this```SendActionMsg GetPlayerMap(attacker), "-" & Damage, BrightRed, 1, (MapNpc(MapNum).NPC(mapNpcNum).x * 32), (MapNpc(MapNum).NPC(mapNpcNum).y * 32)```And this```SendActionMsg GetPlayerMap(victim), "-" & GetPlayerVital(victim, Vitals.HP), BrightRed, 1, (GetPlayerX(victim) * 32), (GetPlayerY(victim) * 32)```With this```SendActionMsg GetPlayerMap(victim), "-" & Damage, BrightRed, 1, (GetPlayerX(victim) * 32), (GetPlayerY(victim) * 32)``` Link to comment Share on other sites More sharing options...
Vus Posted September 16, 2012 Share Posted September 16, 2012 Well, it happenned on the new version.When I restarted the game though, it was fine.Also I know that isnt a bug, but I think someone posted a fix or something.Anyway, good work. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Link to comment Share on other sites More sharing options...
anxoni Posted September 16, 2012 Share Posted September 16, 2012 wow, this version is very good, thx for fixed so fast the sound of animation in battle. (^w^)note: If change the opacity (fog effect and map overlay), when push the button send in editor map, the client is crash.edit: –- --- ---Code debug vb6```MapNpc(MapNpcNum).xOffset = MapNpc(MapNpcNum).xOffset - ((ElapsedTime / 1000) * (Npc(MapNpc(MapNpcNum).num).speed * SIZE_X))```note: The map has 1 npcI hope to be helpful ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/happy.png) Link to comment Share on other sites More sharing options...
TheJontanator Posted September 16, 2012 Share Posted September 16, 2012 if you level up fast and use the points when walking you will speed up?? in that a bug???? Link to comment Share on other sites More sharing options...
clark Posted September 16, 2012 Share Posted September 16, 2012 Nice release deathbeam , so to confirm everything you finished Eclipse Avanced? even if there will be some fixes to do?Or you plan to do a sort of "Fast Bugfix" section on the first page and put all the fixes codes there and we have to add them ? Link to comment Share on other sites More sharing options...
XerShade Posted September 17, 2012 Share Posted September 17, 2012 > Well, it happenned on the new version.> > When I restarted the game though, it was fine.> > Also I know that isnt a bug, but I think someone posted a fix or something.> > Anyway, good work. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)I did fix it, he refuses to put it into the code of EA. Link to comment Share on other sites More sharing options...
Fehedax Posted September 17, 2012 Share Posted September 17, 2012 Anybody can help me with Quest system D:? i'm trying add to EA engine but it doesn't work :C Link to comment Share on other sites More sharing options...
tslusny Posted September 17, 2012 Author Share Posted September 17, 2012 > I did fix it, he refuses to put it into the code of EA.I forgot ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)> Nice release deathbeam , so to confirm everything you finished Eclipse Avanced? even if there will be some fixes to do?> > Or you plan to do a sort of "Fast Bugfix" section on the first page and put all the fixes codes there and we have to add them ?I will post them as Fast Bugfixes ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) When jc will release EN 3.1 then i will release new version with rendered menu too ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Link to comment Share on other sites More sharing options...
Iscn Posted September 17, 2012 Share Posted September 17, 2012 Edit: Removed.It looks like crystal shire graphics & i don't want problems from their developers. Link to comment Share on other sites More sharing options...
Jumpahead Posted September 17, 2012 Share Posted September 17, 2012 Thank you for sharing SirBernard ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png). Link to comment Share on other sites More sharing options...
Exception Posted September 17, 2012 Share Posted September 17, 2012 You can't just take the graphics from Crystalshire! ¬_¬ Link to comment Share on other sites More sharing options...
Synergy Posted September 17, 2012 Share Posted September 17, 2012 > You can't just take the graphics from Crystalshire! ¬_¬Apparently you can. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) Link to comment Share on other sites More sharing options...
Peaverin Posted September 17, 2012 Share Posted September 17, 2012 Hello, first of all i regard all the eclipse origins developers and you for creating this exciting engine that has been and it's still entertaining a lot of people. I used to create a game with eclipse some time ago, but i stoped uf using it because of some personal problems.Today, i entered the page to have a look at the news, and i saw that incredibly events system. Im glad all of you didn't stoped improving EO.I downloaded this engine because i think is the best for now.Unfortunately, when I just opened the server to test the new features and i started to attack a monster, the hits that it was doing to meweren't showed correctly in the screen.Screenshoot:![](http://img39.imageshack.us/img39/6833/sinttulogfq.png)As you can see at the screen, it appears that a bee hitted me 223 hitpoints, and it really maked me have 2 less hitpoints.I didn't touched any script or database before this happened. Maybe i have to do something to fix this bug, or maybe it's just happening because im a really noob (yes, i am).Thanks for all who is going to help me ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)PD: As you can see my english isn't very good, sorry for that :/ Link to comment Share on other sites More sharing options...
clark Posted September 17, 2012 Share Posted September 17, 2012 [http://www.touchofdeathforums.com/community/index.php?/topic/129520-monsters-dont-move/](http://www.touchofdeathforums.com/community/index.php?/topic/129520-monsters-dont-move/)I have a problem monsters created in npc editor (with vx character activated) don't move at all :/ Link to comment Share on other sites More sharing options...
tslusny Posted September 18, 2012 Author Share Posted September 18, 2012 > Hello, first of all i regard all the eclipse origins developers and you for creating this exciting engine that has been and it's still entertaining a lot of people. I used to create a game with eclipse some time ago, but i stoped uf using it because of some personal problems.> > Today, i entered the page to have a look at the news, and i saw that incredibly events system. Im glad all of you didn't stoped improving EO.> > I downloaded this engine because i think is the best for now.> > Unfortunately, when I just opened the server to test the new features and i started to attack a monster, the hits that it was doing to me> > weren't showed correctly in the screen.> > Screenshoot:> > ![](http://img39.imageshack.us/img39/6833/sinttulogfq.png)> > As you can see at the screen, it appears that a bee hitted me 223 hitpoints, and it really maked me have 2 less hitpoints.> > I didn't touched any script or database before this happened. Maybe i have to do something to fix this bug, or maybe it's just happening because im a really noob (yes, i am).> > Thanks for all who is going to help me ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)> > PD: As you can see my english isn't very good, sorry for that :/> **Fast Bugfix**> > Replace this> > ```> SendActionMsg GetPlayerMap(attacker), "-" & MapNpc(MapNum).NPC(mapNpcNum).Vital(Vitals.HP), BrightRed, 1, (MapNpc(MapNum).NPC(mapNpcNum).x * 32), (MapNpc(MapNum).NPC(mapNpcNum).y * 32)> ```> With this> > ```> > SendActionMsg GetPlayerMap(attacker), "-" & Damage, BrightRed, 1, (MapNpc(MapNum).NPC(mapNpcNum).x * 32), (MapNpc(MapNum).NPC(mapNpcNum).y * 32)> > ```> > And this> > ```> > SendActionMsg GetPlayerMap(victim), "-" & GetPlayerVital(victim, Vitals.HP), BrightRed, 1, (GetPlayerX(victim) * 32), (GetPlayerY(victim) * 32)> > ```> With this> > ```> > SendActionMsg GetPlayerMap(victim), "-" & Damage, BrightRed, 1, (GetPlayerX(victim) * 32), (GetPlayerY(victim) * 32)> > ``` Link to comment Share on other sites More sharing options...
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