Irhymer Posted March 9, 2011 Share Posted March 9, 2011 @Azyru:> Wait so your working on two PVs? A PVO from origins v2 and a PV from scratch? Hats off to you if you are, good luck.@MrMiguu:> I didn't want you guys to starve so I decided to quickly remake PVO onto the most recent EO Beta for you guys to use.Yes-Jake Link to comment Share on other sites More sharing options...
mrmiguu Posted March 9, 2011 Author Share Posted March 9, 2011 [Update]* Added ladders* Added jumping* Added server-configured JumpHeight=(insert how many tiles high your players will jump)* Added server-configured MAX_JUMPS=(insert the total amount of jumps you can jump before hitting the ground; -1 for flying):EDIT:**@Azyru** Yes. Link to comment Share on other sites More sharing options...
luriok Posted March 9, 2011 Share Posted March 9, 2011 oh ok thanks Link to comment Share on other sites More sharing options...
mrmiguu Posted March 9, 2011 Author Share Posted March 9, 2011 I run into the same problem I do everytime I re-add physics into Eclipse. There's a hiccup when starting to jump to the left and when starting to fall at the peak of the jump to the right. I'm trying to debug it.I got the ladders pretty much debugged (couldn't notice any staggering or desynching). I also managed to fix something that made the jump cycle apparently smoother; I created a SendPlayerY instead of SendPlayerXY to update the y-coordinate only and the player's inertia (instead of dir). That worked out nicely!After I get the jump 100% smoothed out, I will be satisfied. I might start in on my friction system Friday if I'm in the mood to do so.I thank you followers who stick by this engine even if the progress may seem slow at times. I wouldn't be here if it weren't for you. I do appreciate your support even if I may not make it apparent at times. Hopefully PVO Beta won't disappoint. Link to comment Share on other sites More sharing options...
mrmiguu Posted March 9, 2011 Author Share Posted March 9, 2011 [Update]* Optimized ladders* Optimized jumping (works smoothly now)* Optimized jumping-desynch-check to only resynch the y-coordinate Link to comment Share on other sites More sharing options...
luriok Posted March 9, 2011 Share Posted March 9, 2011 Nice update! Keep at it! Link to comment Share on other sites More sharing options...
pkmcvz Posted March 9, 2011 Share Posted March 9, 2011 Hello MrMiguu you're doing a new version of the pv if this new version puts arrow ^ ^ thanks Link to comment Share on other sites More sharing options...
Kradon Posted March 9, 2011 Share Posted March 9, 2011 so are the new updates available for downloading?good work mrmiguu Link to comment Share on other sites More sharing options...
hedgy Posted March 9, 2011 Share Posted March 9, 2011 @MrMiguu:> [Update]> > * Added ladders> * Added jumping> * Added server-configured JumpHeight=(insert how many tiles high your players will jump)> * Added server-configured MAX_JUMPS=(insert the total amount of jumps you can jump before hitting the ground; -1 for flying)> > :EDIT:> **@Azyru** Yes.Cool, are you able to do these jumpheight/maxjump config different for each class? Or is it for all classes the same? Link to comment Share on other sites More sharing options...
Coza Posted March 9, 2011 Share Posted March 9, 2011 Hopefully different classes :DThat way it'd make classes much more unique :3EDIT: Keep up the phonminal work!And the flying is that kind of like a Constant sigle jump until X Hight? Link to comment Share on other sites More sharing options...
mrmiguu Posted March 9, 2011 Author Share Posted March 9, 2011 Right now I don't have jump specified for different classes. I have never played a game where another player of another class could jump higher than you. That seems to be a developer-specific request. I will leave it as a general constant.The flying is you can keep jumping forever. If you make the jumping and falling animations of flapping wings, it would make more sense. I might change flying to item-based so players that equip wings and the such can fly. Link to comment Share on other sites More sharing options...
dingleberrys Posted March 10, 2011 Share Posted March 10, 2011 @MrMiguu:> Right now I don't have jump specified for different classes. I have never played a game where another player of another class could jump higher than you. That seems to be a developer-specific request. I will leave it as a general constant.> > The flying is you can keep jumping forever. If you make the jumping and falling animations of flapping wings, it would make more sense. I might change flying to item-based so players that equip wings and the such can fly.Well the game i want to make has a class that can fly and 2 others that cant*cough pegasus cough* ^u^but the item thing might work to :) saves on making a totaly new type of sprite Link to comment Share on other sites More sharing options...
mrmiguu Posted March 10, 2011 Author Share Posted March 10, 2011 @Urimas:> Well the game i want to make has a class that can fly and 2 others that cant> *cough pegasus cough* ^u^> > but the item thing might work to :) saves on making a totaly new type of spriteWell I can make MAX_JUMPS class-based for your guy's sake. Jump height will be class-based too. Link to comment Share on other sites More sharing options...
Coza Posted March 10, 2011 Share Posted March 10, 2011 Yaaay. that's Great news. That'll be perfect for SSBL :3\. Thanks Miggu. Keep up the work, and don't push yourself. Link to comment Share on other sites More sharing options...
Sunku Posted March 10, 2011 Share Posted March 10, 2011 @MrMiguu:> Well I can make MAX_JUMPS class-based for your guy's sake. Jump height will be class-based too.did you make a version for eclipse origins? Link to comment Share on other sites More sharing options...
luriok Posted March 10, 2011 Share Posted March 10, 2011 He is working on that. (What you quoted is for the EO PV version) Link to comment Share on other sites More sharing options...
DarkKang Posted March 10, 2011 Share Posted March 10, 2011 MrMiguu, can you post a demo version (compiled if you want) to we view the progress of engine?We know about bugs, but only to we test ;)(Sorry my bad english, I'm brazilian) Link to comment Share on other sites More sharing options...
mrmiguu Posted March 11, 2011 Author Share Posted March 11, 2011 @DarkKang:> MrMiguu, can you post a demo version (compiled if you want) to we view the progress of engine?> > We know about bugs, but only to we test ;)> > (Sorry my bad english, I'm brazilian)Which engine?PVR (Project Vertigo Renewal) is not even ready for alpha testing. **IM BUILDING AN ENGINE.** triItSumTeim? kthx. Link to comment Share on other sites More sharing options...
luriok Posted March 11, 2011 Share Posted March 11, 2011 I think he means the new PVO which you have been working on. Link to comment Share on other sites More sharing options...
mrmiguu Posted March 11, 2011 Author Share Posted March 11, 2011 @Azyru:> I think he means the new PVO which you have been working on.It's not ready. I don't want 100 msgs saying "um help? engine not working need help. :)????!!" Link to comment Share on other sites More sharing options...
Sr_Sirius Posted March 16, 2011 Share Posted March 16, 2011 Any update about development? Link to comment Share on other sites More sharing options...
mrmiguu Posted March 16, 2011 Author Share Posted March 16, 2011 @Sr_Sirius:> Any update about development?Been working heavily on the site.It will be epic (I hope ;w;)Sorry about the stalemate of progress recently.Life punched me in the balls. Link to comment Share on other sites More sharing options...
axltreme Posted March 16, 2011 Share Posted March 16, 2011 This is awesome. I downloaded this and couldn't find the jump height and max jump anywhere though. Link to comment Share on other sites More sharing options...
mrmiguu Posted March 16, 2011 Author Share Posted March 16, 2011 @axltreme:> This is awesome. I downloaded this and couldn't find the jump height and max jump anywhere though.Those will be in the upcoming release. I am re-releasing PVO based on the EO Beta edition. Link to comment Share on other sites More sharing options...
axltreme Posted March 16, 2011 Share Posted March 16, 2011 @MrMiguu:> Those will be in the upcoming release. I am re-releasing PVO based on the EO Beta edition.Oh. Maybe I should start reading more. XD Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now