pkmcvz Posted February 23, 2011 Share Posted February 23, 2011 Hi Miguu when you will launch a new version of the pv roigins I want to make a server of anime and I wonder if you have to create a new version using the origins of the 2.0? if not you have places here in the forum to make a topic teaching platform and jump thanks. Link to comment Share on other sites More sharing options...
kibbelz Posted February 23, 2011 Share Posted February 23, 2011 Hey there I get an error when I am in the map editor either placing a tile or placing an attribute. I get an error saying: "Division by 0" and it exits the client. Any help on how to fix that / what am I doing wrong?*edit got screenshot*![](http://i54.tinypic.com/spx9nc.jpg) Link to comment Share on other sites More sharing options...
mrmiguu Posted February 24, 2011 Author Share Posted February 24, 2011 @kibbelz:> Hey there I get an error when I am in the map editor either placing a tile or placing an attribute. I get an error saying: "Division by 0" and it exits the client. Any help on how to fix that / what am I doing wrong?> > *edit got screenshot*> > ![](http://i54.tinypic.com/spx9nc.jpg)That's called "failed programming - By Miguu". Sorry. That most likely won't be in the next release. It's been reported before.P.S. Never divide by 0. Link to comment Share on other sites More sharing options...
mrmiguu Posted February 24, 2011 Author Share Posted February 24, 2011 [Update]Started working on the external map editor. Still deciding if I want the engine to read graphics as pieces or on a few tilesheets. The map editor is external for the reason of making maps while the server is offline. Developers would just throw the files into the server's _maps_ folder and they would be updated. Link to comment Share on other sites More sharing options...
igloo9 Posted February 24, 2011 Share Posted February 24, 2011 Hey, Mr Miguu. Will this new PV have parallax scrolling? Link to comment Share on other sites More sharing options...
mrmiguu Posted February 24, 2011 Author Share Posted February 24, 2011 @Tarou:> Hey, Mr Miguu. Will this new PV have parallax scrolling?Yes. Something I've been meaning to do for some time now… Link to comment Share on other sites More sharing options...
Carim123 Posted February 24, 2011 Share Posted February 24, 2011 Great, External map editing :D Link to comment Share on other sites More sharing options...
igloo9 Posted February 24, 2011 Share Posted February 24, 2011 @MrMiguu:> Yes. Something I've been meaning to do for some time now…Awesome, that just made my day. :) Can't wait to see it. Link to comment Share on other sites More sharing options...
mrmiguu Posted February 24, 2011 Author Share Posted February 24, 2011 @Pikachu!:> Great, External map editing :DNo moar "Oh my god! I was editing a map, I accidentally walked up a tile and all my progress was destroyed." Link to comment Share on other sites More sharing options...
luriok Posted February 25, 2011 Share Posted February 25, 2011 Sweet parallax scrolling!!!! Link to comment Share on other sites More sharing options...
mrmiguu Posted February 25, 2011 Author Share Posted February 25, 2011 [Update]Threw a fresh batch of DX8 code into the map editor. Never been 100% familiar with DirectX in general so I am going to be playing around with it. Followed the DX8.1 documents step by step. /goodstuff![](http://i2.photobucket.com/albums/y23/Alexanderthegreat91/mapeditor_outline.png)I remember DX8 failed (as in it displayed horribly) when I installed my new graphics card. The card was shit. I went back to my old card. So what if it can't play Aion at max quality. I'd much prefer to player 2D games at their full potential (the card I got made my monitor display squiggly lines).I think doing that might have solved some of my biggest headaches (not entirely sure yet, though).I will work more on the engine Friday (got it off). Link to comment Share on other sites More sharing options...
Guest Posted February 25, 2011 Share Posted February 25, 2011 from the looks, editor looks very clean and simple! Nice! This will be a very helpful feature being that since side-scrolling maps are obviously longer in width, I find myself constantly have to move back and forth just to align things correctly. Seeing it all on something outside of the engine will make it easier to map. Thanks Miguu! Link to comment Share on other sites More sharing options...
mrmiguu Posted February 25, 2011 Author Share Posted February 25, 2011 @AmSamurai:> from the looks, editor looks very clean and simple! Nice! This will be a very helpful feature being that since side-scrolling maps are obviously longer in width, I find myself constantly have to move back and forth just to align things correctly. Seeing it all on something outside of the engine will make it easier to map. Thanks Miguu!I was really yerning (is that how its spelt?) to make an external map editor for Eclipse in general. It always seemed more efficient.I am glad you guys like it. There might be some general design changes but for the most part its going to look like that. Link to comment Share on other sites More sharing options...
Ruins of Hell Posted February 25, 2011 Share Posted February 25, 2011 (It's yearning and there's no such thing as spelt, it's spelled.) Link to comment Share on other sites More sharing options...
munro Posted February 25, 2011 Share Posted February 25, 2011 @Soul:> (It's yearning and there's no such thing as spelt, it's spelled.)It's actually acceptable either way depending on region. Link to comment Share on other sites More sharing options...
mrmiguu Posted February 25, 2011 Author Share Posted February 25, 2011 @Munro:> It's actually acceptable either way depending on region.Really? I would like to assume I double-failed :D Link to comment Share on other sites More sharing options...
Bloo Posted February 26, 2011 Share Posted February 26, 2011 Amazing simply AMAZING! Link to comment Share on other sites More sharing options...
horsehead Posted February 27, 2011 Share Posted February 27, 2011 @MrMiguu:> I didn't want you guys to starve so I decided to quickly remake PVO onto the most recent EO Beta for you guys to use. It won't have the "divide by 0" error and packets won't sufficate the server.> > I could see how arrows for Origins don't necessarily have to go hand-in-hand. I can't see successful side-scrolling gameplay without some kind of projectiles. I will attempt to create some sort of system. The game will feature the most basic form of quests (kill x monsters or obtain x amount of this etc item).is this still in work Lord Miguu? Link to comment Share on other sites More sharing options...
mrmiguu Posted February 27, 2011 Author Share Posted February 27, 2011 @Noctis:> is this still in work Lord Miguu?Yes. Link to comment Share on other sites More sharing options...
horsehead Posted February 27, 2011 Share Posted February 27, 2011 @MrMiguu:> Yes.Can you post the progress please? Link to comment Share on other sites More sharing options...
Ezand Posted February 28, 2011 Share Posted February 28, 2011 looks realy good :) Link to comment Share on other sites More sharing options...
Marcin55 Posted March 1, 2011 Share Posted March 1, 2011 I like your project. I'm looking for your next version ! Link to comment Share on other sites More sharing options...
mrmiguu Posted March 2, 2011 Author Share Posted March 2, 2011 [Update]Got the D3D8 fully working. (its 2:34 AM; fun times… ;A;)Quickly tested the picBitmap (which displays the tilesheet being used atm for mapping) and added dynamic scrollbars that adjust in dimensions in accordance to the size of the tilesheet.I can make alot more progress now since I have knocked out a major obstacle. Link to comment Share on other sites More sharing options...
horsehead Posted March 2, 2011 Share Posted March 2, 2011 How is the progress of the 2 Vertigo projekts? Link to comment Share on other sites More sharing options...
mrmiguu Posted March 2, 2011 Author Share Posted March 2, 2011 @Noctis:> How is the progress of the 2 Vertigo projekts?Excellent. Link to comment Share on other sites More sharing options...
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