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ZeoWorks

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Everything posted by ZeoWorks

  1. If you all wish I can make the 3D version have higher priority than the 2d version. :)
  2. Thank you all, I'm hoping for the 3D one to beat RealmCrafter Engine. :) > Both look great. ^^ Good luck with it. btw, you shouldn't use graphics you don't own (talking about the tileset from the 2D one) Yeah your right, It was only for testing purposes I guess.. considering coding and mechanics is the main attention at the moment. :) If you guys have any feature requests please let me know below.
  3. Hi all. :) Sorry for not updating this thread much.. I've been tight with projects. Anyway, the 2D MMORPG Engine is going **strong**. Including the ability to import maps created with the popular program 'Tiled' making loading maps over the server faster. I have also been working on a **3D MMORPG Engine** on the side, it will feature the same abilities as the 2D MMORPG Engine… You can take a look here: https://www.youtube.com/watch?v=pYmcSavfKvE (The video shows models and terrain loading in at runtime and another player connecting to the server. Model formats that are supported are: .FBX, .3DS and .OBJ... These models will be converted and encrypted to a custom format known as .MODEL) Happy building! :)
  4. > The only downfall to PN is the need to buy then license to use it. Of course you can use the 100 connections one, but what if you hit it? pay monthly for the 500+ one or the one off payment of $500? This is what puts people off, like it did me. Although i did use it for one game. You are mistaken friend, that is if you want to host your PN servers yourself or if you do not select 'indie developer'. When you select indie developer and set up a PN app cloud you can have a 100+ subscription for $9 per month, 500+ subscription for $39 per month .etc, when you hit the limit; the player will not be able to connect and will wait for a free space. :) If you have no budget you can set up multiple servers for free that support 20 players each.
  5. > Can you tell us where you learned how to use "PN" ? > > I was searching long for an good Solution and that looks at best for now. Photon networking is VERY similar to Unity3D's built in networking so I picked it up myself quite easily. It has documentation inside the .unitypackage. :)
  6. > Very interesting, any date[month, year] for an Alpha Release? :D Thank you friend :D Sadly no release date, however I will be releasing this engine this year and I'll keep this thread updated. :) Here is another android test video, I made the sprite animation a little too fast in this one. :D Please keep in mind that tile placement for android is still WIP and will work easier in the future. https://www.youtube.com/watch?v=OJtMGMUr9Ik
  7. **BIG UPDATE - ANDROID SUPPORT** After working on basic systems for the engine I am proud to announce that this engine will also have Android support! That's right, this means you can work on your mmorpg/rpg project on the go. It also means that players will be able to play your game on both PC and android, how cool is that? You can jump back and forth from your PC to your android device at any time. Not planning to make a MMORPG? that's ok, this engine will now allow you to build singleplayer RPG's too! :) Here is a WIP preview video showing Android support: https://www.youtube.com/watch?v=m4nvV_bj8Mg
  8. > Do not think too much of the above features, just a simple good engine would be nice, features like that could come anytime later. > > Can't wait to test it :) I'll try not too, I will be releasing early editions of this engine for test purposes of course. :) The features above should be no problem to do though and shouldn't take long at all. :D
  9. Thank you Skyward. :) > if can adding mariage system using requirement like intimacy :3 A marriage system should be no problem, I will add it. :) > Guild v Guild (Guild wars) I will be planning on adding this, Not a confirmed feature yet. It will include guild VS guild (Guild wars) and player owned guild bases. If this fails however, Then the closest thing to it will be a party (clan) system with party wars (clan wars). If anyone else has any other requests please let me know.
  10. Me too. :) I'm excited to see what games developers create with this. When you have more questions by all means ask and I'll answer. I will keep this thread updated as much as I can.
  11. > you will have to go more indepth with the whole drop box thing. Really not sure what your trying to accomplish doing that but what I can make from it all the players run from the same drop box? What sort of security is there if the whole online game is run and managed by the same application? What is stopping players editing there own accounts to be the best? I used Photon with my unity engine and I can say it is a very good system to be using - bar paying for player slots. Sorry friend I am not the best with explaining things, just doing them. :D You are right in a sense. Basically, you do not need to run any server applications… You (as the developer, not the players) make a dropbox account and sync it with your game using a thing called Dropbox API. Your dropbox database is where all information is stored.. Including accounts, map data, weapons, items.etc. So for example: When a player creates an account on your game, it will send the request to the dropbox database and will create the account and store any information the player will gain on it (such as player levels, equipment, bank.etc). Graphics will also be stored in the dropbox database and is loaded into the game during runtime(the administrator can upload graphics). Security wise, all data (such as accounts, maps.etc) is heavily encrypted... Not only that, if a hacker would want to hack your game, it will require him to first break through dropbox's security before even getting a chance to get to the encrypted information. So safe to say, its very safe. :D
  12. **Untitled 2D MMORPG/RPG Engine** (A Windows & Android game engine) (Very early alpha stages image) ![](http://oi59.tinypic.com/fc7ph.jpg) ![](http://i57.tinypic.com/4qpi02.png) **_What is this?_** Hello everyone, I wanted to share my progress of a free 2D MMORPG/RPG Engine that will allow you to create your own 2D MMO or singleplayer Games fast and easy. I will be releasing this engine this year! This 2D MMORPG/RPG Engine is not like any other, it will allow you to host your servers for FREE if you so choose without the worry of in-game lag. It will feature mechanics of your choice, from top-down to platformer. You will be able to create your games for both Windows PC, Windows tablets and Android devices! **_Wait, I will be able to make 24/7 servers for free? How is this?_** This engine runs with PN (Photon Networking) servers & dropbox . I will explain them both below… **-Dropbox (free)** The developer will need to create a free dropbox account, this database will store all the players information, maps, items, spells, npc.etc as well as the graphics. Everything is dropbox server sided, just like a in-game auto updater! Your players will not need to download updates manually! No need to run anything like server.exe either. _(More information about this and security is posted in the comment section below)_ **-Photon Networking Cloud Servers (free)** PN (Photon Networking) will allow developers to host they're game server on the PN 24/7 cloud server for free, you can also pay a monthly fee to upgrade your servers power. There are multiple packages, A free server will limit you to 20 players can only be online at once, if you pay $9 a month then you can have 100 players online at once, if you pay $39 you can have 500 players online at once.etc You will be allowed to add as much game servers into your game as you wish. For example, when a user logs in he will have the option to 'Join Server 1', 'Join Server 2'.etc. This means you could have 10 PN free servers if you wish. _Supported Systems:_ **-Windows PC** **-Windows Tablet** **-Android Devices** (Mobiles, Tablets.etc) Key FEATURES: -EVERYTHING is server sided, including graphics, audio, accounts, npc data, items data.etc -You do NOT need to pay server costs or rent a VPS if you wish not to… Your game server will run with Photon Cloud which will host your server(s) for you. -No Coding Required -You can choose how your game works. There are multiple mechanical choices to choose from. From clicking around like you would in runescape to using your keyboard. -Fully Customizable GUI/HUD -High quality pathfinding system -Smooth Player Syncing -Shadows -Chat System -Inventory & Bank system -Light System -Day & Night System -Weather System -Friends List -Create NPC -Create Items -Create Maps -Create Weapons (both melee and ranged) -Create Quests -Create Equipment -Create Skills -Create Shops -Create Companions -Character Creation -Player Owned Houses -Login System -Dialogue System -PvP, PvM & MvM -Emotes -Full Chat System -Resizable Screen Resolutions -Full Screen Mode -Create Massive Worlds For Your Players To Explore -Resizable sprite sheet tiles (Example: You can have 4x4 which will give characters 4 frames for each movement, 3X2.etc) Below is a very early alpha test video showing smooth player movement, path finding and a zoom-able camera. Remember, your game does not need to have all these features, you can pick and choose between them! https://www.youtube.com/watch?v=51uEEYESeTA WIP Android device test (I made the sprite movement animation a little too fast in this video, please keep in mind that this is WIP and the tile placement for android will be easier to use in the future) https://www.youtube.com/watch?v=OJtMGMUr9Ik **If you have any questions please post below. Also, this engine does not have a name yet, so if you have any ideas; please let me know!**
  13. Hello friends! My name is Sean Toman and I am the owner of ZeoWorks, a gaming community. In the past I have created well known games such as Slendytubbies. I am in need of an artist that can draw with pencil, pen, paint and I am willing to pay between **$10-$20** per simple/moderate drawing. I will need around **10-12 pieces**. _I am wanting to talk more to anyone that is interested on Skype, my username is:_ **haloeditor** If you are interested friend, you must be aware that you are willing to post the pieces to my address (I live in the UK). **I will pay the postage fees and anything else if necessary**. Thank you for reading, happy gaming! :) ~Sean
  14. **UPDATE** Terror Engine has taken a new step in game development. You can now import ANYTHING you've created with Unity3D into Terror Engine! Including scripts, terrain, models and more. This means you can create BIGGER, BETTER games with Terror Engine! ![](https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-frc3/1601504_795474227145853_562626894_n.jpg)
  15. Thank you Marsh, But I think I've got everything under control for the project though. But if I ever need help in any future projects, I'll give you a shout. :)
  16. @CMFiend420 & Amazi - Thank you, currently the path finding works by using a 300x300 grid to detect the position of the player and obstacles such as walls. I need to smooth the NPC rotation to make it look better. @daxterxx - All images I have uploaded are from Terror Engine itself. :) I've never used Reality Factory or Genisis 3D Engine.
  17. Thank you. :) On another note, you can create .mod packages within Unity3D and import them into this engine, so whatever you make in unity3d wither it's code, models, animation, mechanics .etc can be used in your Terror Engine game. This means although splitscreen support is currently not supported, Unity3D developers can easily add it to Terror Engine no problem! My website has a forum which will allow users to share there creations, models, audio, mods.etc. ~Sean
  18. Thank you! I am excited to see what users come up with using this engine. :) -Yes, I coded everything by myself. -I am using C# and Unity3D to develop the engine. -Custom Scripting support was an idea for quite some time, but soon abandoned due to CPU usage issues.. plus you would rarely need to use custom scripts considering there is a custom event creator. -All the features above are guaranteed to be included. In the future I plan to have a co-op editor which will allow you to create games with other users online. As for open source access; simply no due to personal privacy and copyright. I hope this helps. :) ~Sean
  19. **Terror Engine** ![](http://i.gjcdn.net/imgserver/screenshot-thumbnail/898x1000/32916.jpg) _Description:_ _Want to create your own games but have no idea how to start or code? Terror Engine_ is an upcomming game engine for Windows and Mac created by ZeoWorks that will allow you to create your own HD horror games with advanced mechanics with no coding required! Create 3d horror games fast and easy with many high definition characters and models. Terror engine also supports both singleplayer and multiplayer builds and new generation camera-modes such as Oculus rift and Anaglyph 3D. Take a look below for a full list of features: * **Singleplayer** * **Multiplayer** * **Create multiplayer versus game modes (Play as the monster)** * **No Coding Required** * **Over 700+ Pre-built 3D Models** * **Full Story Creation Interface** * **Easy Map Building Mechanics** * **Climbing, Vaulting and Sliding Parkour** * **Build Standalones** * **Import 3D Models** * **Oculus Rift Support** * **3D Anagraph Support** * **Real-time Shadows + HD Graphics** * **Trigger Zones, Cameras, Lights, Effects, Doors, Interactive Object capabilities and many more features at your disposal!** Terror engine is aimed at creating horror games (both single and multiplayer) however you can still use the engine to create first person shooter games. Check back for more updates, but for now; enjoy the screenshots, feel free to ask any questions. NPC Example: ![](http://i.gjcdn.net/imgserver/screenshot-thumbnail/898x1000/34586.jpg) Effects System: ![](http://i.gjcdn.net/imgserver/screenshot-thumbnail/898x1000/34583.jpg) Anaglyph 3D Example: ![](http://i.gjcdn.net/imgserver/screenshot-thumbnail/898x1000/32488.jpg) NPC Path Finding Example: https://www.youtube.com/watch?v=GecalpPA6t0 Oculus Rift Example: https://www.youtube.com/watch?v=Z9EuR1zHSlg
  20. ![](https://s3.amazonaws.com/ksr/assets/000/763/126/0caed33a229eef57ed8e8870f62c313c_large.png?1374360063) http://www.youtube.com/watch?v=uv8GYphtETo **Short Introduction!** Hello, My name is mrsean the owner of ZeoWorks which is a small group of people that love to bring our game ideas to life for people like you and me to enjoy. We have developed multiple free indie horror games in the past such as "Slendytubbies, Error 53, Minotaur Maze, Midnight Man, The Illusion Game, Halo Outlast" and many more and will continue to do so in the future. We are also developing a cool new 'Untitled' game creation project! (See below), However, We need your help to raise $1500 for Unity PRO for this to happen! With Unity PRO we will also be able to make much more Indie games only with High definition and advanced mechanics! _**'Untitled' Horror Game Creator Project**_ ![](https://s3.amazonaws.com/ksr/assets/000/798/032/50c07a174bcc49962ff47653c59221f8_large.png?1375450156) **_What is this?_** Ever wanted to create your own custom Indie horror game with both Singleplayer and Multiplayer capabilities? Well, in this current project you can!This project will allow you to create your own custom story-lines with as many levels, monsters…NPC, events, items, objectives as you like and will allow you to send your creations to your friends. It will be available both free and paid version. There will be hundreds of HD pre-built models and characters for you to choose from for your stories and will be very flexible with events, the look of the level and how NPC will work, No coding required! One of the many cool features will allow you to import your own 3D models, textures, images and videos into your story if need be. If you donate £10 or more you will receive this 'Untitled' Project paid version for FREE on its release! For more information, take a look at the list on the right to find more perks you will receive depending on how much you Pledge. **Level Maker Alpha:** http://www.youtube.com/watch?v=AC9gEIwt8g0 **Graphics Simulation Test:** http://www.youtube.com/watch?v=Zed9Nf4Yj-g Planned FREE HD Indie Games We will also be able to create more free indie games only now with high quality graphics (real time shadows, bloom .etc) and advanced mechanics for everyone! Including singleplayer and multiplayer games! ![](https://s3.amazonaws.com/ksr/assets/000/763/133/2d73b092c6142dbcee104183dbd33859_large.png?1374360491) **Anything Else we need to know?** If we raise over $1500 and continue to get donations, the extra donations will go towards multiplayer server costs, 3d models and other assets. We love and live for your entertainment and really hope you consider donating to us to help us create future bigger, better free high quality games for everyone to play. Check back for more news and updates at anytime, thank you for reading and happy gaming! [**Click here to DONATE now and get your freebes!**](http://www.kickstarter.com/projects/zeoworks/horror-game-creator-and-hd-free-indie-games)
  21. ![3013vxk.png](http://i41.tinypic.com/3013vxk.png) **Minotaur Maze** _Description:_ This game is based on Greek Mythology. 'Minotaur Maze' is a test of skill, A race to find your way out of the maze before your minotaur finds you! You are able to play both Singleplayer and Multiplayer **(No- Hamachi required)** and change the maze size in-game! There are 3 game-modes. Can you escape the maze? _GameModes:_ **Solo (Singleplayer) -** Play offline and escape the minotaur. **Online Multiplayer** - Play with friends or against them in a race to escape the maze! **Online Multiplayer (Versus)** - Play as the minotaur and kill your friends before they escape. ![1slgkj.png](http://i42.tinypic.com/1slgkj.png) _Controls:_ **Victim:** Walk - Arrow Keys/WSAD Run - Left Shift Crouch - C/Left Ctrl Jump - Space First/third Person - 1/2 Talk - T Show/Hide Cursor - H Fullscreen - F **Minotaur (Versus):** Run - Arrow Keys/WSAD First/Third Person - 1/2 Attack - (Automatic) Show/Hide Cursor - H Talk - T Fullscreen - F **Download** [**Windows 32Bit**](http://www.mediafire.com/download/93ccdi54ij3lwqw/Minotaur_Maze_32bit.zip) [**Windows 64Bit**](http://www.mediafire.com/download/vufcbrcuziazfb7/Minotaur_Maze_64bit.rar) [**MAC OS X**](http://www.mediafire.com/?cund98cdppdsc91) [**Linux (Universal)**](http://www.mediafire.com/?3w0fwqatf0c92av)
  22. ![](http://i41.tinypic.com/10comsg.png) **ERROR#53** **_Description:_** Do not be fooled by its Gameplay at the start, as time goes on the curse will cause all kinds of bugs, glitches and horror. Originally, this game was an untitled RPG project in production by ZeoWorks. On its date of release to the public, many players complained about unknown glitches and errors. They also claimed to have recurring nightmares and anxiety due to playing the game. One particular player claimed that this game was cursed by an unknown force and stated "Do not play, this game will give you mental risks, 6 days after my 16 year old brother played it he murdered our house cat and other pets we once owned and said it was because of a mental breakdown after the game". PLAY AT YOUR OWN RISK. ![](http://oi40.tinypic.com/2njg9yr.jpg) **_Controls:_** Walk - Arrow Keys/WSAD Run - Shift Jump - Space Show/Hide Cursor - H Pause - ESC Attack - Left Click **Download** [**Windows 32Bit**](http://www.mediafire.com/download/r7a5xrc6dracbdm/ERROR_%2353_32bit.zip) [**Windows 64Bit**](http://www.mediafire.com/download/ekeeioklo45r5z6/ERROR_%2353_64bit.zip) [**MAC OS X**](http://www.mediafire.com/download/e93bw2ottt993hq/ERROR_%2353_MAC.zip) _________________________________________________________ *Please note that the description above is false and was designed for entertainment purposes only, the game was designed under the genre of horror. It is not cursed and will not give you any medical conditions. It was made within 2 days for fun and your entertainment ONLY.*
  23. > Yeah, I noticed the ads ("Revenue from this advertisement supports the developer"). I'm going to be looking into it myself for a demo of what I'm working on. If you don't have your own website and google adsense, then I recommend it; if you do however, its better to post it onto your website instead for almost 3x the profit you wouldn't get on gamejolt. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) Good luck!
  24. > Ah. So every minute and a half of real world time the game ticks 30 minutes. Great (3), and great (6). Why? Have you seen file hosts lately? Littered with bad links. It's honestly much easier to be able to just click on a link here and a download start in lieu of clicking on a link here, going to another website, clicking on a link there and going to yet another website, skipping an advertisement and hoping you don't click on anything else, and then finally arriving at your download which tons of links and images imply that IT is your download when it's not. I'm just not a fan of all that. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) You can also host webplayer content through your cloud storage. Win/win. (7) GameJolt offers developer revenue so yeah. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png) I'll add a webplayer verson onto my website however. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) And I couldn't agree more, I would use drop box, the only thing is that it has a limit of brandwidth sharing per day and mine will deffinately go over the limit since I get a high demand of brandwidth. So its safer using media fire. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
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