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Marcin55

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Everything posted by Marcin55

  1. Try that: Server>>modHandleData Find: > Call SayMsg_Map(GetPlayerMap(Index), Index, Msg, QBColor(White)) Under that add: > Call SendActionMsg(GetPlayerMap(Index), Msg, White, 1, (GetPlayerX(Index) * 32), (GetPlayerY(Index) * 32))
  2. Yes players can cheat. In my game player are using speed hack and hex and cheat engine.I just banning…
  3. Can we have source, because i want edit menu.
  4. Marcin55

    Pokemon GUI

    I've send to you message. If somebody can do for me gui, please write.
  5. Marcin55

    Pokemon GUI

    Hello i'm makeing pokemon game, but in gui i'm loser…. Can somebody make for me gui without text buttons, because i must make it in my language. Here is my gui to edit : http://www.2shared.com/file/WhxQQsyQ/GUI.html Colors should be blue and orange. Please help me.
  6. Look. It's in bmp format. And i see only my nickname. What's wrong with that ?
  7. Hello i found bug with sprites. When i have 210+ sprites and change my or npc sprite to 3200 i see only blank, nothing. Could you change in next version max number of sprites and maps ? Please answer or give line where i can change it.
  8. It's good thank you very much!
  9. Hello i'm looking for Pokeball animation. I want to see it when i cast a spell. Please help me.
  10. Here : http://public.bay.livefilestore.com/y1pwRjwJKujHRiTcMfQLklv98eweJ2xxuUQvBPKnovO8EvYTQtwBBWe4rDfqLQ_8J5fg6egZzncprX7TumBQcqOaw/Eclipse-Evolution-2.7.rar?download&psid=1
  11. Hello i'm loking for tileset like this, but working on EO. Please help.
  12. Richy could you make game name change in data.ini. It's can be good for people who can't use vb6. Please answer. (and sorry for my english :/)
  13. I love this modification. I would like to see working game name change in data.ini. That would be nice!
  14. Please upload server files. On normal server files dont work.
  15. New GUI is cool. I have question about map proporties. In server files it gonna be added map size x and y to change or not?
  16. All it's 100% when can i download it?
  17. Marcin55

    [ES] Lvl up

    Thanks it's working
  18. Marcin55

    [ES] Lvl up

    Please somebody help. I have all done in game but i need to repair bug. Sorry for double post,because nobody read it.
  19. Marcin55

    [ES] Lvl up

    Hello I found bug in ES. When I lvl up I give ponit to str and I gain 1 more point wtf!? I found that file but dont know what change it in. > ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' > ' Module: PlayerLevelUp.ess ' > ' Author: Stephan J.R. van Schaik ' > ' Date: August 30th, 2009. ' > ' Version: 1.0.0 ' > ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' > > ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' > ' Function: PlayerLevelUp ' > ' Brief: executes when a player levels up. ' > ' Parameters: ' > ' Index: the index number of the player. ' > ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' > Sub PlayerLevelUp(Index) > Dim PlayerExp > > If GetPlayerExp(Index) < GetPlayerNextLevel(Index) Then > Exit Sub > End If > > Do While GetPlayerExp(Index) >= GetPlayerNextLevel(Index) > PlayerExp = GetPlayerNextLevel(Index) > > Call SetPlayerLevel(Index, GetPlayerLevel(Index) + 1) > Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) + 1) > Call SetPlayerExp(Index, GetPlayerExp(Index) - PlayerExp) > Call SetPlayerHP(Index, GetPlayerMaxHP(Index)) > Call SetPlayerMP(Index, GetPlayerMaxMP(Index)) > Call SetPlayerSP(Index, GetPlayerMaxSP(Index)) > Call SendPlayerData(Index) > Call SendStats(Index) > Call SendHP(Index) > Call SendMP(Index) > Call SendSP(Index) > Call SendPTS(Index) > Loop > > Call BattleMsg(Index, "You have " & GetPlayerPOINTS(Index) & " stat points.", BRIGHTBLUE, LEFT) > End Sub Or here : > ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' > ' Module: UsingStatPoints.ess ' > ' Author: Stephan J.R. van Schaik ' > ' Date: August 30th, 2009. ' > ' Version: 1.0.0 ' > ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' > > ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' > ' Function: UsingStatPoints ' > ' Brief: executes when a player uses a stat point. ' > ' Parameters: ' > ' Index: the index number of the player. ' > ' Type: the stat type to increment. ' > ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' > Sub UsingStatPoints(Index, StatType) > Select Case StatType > Case STAT_STRENGTH > If GetPlayerSTR(Index) + 1 >= MAX_STAT Then > Call BattleMsg(Index, "You have maxed your strenght!", BRIGHTRED, LEFT) > > Exit Sub > End If > > Call SetPlayerSTR(Index, GetPlayerSTR(Index) + 1) > Call BattleMsg(Index, "You have gained more strenght!", WHITE, LEFT) > > Case STAT_DEFENCE > If GetPlayerDEF(Index) + 1 >= MAX_STAT Then > Call BattleMsg(Index, "You have maxed your defence!", BRIGHTRED, LEFT) > > Exit Sub > End If > > Call SetPlayerDEF(Index, GetPlayerDEF(Index) + 1) > Call BattleMsg(Index, "You have gained more defence!", WHITE, LEFT) > > Case STAT_SPEED > If GetPlayerSPEED(Index) + 1 >= MAX_STAT Then > Call BattleMsg(Index, "You have maxed your speed!", BRIGHTRED, LEFT) > > Exit Sub > End If > > Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 1) > Call BattleMsg(Index, "You have gained more speed!", WHITE, LEFT) > > Case STAT_MAGIC > If GetPlayerMAGI(Index) + 1 >= MAX_STAT Then > Call BattleMsg(Index, "You have maxed your magic!", BRIGHTRED, LEFT) > > Exit Sub > End If > > Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 1) > Call BattleMsg(Index, "You have gained more magic!", WHITE, LEFT) > > Case Else > Call PlayerMsg(Index, "Unknown stat type.", BRIGHTRED) > > Exit Sub > End Select > > Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) + 1) > End Sub Please help. I'm sorry for my english I dont know good it.
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