Kradon
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@Ertzel: > I really like the work you've done with these edits Samu. I started playing around with your code today and so far Im really liking these transparent screens. > > Thx for releasing this :D the source is released?
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thanks i'll try that really cool quest system =]
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i like, is there a way to change the UI of the quest interfaces myself?
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paper doll array?
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looking forward to the nxt version =]
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i added this to EO 1.5 source and this error came up "variable not found" for txtChat
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does this work for EO 1.5?
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more like a novel than an mmorpg =]
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whats the difference between EE and EO?
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wats the tut for without the box? aka 1.5?
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hmm I installed photoshop cs5 extended but I cant find a ruler that will help me edit to the exact size. Edit: nvm found the ruler feature is there a way to make the source read 3 x 3 instead of 4 x 4?
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@Boko: > Ah sorry, I didn't test the code last time so wasn't sure if it'd work okay. > > It's an easy fix though. > The following is changes to my previous code, I've also modified my previous post with these changes. > Deffinately works now, just tested it. > > _In_ **modGlobals** _Find:_ > ``` > ' Chat Focus > Public ChatFocus As Boolean > ``` > _Under that Add:_ > ``` > Public KeyDown As Boolean > ``` > _In_ **modInput** > _In_ **Public Sub CheckInputKeys** _Find:_ > ``` > If GetKeyState(vbKeyReturn) < 0 Then > Call SetFocusOnChat > End If > ```_Replace with:_ > ``` > If GetKeyState(vbKeyReturn) < 0 And KeyDown = False Then > KeyDown = True > ElseIf Not GetKeyState(vbKeyReturn) < 0 And KeyDown = True Then > KeyDown = False > Call SetFocusOnChat > End If > ``` > This now does nothing when the key is press, but then calls the chat focus function when the key is released from being pressed. > I'm not completely sure which value the GetKeyState returns for releasing a button from being pressed (I don't think it does), if someone knows then the KeyDown variable is unneccessary and the statement can just be changed to If GetKeyState(vbKeyReturn) = # > > It's also worth mentioning that the following lines in the **Sub GameInit** in **modGeneral** are not actually neccessary unless your chat is given focuss in some other way to begin with. > ``` > 'ChatFocus = True ' Default to screen focus > 'Call SetFocusOnChat > ``` > I personally also removed the **Private Sub txtChat_GotFocus** in **frmMain (Code)** yes it works great now, thanks for the code.
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i was using paint provided by windows, i guess thats why the quality was really bad in result and my horrible graphic skills, but i am now getting photoshop cs5 hope that will lead me to success. thanks for helping.