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Psithyroi Online


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**Newest member of the team**

Today we would like to welcome Sakura02, our newest Psithyroi developer. She is the original Endless Online developer Sakurakur. Click [here](http://sakura02.deviantart.com/) to preview her art work.

In the far future, she may be doing our official Psithyroi comics. Please don't forget to register on our forums and get active with the community.
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Yet again another Psithyroi update. This topic has been quiet for quite some time so why not show you guys what we've been doing? Firstly, I am only posting a preview of this here because we want to continue encouraging more members to join our forums. This may very well be the last preview of the game found on this topic.

We would like to introduce party quest(s) to Psithyroi, this meaning you can not do the quest alone but instead will need your guild or a group of friends to be able to complete these quest. Below will be an outline of our very first party quest. Register on our forums [here](http://psithyroi.com/) for more game previews that can't be found anywhere else.

**Outline:**
![](http://www.freemmorpgmaker.com/files/imagehost/pics/07e150e855f0d54870a00e3925ad6a21.png)

Sounds fun right? well this is just the beginning!
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@MrMiguu:

> How do you 'learn' luck from the luck stage in order to fight the boss? Nobody technically hones luck within them.

Go with your instinct go with your guts. Sometimes your just feeling lucky and if your feeling lucky I am sure you will be able to fight the boss with much more aggression rather than trying to avoid it. Just like if your having really bad luck, I don't think you would want to use a 10% scroll in maple  ;). That is if you believe in luck anyways.
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A new mage class wallpaper has been released and can be downloaded on Psithyroi Online's DeviantArt profile. Show your love for the game mages!

http://psithyroionline.deviantart.com/

![](http://www.freemmorpgmaker.com/files/imagehost/pics/a223a10db04c2c7f0c3777eb48afc745.png)
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As Robin pointed out, I've seen no engine specifications which is concerning. No video game play has been shown to suggest that any of these 'mockups or previews' are even working. Sure, the graphics are pretty swell, but how will the gameplay rank in all of this? Post a video of the combat system, or even movement system. How does the game function as a platform? Is there really a lighting system, or was that cave mockup with the torches done in Paint.NET or Photoshop?
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@shadowdeath:

> I believe it was supposed to be a simulation of the sprite movement.

> implying that we know there IS currently sprite movement.

The question was "What's been done on the engine?".
A GIF does not confirm that it's actually there.

Look at the Main Menu mockup I did for Cloud.NET. Don't mean it exists.

* * *

Anyway, back to the point, has _anything_ been done with the engine yet, and if so, what?
Because it seems non-existent, and if it exists, you haven't shown it, or what it can do currently, etc.
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Hello everyone. Thought I might clear some stuff up so that there isn't so much arguing in our topic.

First of all, my work has been split between the Psithyroi website, the engine, and a few actual jobs I have had that needed my attention. The engine is being made in C# and XNA, i'm sure you all know, and it takes time to start something like that from scratch. Currently, the engine team has just completed the last of the User Interface controls, I had finished the networking a few days ago, along with a new (meaning not eclipse-style) paperdolling concept that uses XML vector2 points to align items dynamically to sprites, and now we've moved on to creating a stable and reliable map format in XML. Following will be the actual mapping system, the creation of the Psithyroi world editor, and once we have a stable base for making tiled maps we will move on to object creation and manipulation, platform physics, and LUA scripting implementation.

Second, the website is also in major works guys. It takes time as well. We've got the looks down, now comes creating secure account sessions, the user control panel, finishing the news system, and creating custom message boards (we will not be using SMF or MyBB.) I will also have to make a merge script so that I can move all SQL data from the current SMF forums to the new, custom forums so that there is no data loss and no need to restart the community's one thousand-some posts.

Lastly, please stop critisizing the engine team. We are working hard on the Psithyroi engine, trying to make it efficient, stable, and useful for projects in the future; not just Psithyroi. Engines take time to make, and it's only been about 1 and a half months since the engine was started.

Regards,
Crazy
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Thank you everyone that supported this project. We would like to inform everyone that starting from today, this topic will not be updated. If you wish to continue following Psithyroi Online, register on our forums and join the community.

**Sakura:**

@Sakura02:

> Hihi I'm Sakura02\. I'm a new developer and I'm working on the concept art and other illustration stuff. I use to work at Endless-Online years ago if anyone remembers that. And now here I am and I'm excited ^_^
>
> ![](http://img.photobucket.com/albums/v96/sakura02/guy_on_tiger_with_logosmall.jpg)
>
> If you want to check out more of my work visit my deviantartpage
> http://sakura02.deviantart.com
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