Driocku Posted October 29, 2009 Share Posted October 29, 2009 my date is better it has more 12's Link to comment Share on other sites More sharing options...
Skillzalot Posted October 30, 2009 Share Posted October 30, 2009 This is looking pretty badass marsh keep it up Link to comment Share on other sites More sharing options...
Hippoman789 Posted October 30, 2009 Share Posted October 30, 2009 Well, besides a bit of a jump when walking to the right, it looks great marsh! Good Job! Link to comment Share on other sites More sharing options...
DrNova Posted October 31, 2009 Share Posted October 31, 2009 I love the walking vid on the first page Link to comment Share on other sites More sharing options...
Marsh Posted November 7, 2009 Author Share Posted November 7, 2009 Sorry for lack of updates, havent worked on this in awhile.Just fixed the npc movement though. Hopefully going to start working on it again now. Got Sprite collision working. Sprites now have 8 directional movement just like the players. You can now attack and kill npcs. The backspace key actually works ingame and will no longer crash the client :P. Link to comment Share on other sites More sharing options...
TheRexion Posted November 12, 2009 Share Posted November 12, 2009 This looks awesome!Can it handle the Ragnarok Online Sprite Sheets?Like, The size?Cause this will be even more awesome!Without 8/10With 9/10 Link to comment Share on other sites More sharing options...
Marsh Posted November 12, 2009 Author Share Posted November 12, 2009 The size is based on the size of the sprite sheet. You could have any sized sprites without changing the engine. SO yes they will work fine. Link to comment Share on other sites More sharing options...
Displaced Posted November 12, 2009 Share Posted November 12, 2009 well marsh could add an container for the sprites, which would be very effective for dynmic size sprites.That's what i'm going to use in the future …first it would provide better packet spritessecond it would not be that easy for ultra nubs to get them,especially you use blowfish or something on them (well editable when u provide the sources)And btw, Ragnarok Spirte sheets are doomed.. i think there's a better method to put them into a container ...(I was supporting the german section of eAthena for about 2 years and 1 year mod til i was fed up with the community) Link to comment Share on other sites More sharing options...
Marsh Posted November 18, 2009 Author Share Posted November 18, 2009 Npc now loads from server ( as it should have from the start ). Getting some more of the core system done. Nothing aesthetically pleasing added. Link to comment Share on other sites More sharing options...
Joyce Posted November 23, 2009 Share Posted November 23, 2009 Nice to see DarkGDK used over here. :cheesy: Wasn't really expecting that though. :renzo: Link to comment Share on other sites More sharing options...
Marsh Posted November 30, 2009 Author Share Posted November 30, 2009 As you may have noticed all the screen shots have only 1 npc. Thats because it only had support for one npc. So i decided to finally put multiple npcs in. I had to basically delete my entire old system built for one npc. So it was pretty dumb to not just write it properly the first time.So heres a screen shot of a new system that can load 20 npcs per map. Working on getting all the npcs features that were there before, like collision etc.![](http://www.freemmorpgmaker.com/files/imagehost/pics/ea29da1d60f70b6c400e049024bfa884.png) Link to comment Share on other sites More sharing options...
Driocku Posted November 30, 2009 Share Posted November 30, 2009 Marsh an awesomer system would be allowing npcs to cross between maps, that way players can't escape as easily :D Link to comment Share on other sites More sharing options...
kanechart Posted November 30, 2009 Share Posted November 30, 2009 Keep kicking ass looking really good. Link to comment Share on other sites More sharing options...
Marsh Posted November 30, 2009 Author Share Posted November 30, 2009 Wouldn't be that hard i believe. But i wouldn't want big npcs being pulled to newbie zones etc. Maybe after 5 maps reset or something. Link to comment Share on other sites More sharing options...
Driocku Posted November 30, 2009 Share Posted November 30, 2009 aww your no fun marsh. Still it would be more logical for a monster to chase you rather than just stopping Link to comment Share on other sites More sharing options...
kanechart Posted November 30, 2009 Share Posted November 30, 2009 I'm confused haha there is a Java one being made and a C++ one? This one have DX8 and I guess if so PNG? Maybe someday this one will have the seamless zones <3Looking sweet though Marsh I can't wait to get my hands on it. Link to comment Share on other sites More sharing options...
Marsh Posted November 30, 2009 Author Share Posted November 30, 2009 Actually i could just make it so that it wouldnt attack anyone else but the person its chasing until it kills it or loses them. Could be a interesting system. I will keep it in mind. Link to comment Share on other sites More sharing options...
Driocku Posted November 30, 2009 Share Posted November 30, 2009 "seamless zones" called scrolling maps, eventually it would need to end unless you figured out some kick ass way for it to keep going. but are computers had to be stupid and make a maximum limit for things. Link to comment Share on other sites More sharing options...
Marsh Posted November 30, 2009 Author Share Posted November 30, 2009 @Draothgorin:> "seamless zones" called scrolling maps, eventually it would need to end unless you figured out some kick ass way for it to keep going. but are computers had to be stupid and make a maximum limit for things.I think you may be wrong on that one. All you have to do is make it so that when the player moves to the left load one line of tiles to the left and unload one line of tiles on the right. That way no matter where he walks it will always load another line of tiles into his view and unload the ones that left his view. That way he never hits the end of a map and it never has to load a entire map.Or perhaps load 5 or so to keep up speed/ Link to comment Share on other sites More sharing options...
kanechart Posted November 30, 2009 Share Posted November 30, 2009 Yeah Marsh is right on it. That is what I'm hoping someday. It's what they do in games even 3D though it's done different but it streams chunks of the data at a time and not all of it.That is my wish someday hehe. Link to comment Share on other sites More sharing options...
Driocku Posted November 30, 2009 Share Posted November 30, 2009 So confusing, this is why 3d is better, we don't have to deal with the inadequacy of square tiles creating a total land mass that can never be circular/spherical in any sense and for some reason I have lost all knowledge of what I was talkin about Link to comment Share on other sites More sharing options...
Marsh Posted November 30, 2009 Author Share Posted November 30, 2009 its not that complicated to understand. maybe someone else could explain it better. Link to comment Share on other sites More sharing options...
Driocku Posted November 30, 2009 Share Posted November 30, 2009 I could prolly explain it but I'm high from all the sugar in the cheesecake I recently ate. Also *Shoots Marsh* thats what you get for making your forum delete my avatar. Link to comment Share on other sites More sharing options...
Displaced Posted November 30, 2009 Share Posted November 30, 2009 I'm using this already, if it is what i think.![](http://kami.azurog.de/dl/pic.png)That's the "normal" state.The white is what you see!![](http://kami.azurog.de/dl/pic2.png)Then when you move to right, you move the grid to left.![](http://kami.azurog.de/dl/pic3.png)After you walked one unit (32px) you'll be at this point.Now you add to your pointer for the array of the maptiles +1And set the grid back to "normal" state![](http://kami.azurog.de/dl/pic.png)This is the way how it's done.This works very well even on slow computers.the only thing you will notice is the loading of the map if you switch it.I'm implementing "seamless" maps too.But i think i'll work with threads so that you will not notice the loading time.. Link to comment Share on other sites More sharing options...
kanechart Posted November 30, 2009 Share Posted November 30, 2009 Frig if only someone shared that on like E Stable lol maybe be lucky and the java or this one will come with it if in demand.But I love how everyone is working on so many projects like java and c++ its great to have so many options. Link to comment Share on other sites More sharing options...
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