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Tai Kamiya

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Everything posted by Tai Kamiya

  1. Cara, muito bom! Excelente trabalho nessa engine, a GUI mesmo é espetacular. Tem algum plano para usar futuramente o DirectX 8?
  2. Cool engine, before anything! Also, one question, what can I do in the code to expand the distance between the buttons in the main menu? Ah! And how can I turn they in vertical position?
  3. > There's already a dx8 engine you can use, Dragon Eclipse for example. or Deathbeam's engine (w/e its called). Give it a try or wait for the new engine by Rob That new engine… any release date?
  4. > you can't get them, i'm sure he will not put them in there, because everyone would have basicly the same things ingame, if you want them, search tutorials and add them in your game, not just waste your life waiting for something that's not gonna happen I know! What I tried to say is that many tutorials simply doesn't work in the ER.
  5. > depending on how much programming you know > > the new development team has a new engine on the making witch will probably have a new GUI class > > NO The one which will use VB2010?
  6. > maybe he is talking about Eclipse Reborn, It's gonna be released soon… I tried the Eclipse Reborn, but I'll wait since it doesn't have things like Guilds, Pet, etc.
  7. > GDI doesnt support PNG's that means you cant load PNG's into vb6 controls although you can achieve transparency through the use of some APIs but that will really kill your FPS. Your best bet is to **use the DirectX 8 engine and modify it to render the gui with textures instead of using controls** or just wait for the new engine witch is being developed Awt, How hard it is? D: Also, what new engine?
  8. > No you can't, Dx 7 doesn't support PNG's. It can't render them. But I'm using the Nightly, it doesn't uses DX8?
  9. Hey guys! I was wondering, can I set transparency in the graphical user interface? I tried adding transparency in the Item Description image, and changed the source line: ``` frmMain.picItemDesc.Picture = LoadPicture(App.Path & "\data files\graphics\gui\main\description_item.jpg") ``` to ``` frmMain.picItemDesc.Picture = LoadPicture(App.Path & "\data files\graphics\gui\main\description_item.png") ``` This resulted in an error. Well, there is an another way to do it?!
  10. In terms of speed, is the 3.0/DX8 better than the 2.0/DX7?
  11. Hey, nice engine! But, how can I add new buttons in the GUI? I mean, as it can't be editable in Visual Basic, what I have to do to add new buttons, forms, etc.?
  12. > *facepalm* Offline? are u kidding me? xD next time say link is dead, not file is offline ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) I called the file, but she didn't called me back. ;^;
  13. Can you adapt it to work with Alatar's Quest System? (Make the SpeechFace appear in the quest description message)
  14. > This is doable, during the main engine render loop, if the projectiles current X/Y position is less than the destination X/Y position, then offset it by a pixel over and over until it lands at the new location. > > I can whip this up as a tutorial on Wednesday when I finish my night rotations. Then I'll wait for the tut, my thanks, Rob! :3
  15. > You can make it that way. Using that scheme of ElapsedTime and y/x locations change? I must learn programming, 'cause I don't even know where to start. XD Well, here's the code that I think that have relation with this: ``` Case SPELL_TYPE_LINEAR DidCast = True Linha = 1 Do While Linha < Spell(SpellNum).AoE Select Case GetPlayerDir(Index) Case DIR_UP Calculate = GetPlayerY(Index) - Linha If Calculate = Map(Linha).MaxY Then Exit Sub If Map(GetPlayerMap(Index)).Tile(GetPlayerX(Index), GetPlayerY(Index) + Linha).Type = TILE_TYPE_BLOCKED Then Exit Sub SendAnimation GetPlayerMap(Index), Spell(SpellNum).SpellAnim, GetPlayerX(Index), GetPlayerY(Index) + Linha IsUseLinear Index, SpellNum, vital, GetPlayerMap(Index), GetPlayerX(Index), GetPlayerY(Index) + Linha Case DIR_LEFT Calculate = GetPlayerX(Index) - Linha If Calculate
  16. > Use ElapsedTime and change the location by it's x or y axis (dependent on the direction the player is facing obviously) after each amount of time has passed , If I do this, will the sprite that show in the spell animation be the same in each tile? I think that something like a frame for the first tile, and an another one for the others tiles. Like the characters sprites…
  17. > It is dx8 rendered and resized with it i think Damn. I'm using EO2.3\. This means that this spell system is impossible, right? :T
  18. Hi there! I saw the video above and thought, what kind of alterations should I do in the Linear Spells script that make this possible? I mean, a spell that don't show its animation in only one tile, but across the tiles that it pass by. Well, the video: [http://www.youtube.com/watch?feature=player_embedded&v=P8h_cblixo4](http://www.youtube.com/watch?feature=player_embedded&v=P8h_cblixo4) Thanks for the attention, ciao~
  19. Holy jelly. Can anyone post the code… erm, y'know, readable? Because of the new forum migration, I think, it's hard to understand it.
  20. > Well I have a crappy net book and it works fine with dx8 I am sure yours should work better then mine sense I only have 1g of ram Maaaaaaaybe not. I'm running with a Sempron 3000+, 512MB DDR333 RAM, 16MB SiS Mirage Graphics (I think that it's from the 90's lol) and storing everything in an amazing 40GB IDE. G__G > Sure thing dude Duuuuuuuuude, worked fine! I'll just have to add this to every "picMenu" and it'll be fine (a close-everything button sounds cools too). My thanks for the fast reply and everything! n_n
  21. > Okay, this should work for 2.3 > > So in frm_Main client side, find your pic_Inventory. (Note: If you move anything (which you will have to) I suggest writing down the x,y position in a txt document for reference on where to place it after your done editing.) > > After this, make a label inside the Form and have something like an 'X' with an underline or something. after you make it and place it where you want, doubleclick it and put in something like this > > Private Sub Label6_DblClick(Index As Integer) > > picInventory.Visible = False > > picCharacter.Visible = False > > picSpells.Visible = False > > picOptions.Visible = False > > picParty.Visible = False > > BltInventory > > ' play sound > > PlaySound Sound_Buttonclick > > End Sub > > If you need more detail let me know. Hey, I'll test it here and reply with the results! > I really recommend to switch to eo3.0 or eclipse advanced. Cause they both have what eclipse2.3 has but with weather and other cool stuff. The only thing is that you can't use huge tilisets. Sure thing! DirectX8 in Eclipse seems to change it to another level, btw, my computer is too old that have issues with DX8\. lol
  22. > You could just make little close buttons on the top of every menu. Then add some code where, on-click, the menu closes. If you need help doing this just post and I'll help. Hey bro! Thanks for the reply. And sorry for any english mistake, 'cause I'm brazilian. Well, you mean something like an "X" button in the top of the menu that closes it? Sounds cool! If you can help me doin' the code, I'll be grateful! ^-^ Ah! As I said, I'm using EO 2.3! Thanks~
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