therehere3 Posted December 4, 2011 Share Posted December 4, 2011 @DrNova:> You can ONLY use VB6TO ANYONE: And where can i download visual basic 6? i hav been searching and still have not found where i can. Link to comment Share on other sites More sharing options...
erkro1 Posted December 5, 2011 Share Posted December 5, 2011 @therehere3:> TO ANYONE: And where can i download visual basic 6? i hav been searching and still have not found where i can.I'm sorry but we can't give you links to it, thats illigal, the only thing we can say is torrent it. Link to comment Share on other sites More sharing options...
donovanvaught Posted December 6, 2011 Share Posted December 6, 2011 Hey Captain Wabbit! a million thank yous for the code, just have a question though, is there a way I can have the damage done by the arrows go through the TryPlayerAttack codes first? I want the arrows to be affected by the formulas there…. any help is appreciated! :) and thanks again for the amazing feature! Link to comment Share on other sites More sharing options...
psyDelic Posted December 8, 2011 Share Posted December 8, 2011 How hard is adding diagonal arrows? I understand how to make the new images, & tell the client to read them properly, but what I'm not sure how to do is fire an arrow towards my target instead of only left, right, up, down.For example my game only fires arrows at TempPlayer.Target. So no need to cycle through all the players. How would I point my arrows & fly them towards my target's x & y, that isn't directly in front of me.I've just been pondering how to best implement this. Any advice would be appreciated.Thank you. Link to comment Share on other sites More sharing options...
mrmiguu Posted December 8, 2011 Share Posted December 8, 2011 @psyDelic:> How hard is adding diagonal arrows? I understand how to make the new images, & tell the client to read them properly, but what I'm not sure how to do is fire an arrow towards my target instead of only left, right, up, down.> > For example my game only fires arrows at TempPlayer.Target. So no need to cycle through all the players. How would I point my arrows & fly them towards my target's x & y, that isn't directly in front of me.> > I've just been pondering how to best implement this. Any advice would be appreciated.> > Thank you.For arrows to fly directly towards your target, you would have to find the slope (how many tiles across; how many tiles down) of the line that points directly to your target (in terms of pixels, not tiles [divide by 32 per tile]). After that, allow the arrow to blit along the line towards the target's current tile.Use old VBGore's arrow system for reference.ALSO: Cycling through every player for the arrow when colliding is only strenuousness (and I use that term lightly) if and only if the arrow is checking the current tile-to-collide-with's _x_ and _y_ coordinates and comparing those to every single player's _x_ and _y_ coordinates.The system can be altered to be more economical (as can anything with Eclipse). Link to comment Share on other sites More sharing options...
ZeoWorks Posted December 10, 2011 Share Posted December 10, 2011 Hey, it would be great if you could add in a shooting/firing sound other than the sound that plays when the bullet/arrow hits the npc, is it possible for you to do this? :) Link to comment Share on other sites More sharing options...
evilbunnie Posted December 20, 2011 Author Share Posted December 20, 2011 @ZeoWorks:> Hey, it would be great if you could add in a shooting/firing sound other than the sound that plays when the bullet/arrow hits the npc, is it possible for you to do this? :)Hey broez. I can't, as I'm very busy with life. Sorry bro. Link to comment Share on other sites More sharing options...
emblem Posted December 26, 2011 Share Posted December 26, 2011 I am so glad you coded this (mostly) right. :POld Eclipse's projectiles hit handling was client sided. Made me sadface.. Link to comment Share on other sites More sharing options...
mrmiguu Posted December 27, 2011 Share Posted December 27, 2011 @Scootaloo:> I am so glad you coded this (mostly) right. :P> > Old Eclipse's projectiles hit handling was client sided. Made me sadface..Not only that, but most of them didn't even connect with the enemy. Link to comment Share on other sites More sharing options...
evilbunnie Posted December 27, 2011 Author Share Posted December 27, 2011 @Scootaloo:> I am so glad you coded this (mostly) right. :P> > Old Eclipse's projectiles hit handling was client sided. Made me sadface..It's still pretty terrible, as MrMiguu has pointed out countless times. If I took the time I could probably make it better, but meh it was originally a joke. Link to comment Share on other sites More sharing options...
Touche Posted January 27, 2012 Share Posted January 27, 2012 Just added this, and now im getting an error with ModDXShow.bas```Private m_objBasicAudio As IBasicAudio```User-defined type not defined. Any ideas? Link to comment Share on other sites More sharing options...
evilbunnie Posted January 27, 2012 Author Share Posted January 27, 2012 @Touche:> Just added this, and now im getting an error with ModDXShow.bas> > ```> Private m_objBasicAudio As IBasicAudio> ```> User-defined type not defined. Any ideas?This is for EO2.0 only. Link to comment Share on other sites More sharing options...
azure Posted January 27, 2012 Share Posted January 27, 2012 It was originally a joke. He did it to humor me. Link to comment Share on other sites More sharing options...
evilbunnie Posted January 27, 2012 Author Share Posted January 27, 2012 @Azure:> It was originally a joke. He did it to humor me.THE SECRET'S OUT! EVERYONE JUMP! Link to comment Share on other sites More sharing options...
evilbunnie Posted February 8, 2012 Author Share Posted February 8, 2012 Bump for justice. Link to comment Share on other sites More sharing options...
Growlith1223 Posted February 9, 2012 Share Posted February 9, 2012 Does it rly work o.o Link to comment Share on other sites More sharing options...
erkro1 Posted February 9, 2012 Share Posted February 9, 2012 Yes Link to comment Share on other sites More sharing options...
evilbunnie Posted February 9, 2012 Author Share Posted February 9, 2012 @Growlith1223:> Does it rly work o.oWhat kind of question is that? Seriously? Link to comment Share on other sites More sharing options...
Touche Posted February 10, 2012 Share Posted February 10, 2012 Still can't figure out my issue from before.I don't understand how this tutorial has effect the MP3 music system addition.Private m_objBasicAudio As IBasicAudio - User-defined type not defined. Link to comment Share on other sites More sharing options...
Domino_ Posted February 11, 2012 Share Posted February 11, 2012 Where is all checks for direction in Eo and this bow system cuz I have a free shoot version xDI can attack to all in red circle when I press CTRL>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/2cd553c098f4d98c9db48ac5ab50eb80.PNG)I'v checked mostly everything and there is no difference and typing mistakes… also maybe on bigger screen it bugs? xD Link to comment Share on other sites More sharing options...
evilbunnie Posted February 11, 2012 Author Share Posted February 11, 2012 @Touche:> Still can't figure out my issue from before.> > I don't understand how this tutorial has effect the MP3 music system addition.> > Private m_objBasicAudio As IBasicAudio - User-defined type not defined.This is for EO.@Domino_:> Where is all checks for direction in Eo and this bow system cuz I have a free shoot version xD> I can attack to all in red circle when I press CTRLReinstall it into a previous backup. Link to comment Share on other sites More sharing options...
_Her0 Posted February 11, 2012 Share Posted February 11, 2012 This is really nice, just saw this now. Does this work with Crystalshire: Developers Edition by any chance? I am guessing it will, because you said it is for EO. (Which I am also guessing is what Crystalshire's base is/was). Link to comment Share on other sites More sharing options...
Touche Posted February 14, 2012 Share Posted February 14, 2012 I'm using EO, I've just added a different music system for MP3 support… Link to comment Share on other sites More sharing options...
Zetasis Posted February 16, 2012 Share Posted February 16, 2012 @Touche:> I'm using EO, I've just added a different music system for MP3 support…Unfortunately all you can really do is re-add it to a backup or start with a fresh source. I've gotten this to work with no issues so and I've got multiple edits to my source. Link to comment Share on other sites More sharing options...
Minato Posted February 18, 2012 Share Posted February 18, 2012 I have problem with this Ranged Projectiles…In this line:If Item(GetPlayerEquipment(MyIndex, Weapon)).**ProjecTile.Pic** > 0 ThenHave a errorBut i put in:frmEditor_Item:Projectile.pic = scrlprojectilepicHelp ! Link to comment Share on other sites More sharing options...
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