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psyDelic

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  1. 32x32 Characters draw fine. If it's not an increment of 32 then the character is distorted. 64x64 characters don't fall in-sync with the floor or other tiles. Some of my characters are slightly bigger than 32x32 so they have to be 64x64 but that means their name is to high above their head. How can I remedy this?
  2. Thank you, it's as simple as calling the targets before the player. Solved.
  3. How do you manipulate the draw order/layer of different objects on the map? I would like the target to be drawn under the player or NPCs feet. Is this possible? And what controls it? I did searches for "order" and looked at the drawplayer & drawtarget without seeing anything I thought was related. Thanks
  4. How hard is adding diagonal arrows? I understand how to make the new images, & tell the client to read them properly, but what I'm not sure how to do is fire an arrow towards my target instead of only left, right, up, down. For example my game only fires arrows at TempPlayer.Target. So no need to cycle through all the players. How would I point my arrows & fly them towards my target's x & y, that isn't directly in front of me. I've just been pondering how to best implement this. Any advice would be appreciated. Thank you.
  5. Thanks, I found that it wasn't saving the maps on server shutdown. I fixed that by adding SaveMaps to the DestroyServer(SaveMap is where I added the saved MapItems). Adds a lot of time to the shutdown but no errors. The MapItems still didn't survive the restart though. I think I am going to need to set up a test environment, 1 map with 1 item, so I don't have so much looping to cycle through when debugging. I'm going to continue to work on this, but if you have any pointers that would be great. Thanks again.
  6. I started building a house system this weekend. My first goal was to save mapitems when on a house tile. It works fine when the map respawns, or the server does its delete cycle. Now I need the mapitems to survive a server restart. I've added the mapitem data I want saved to the server under Save & LoadMap like below: ``` For x = 1 To MAX_MAP_ITEMS If Map(mapNum).Tile(MapItem(mapNum, x).x, MapItem(mapNum, x).y).Type = TILE_TYPE_HOUSE Then Put #F, , MapItem(mapNum, x).Num Put #F, , MapItem(mapNum, x).Value Put #F, , MapItem(mapNum, x).x Put #F, , MapItem(mapNum, x).y End If Next Close #F ``` ``` For x = 1 To MAX_MAP_ITEMS If Map(i).Tile(MapItem(i, x).x, MapItem(i, x).y).Type = TILE_TYPE_HOUSE Then Get #F, , MapItem(i, x).Num Get #F, , MapItem(i, x).Value Get #F, , MapItem(i, x).x Get #F, , MapItem(i, x).y End If Next Close #F ``` I'm not sure what else I'm missing or if I have the above correct, because it's either not saving or not loading the mapitems back after a server restart. Any ideas?
  7. I like them, but I do agree they are a little bulky for targets. 4 confuses me, I'm not sure how it would look in-game. Can you make one that appears to be on the ground around the players feet, instead of along their side?
  8. Back when I was active in hacking mmos, a packet repeater is one of the essential tools. I'm surprised this hasn't been checked already, but then again, no one has created a game worth hacking.
  9. psyDelic

    Member ages.

    The kids are in school.
  10. I guess I will find a way to check whether or not the graphics are rendering, let you know if I figure anything out.
  11. You're right. ReInitDD fixes the problem. How would you go about using this to remedy the issue? All I can think of is giving the player an button to re-initialise DX7.
  12. Thanks Rob, it happened when I closed my laptop lid. Is there a way for the client to detect when this happens & log the player off or label them as not connected or something? How do other DX games deal with this?
  13. I would have accepted your answer had this not happened on my desktop also. I discovered it there after I started EO then opened another game. But on my laptop I don't have any other games so I can't figured out what caused it.
  14. It may be related to something else using DirectX, I'm not sure.
  15. If I leave my game minimized for too long then the picScreen goes blank. I can still click the chat, buttons, and the admin panel even works but warping does nothing, the picScreen will not come backā€¦.. Why is this happening?
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