evilbunnie Posted February 18, 2012 Author Share Posted February 18, 2012 @Minato:> I have problem with this Ranged Projectiles…> In this line:> If Item(GetPlayerEquipment(MyIndex, Weapon)).**ProjecTile.Pic** > 0 Then> Have a error> But i put in:> frmEditor_Item:> Projectile.pic = scrlprojectilepic> > Help !wat Link to comment Share on other sites More sharing options...
Fuu Posted February 18, 2012 Share Posted February 18, 2012 Don't ask Wabbit for help, he puts together engine's with holes in them.;v Link to comment Share on other sites More sharing options...
leereyzhe Posted February 18, 2012 Share Posted February 18, 2012 This is a nice source mod, thanks!But unfortunately, it appears that after installing (I downloaded the source), I seem to have lost the ability to edit map songs on the map properties. I try to select a song and it pops back to "None". Is this possible to overcome?Edit: nevermind, I have it working. :cheesy:Again, the ranged projectiles are epic. Link to comment Share on other sites More sharing options...
adammack Posted February 28, 2012 Share Posted February 28, 2012 Any way to make the ranged weapon Damage scale with Hero Strenght like normal weps? Link to comment Share on other sites More sharing options...
Justn Posted February 28, 2012 Share Posted February 28, 2012 Yep there is a tutorial for it Link to comment Share on other sites More sharing options...
adammack Posted February 28, 2012 Share Posted February 28, 2012 Alright cheers, ill go hunt it down :D Link to comment Share on other sites More sharing options...
Justn Posted February 28, 2012 Share Posted February 28, 2012 no need to hunt just look under the projectiles tutorial in the 'tutorial index' page its right there. (The third one down) =) Link to comment Share on other sites More sharing options...
adammack Posted February 28, 2012 Share Posted February 28, 2012 Whats amazing is, its stickied and in bold and i just completely over looked it -_-, thanks alot for pointing that out XD Cheers :D Link to comment Share on other sites More sharing options...
23.kraft Posted March 7, 2012 Share Posted March 7, 2012 Hello Captain Vabit! Hi all!Thank you for your work, they mean a lot for us) to continue in this vein), we look forward to your work dalneishih) (sorry for my bad english) - communicate through a translator (question:how to create one of these shells direction? (Ie projectiles fly at any angle (but always at the enemy)) example: (1 unit) –-- (shell) ----> (2 unit) Link to comment Share on other sites More sharing options...
vandie Posted March 8, 2012 Share Posted March 8, 2012 Thanks this helped me allotyour tutorial made sense to me even though i don't understand vb6but i managed to get this to work.thanks for a :cheesy: :Pfive star tutorial sir:star: :star: :star: :star: :star: Link to comment Share on other sites More sharing options...
Wortel Angels Posted March 9, 2012 Share Posted March 9, 2012 Works Great :DBut Warning look that the Klick thing… not in resources ;) Link to comment Share on other sites More sharing options...
Likestodraw Posted March 25, 2012 Share Posted March 25, 2012 I LOVE this system, thanks Captain Wabbit!Just one thing- are there any other projectile images that are out there? I am really not the greatest at creating GFX from scratch. Link to comment Share on other sites More sharing options...
Me Gusta Posted March 25, 2012 Share Posted March 25, 2012 Hey Captain Wabbit. I was wondering were I would start to make an Ammo add-on for this.Thanks in Advanced~Me Gusta~ Link to comment Share on other sites More sharing options...
Wilfre Posted March 25, 2012 Share Posted March 25, 2012 I think I've figured that out Gusta, I'll test it later Link to comment Share on other sites More sharing options...
Keny14 Posted March 25, 2012 Share Posted March 25, 2012 Thank you, really helpfull.But can we do the same thing with spells ? Link to comment Share on other sites More sharing options...
Me Gusta Posted March 25, 2012 Share Posted March 25, 2012 @Keny:> Thank you, really helpfull.> But can we do the same thing with spells ?I believe you can. Just need to have the know how. Link to comment Share on other sites More sharing options...
Peter120 Posted March 25, 2012 Share Posted March 25, 2012 @Keny:> Thank you, really helpfull.> But can we do the same thing with spells ?Maybe… http://www.touchofdeathforums.com/smf/index.php/topic,73750.html Link to comment Share on other sites More sharing options...
Keny14 Posted March 25, 2012 Share Posted March 25, 2012 @Peter120:> Maybe… http://www.touchofdeathforums.com/smf/index.php/topic,73750.htmlNo, it's not the same thing. ^^'@Me:> I believe you can. Just need to have the know how.Yeah, "How" this is the question. xDThank you for your aswer. ^^ Link to comment Share on other sites More sharing options...
Me Gusta Posted March 25, 2012 Share Posted March 25, 2012 @Keny:> No, it's not the same thing. ^^'> Yeah, "How" this is the question. xD> > Thank you for your aswer. ^^Well it could easily be an add-on for this or your own system, but first you have to check if it's a spell. Then you go on from there. Link to comment Share on other sites More sharing options...
Keny14 Posted March 25, 2012 Share Posted March 25, 2012 @Me:> Well it could easily be an add-on for this or your own system, but first you have to check if it's a spell. Then you go on from there.I don't understand x_x Link to comment Share on other sites More sharing options...
zerosavior115 Posted March 26, 2012 Share Posted March 26, 2012 Hey mr wambiti folled the steps correctly but when i create a new weapon the frame i created dont appear is there any way around this w/o downloading the Projectile.zip thing please help me Link to comment Share on other sites More sharing options...
Justn Posted March 26, 2012 Share Posted March 26, 2012 This part where it shows frame4 = true is what makes it pop up so make sure its named frame4 or change it in this code :)``` If frmEditor_Item.cmbType.ListIndex = ITEM_TYPE_WEAPON Then frmEditor_Item.Frame4.Visible = True ``` Link to comment Share on other sites More sharing options...
sirsk8aton Posted March 26, 2012 Share Posted March 26, 2012 If I implement this do I have to remake all of my items? Link to comment Share on other sites More sharing options...
Keny14 Posted March 26, 2012 Share Posted March 26, 2012 @Noth:> If I implement this do I have to remake all of my items?No. <_< Link to comment Share on other sites More sharing options...
zerosavior115 Posted March 27, 2012 Share Posted March 27, 2012 @Justn:> This part where it shows frame4 = true is what makes it pop up so make sure its named frame4 or change it in this code :)> ```> If frmEditor_Item.cmbType.ListIndex = ITEM_TYPE_WEAPON Then> frmEditor_Item.Frame4.Visible = True > ```where do i add that???gonna try it hope it works… Link to comment Share on other sites More sharing options...
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