Shadowbane Posted October 1, 2009 Share Posted October 1, 2009 Well, more work but in the end its better. Link to comment Share on other sites More sharing options...
Godlord Posted October 1, 2009 Share Posted October 1, 2009 Is it me or did you use the SE sprite instead of the E sprite for walking east/right? :icon_nif:Regards, Godlord. Link to comment Share on other sites More sharing options...
Guest Posted October 1, 2009 Share Posted October 1, 2009 Your NPC's are having a common animation issue. I can talk to you on MSN about it unless you already know the fix. Link to comment Share on other sites More sharing options...
xeross Posted October 1, 2009 Share Posted October 1, 2009 Make the amount of frames dynamic I would say, can't be too hard to implement.Regards, Xeross Link to comment Share on other sites More sharing options...
Guest Posted October 1, 2009 Share Posted October 1, 2009 Erm, its just a flaw in the DarkGDK animation functions. You have to manually set the frame to the next set of the desired direction or it will cycle through them all giving you the effect of going wacky lol.Use dbSetFrame in addition to the other animation function that plays from x to y with a delay. Link to comment Share on other sites More sharing options...
Marsh Posted October 1, 2009 Author Share Posted October 1, 2009 @Krankzinnig:> Erm, its just a flaw in the DarkGDK animation functions. You have to manually set the frame to the next set of the desired direction or it will cycle through them all giving you the effect of going wacky lol.> > Use dbSetFrame in addition to the other animation function that plays from x to y with a delay.Yea im already doing that. Not sure if i did for the npc though. Link to comment Share on other sites More sharing options...
Guest Posted October 1, 2009 Share Posted October 1, 2009 Mhm, it looks fine for the player, but that seems to be the culprit for the NPC's. Looks good though. Link to comment Share on other sites More sharing options...
ryytikki Posted October 10, 2009 Share Posted October 10, 2009 any chance of a conversion program for converting vb6 maps into c++ maps? Link to comment Share on other sites More sharing options...
Driocku Posted October 10, 2009 Share Posted October 10, 2009 probably most likely not Link to comment Share on other sites More sharing options...
Displaced Posted October 10, 2009 Share Posted October 10, 2009 why not?just open maps with a vb scripted programm and convert it to a plaintext file or better a normal .txt filethen open it with the c++ programm and convert it into the map data … Link to comment Share on other sites More sharing options...
Godlord Posted October 10, 2009 Share Posted October 10, 2009 @Displaced:> why not?> just open maps with a vb scripted programm and convert it to a plaintext file or better a normal .txt file> then open it with the c++ programm and convert it into the map data …Why a text file? Text files are harder to interpret. If it is just that simple, why won't you just do it?Regards, Godlord. Link to comment Share on other sites More sharing options...
Displaced Posted October 10, 2009 Share Posted October 10, 2009 The eclipse mapfile is somehow strange .. it's just a dump of an record..Well this you can just save as a textfile with their values … delimited with commas or ";" or something.problem is that i've not enough time to do such a project in vb then in another lang just to fit the format...well if i knew how to do so in vb i probably would..but the basics areloading the dat files with vbconvert them into a delimited txt fileand reencode them into the new format...What's that hard at it?if you export data from excel as delimited textfile you get also for each row somthign likecell1,cell2,cell3,cell4etcpp... Link to comment Share on other sites More sharing options...
Godlord Posted October 10, 2009 Share Posted October 10, 2009 @Displaced:> The eclipse mapfile is somehow strange .. it's just a dump of an record..> Well this you can just save as a textfile with their values … delimited with commas or ";" or something.> problem is that i've not enough time to do such a project in vb then in another lang just to fit the format...> well if i knew how to do so in vb i probably would..> but the basics are> loading the dat files with vb> convert them into a delimited txt file> and reencode them into the new format...> What's that hard at it?> if you export data from excel as delimited textfile you get also for each row somthign like> cell1,cell2,cell3,cell4> etcpp...The Eclipse Map is just a RAM-dump and map files shouldn't be stored as a delimited text file, they should be stored in a properly structured binary file, that's why most files (or actually developers) use a file format instead of a RAM-dump or delimited file. Also maps are more than just spreadsheets. Each file should describe what the map contains, what the map is called and what is located where.The map file should be interpreted, which shouldn't be hard once you know how VB6 stored the file.The interpreted data should be put in another file using a standardised (amongst Eclipse, not the world) file format.Regards, Godlord. Link to comment Share on other sites More sharing options...
Displaced Posted October 10, 2009 Share Posted October 10, 2009 i know i knowi agree with you but it's a fact that the current eclipse map files (or better RAM-dump) is crap..so to convert it properly you can save it TEMPORARLY as a textfilebecause i don't know if c++ can read this crap of data which vb saved…u know what i mean?(I'm sorry i can't tell you exactly what i mean cuz. english is not my first language) Link to comment Share on other sites More sharing options...
Godlord Posted October 10, 2009 Share Posted October 10, 2009 > because i don't know if c++ can read this crap of data which vb saved…It can as it can read a file byte per byte.Regards, Godlord. Link to comment Share on other sites More sharing options...
Owen F Posted October 24, 2009 Share Posted October 24, 2009 hey did anyone else notice in the video how john moves =\ Link to comment Share on other sites More sharing options...
Owen F Posted October 24, 2009 Share Posted October 24, 2009 hey did anyone else notice in the video how john moves =\ Link to comment Share on other sites More sharing options...
Lenton Posted October 24, 2009 Share Posted October 24, 2009 heh, lol. Link to comment Share on other sites More sharing options...
Lenton Posted October 24, 2009 Share Posted October 24, 2009 heh, lol. Link to comment Share on other sites More sharing options...
Ruins of Hell Posted October 24, 2009 Share Posted October 24, 2009 This looks so awesome :). Link to comment Share on other sites More sharing options...
Marsh Posted October 26, 2009 Author Share Posted October 26, 2009 @[God:> Owen link=topic=49188.msg563548#msg563548 date=1256382486]> hey did anyone else notice in the video how john moves =\Yea, the movement was fixed for players but not npcs yet. Havent worked on this in awhile but the npc movement is a incredibly easy fix. Link to comment Share on other sites More sharing options...
Death 2 All Posted October 26, 2009 Share Posted October 26, 2009 How long until this is out? VB is so _pants_ Link to comment Share on other sites More sharing options...
Guest Posted October 27, 2009 Share Posted October 27, 2009 Hello Death 2 All,It will be out when it is finished and use able.Marsh is working on this in his spare time, so there is now release date AND NEVER SHOULD BE.-Tipsta Link to comment Share on other sites More sharing options...
Driocku Posted October 27, 2009 Share Posted October 27, 2009 It will be released December 12, 2012, at 12:12 am Link to comment Share on other sites More sharing options...
shadowwulf Posted October 28, 2009 Share Posted October 28, 2009 @Draothgorin:> It will be released December 12, 2012, at 12:12 amWouldnt it be December 20th 2012 (12,20,2012) at 8:12pm(20:12 on 24hr clock)? Link to comment Share on other sites More sharing options...
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