DshWinchester Posted July 18, 2010 Share Posted July 18, 2010 @Robin:> @DshWinchester:> > > That list is to> > > > Wich Engine Suports more players without lag> > > > Some says that VBgore was very nice programmed> > > > english is not my language> > > > my bad \o> > I'm telling you that it's irrelevant. How many players the server can handle should be the least of your worries.ok thenthx :renzo: Link to comment Share on other sites More sharing options...
Robin Posted July 18, 2010 Author Share Posted July 18, 2010 @Zetta:> ask via paypal.lolwut? Link to comment Share on other sites More sharing options...
azerdeath Posted July 19, 2010 Share Posted July 19, 2010 Dude i love the source you rule man. ;D Link to comment Share on other sites More sharing options...
anass159 Posted July 19, 2010 Share Posted July 19, 2010 can anyone reupload the updater please Link to comment Share on other sites More sharing options...
Robin Posted July 19, 2010 Author Share Posted July 19, 2010 @anass159:> can anyone reupload the updater pleaseNothing to do with this thread. It's back up already, anyway. Link to comment Share on other sites More sharing options...
JSchilli1 Posted July 19, 2010 Share Posted July 19, 2010 Robin, I love you. Now if only I hadn't smashed my laptop… +1 unofficial n00b cookies.-JS1 Link to comment Share on other sites More sharing options...
marvin80 Posted July 19, 2010 Share Posted July 19, 2010 It's a very nice engine but I have two big problems which I can not solve at the moment (I'm not a scripter):1.) Player Housing - this is feature I really need for my mmorpg, why did you deactivate it in Eclipse Origins?2.) Doors: When I try to place door attribute, the client crashes. Link to comment Share on other sites More sharing options...
Tompwnage Posted July 19, 2010 Share Posted July 19, 2010 @marvin80:> It's a very nice engine but I have two big problems which I can not solve at the moment (I'm not a scripter):> > 1.) Player Housing - this is feature I really need for my mmorpg, why did you deactivate it in Eclipse Origins?> > 2.) Doors: When I try to place door attribute, the client crashes.1.) Use the search button, he has stated COUNTLESS times that he will not put that in Eclipse Origins because it ''Unnecessary'' in his perspective of a MMORPG. You can put it in your self though programming.2.) That is most likely a bug, which you report at: http://www.touchofdeathforums.com/smf/index.php/board,209.0.html Link to comment Share on other sites More sharing options...
DshWinchester Posted July 20, 2010 Share Posted July 20, 2010 put a door.bmp on your graphic folder~wait the next release to start mapping:D Link to comment Share on other sites More sharing options...
Yxxe Posted July 20, 2010 Share Posted July 20, 2010 @DshWinchester:> put a door.bmp on your graphic folder> > ~wait the next release to start mapping> > :DAnd a map converter with it. :azn: Robin, if it is possible to make a game with the next release of EO, and there is a map converter, trust me, I will convert to EO! (Cos mapping is boring ;D) All i will need to do is convert all my sourced stuff from string packets to byte arrays lol. Link to comment Share on other sites More sharing options...
WD RPG WD Posted July 21, 2010 Share Posted July 21, 2010 Hey, I havn't been here in ages but now I'm back. Just started with EO. Robin, I saw somewhere where you mentioned that if you wanted to add a new class you have to change it to allow 3 classes. I can't find the data file to change that. I've searched this thread for the answer but couldn't find it. Thanks. Link to comment Share on other sites More sharing options...
Robin Posted July 21, 2010 Author Share Posted July 21, 2010 classes.ini Link to comment Share on other sites More sharing options...
WD RPG WD Posted July 21, 2010 Share Posted July 21, 2010 damn, you beat me back here. I came to delete my post because I found it and fee like an idiot. :P Link to comment Share on other sites More sharing options...
The New World Posted July 21, 2010 Share Posted July 21, 2010 So, theres an infinite amount of spaces within a party? No limit? I can't seem to find one. Link to comment Share on other sites More sharing options...
Robin Posted July 21, 2010 Author Share Posted July 21, 2010 @Yukiyo:> So, theres an infinite amount of spaces within a party? No limit? I can't seem to find one.Party system is still default MS4\. Going to re-program it from scratch. Link to comment Share on other sites More sharing options...
The New World Posted July 21, 2010 Share Posted July 21, 2010 I understand that, but I still wanted to know if there was some set limit I'm not finding. Link to comment Share on other sites More sharing options...
horsehead Posted July 21, 2010 Share Posted July 21, 2010 Robin i have a question: maybe u can tell us what will come with the next version origins??? Link to comment Share on other sites More sharing options...
The New World Posted July 21, 2010 Share Posted July 21, 2010 Read the topic. Link to comment Share on other sites More sharing options...
WD RPG WD Posted July 21, 2010 Share Posted July 21, 2010 I have another question that I can't find an answer for. What effect do these have on your chr? Or have you not decided yet?Str=10 ObviousEnd=10 Length of time with speed?Vit=10 HP?Will=10 MP?Int=10 …?Spr=10 ...? Link to comment Share on other sites More sharing options...
Robin Posted July 21, 2010 Author Share Posted July 21, 2010 No idea. Combat system has been completely replaced. Link to comment Share on other sites More sharing options...
Saito00 Posted July 21, 2010 Share Posted July 21, 2010 Probably you can make this part (stats mechanics) separate and editable? For example like code ini file, or like "stat constructor" - that whould be great. (If I get it right EE already have nearly all stats code, it can be used with just shifting variables?) Link to comment Share on other sites More sharing options...
cody4camp Posted July 21, 2010 Share Posted July 21, 2010 @Saito00:> Probably you can make this part (stats mechanics) separate and editable? For example like code ini file, or like "stat constructor" - that whould be great. (If I get it right EE already have nearly all stats code, it can be used with just shifting variables?)It is editable… Open it up in VB6. Link to comment Share on other sites More sharing options...
DshWinchester Posted July 21, 2010 Share Posted July 21, 2010 Guess I will make a boxing game with all these stats ;D Link to comment Share on other sites More sharing options...
Valon328 Posted July 22, 2010 Share Posted July 22, 2010 Did I just get rick rolled? o.oI'm so using this now :O Link to comment Share on other sites More sharing options...
Robin Posted July 22, 2010 Author Share Posted July 22, 2010 @Vålöñシ:> Did I just get rick rolled? o.o> > I'm so using this now :OYes you did. ;D Link to comment Share on other sites More sharing options...
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