JohnPony Posted June 2, 2012 Share Posted June 2, 2012 @Arosona:> Well you don't need to stick it in my face. SOME PEOPLE Just don't understand what stays and what doesn't. If you have a problem with that you need to learn some people aren't as smart as you.Never said i was smart… Link to comment Share on other sites More sharing options...
Yuko Posted June 2, 2012 Share Posted June 2, 2012 @John:> Never said i was smart…Well apparently you seem like you can merge those files. I can't. I'm sorry I came here to learn new things. Link to comment Share on other sites More sharing options...
Stein Posted June 2, 2012 Share Posted June 2, 2012 @Arosona:> Well apparently you seem like you can merge those files. I can't. I'm sorry I came here to learn new things.^Implying "Copy this to that" teaches you anything. Reading and trying to understand the code does however.anyhow, I'll pick this up and play with it a bit later today when I've got the time. Link to comment Share on other sites More sharing options...
Yuko Posted June 2, 2012 Share Posted June 2, 2012 That made no sense whatsoever… don't you mean "DOESN'T teach you anything"? Link to comment Share on other sites More sharing options...
JohnPony Posted June 2, 2012 Share Posted June 2, 2012 @Arosona:> That made no sense whatsoever… don't you mean "DOESN'T teach you anything"?He is saying copy + pasting tutorials will never really teach you anything… Which is true, in theory if you try and merge the systems yourself, you will start to pick up on the programming concept along the way. Rather with tutorials people usually just copy + paste mindlessly without even reading the code. Link to comment Share on other sites More sharing options...
Yuko Posted June 2, 2012 Share Posted June 2, 2012 @John:> He is saying copy + pasting tutorials will never really teach you anything… Which is true, in theory if you try and merge the systems yourself, you will start to pick up on the programming concept along the way. Rather with tutorials people usually just copy + paste mindlessly without even reading the code.I'm just going to go on that you guys cannot read..> ^Implying "Copy this to that" teaches you anything. Reading and trying to understand the code does however.He did not say it doesn't teach you anything JUST Making a point there.And anyways just move on. When someone says they don't get it why do you have to get all in it.Do you have something against me, if you do feel free to message me and not fill up this forum post.KThx Link to comment Share on other sites More sharing options...
Stein Posted June 2, 2012 Share Posted June 2, 2012 It's called Sarcasm. Learn it. :confused: Link to comment Share on other sites More sharing options...
Yuko Posted June 2, 2012 Share Posted June 2, 2012 @Scypher:> It's called Sarcasm. Learn it. :confused:I don't like sarcasm. And plus it's hard to tell when you're reading it like you're supposed to be helping me. Link to comment Share on other sites More sharing options...
Justn Posted June 2, 2012 Share Posted June 2, 2012 I am completely putting off all game development on my project until this is released I would much rather add my other edits to this and leave out all the edits that this will replace I don't need a quest or conversation system plus a ton of other things all with this one system playing around with it now… I think others should do the same will be worth it in the long run Thanks ic Link to comment Share on other sites More sharing options...
jcsnider Posted June 2, 2012 Author Share Posted June 2, 2012 Update: Just got done adding in the revisions to the spawn conditions. Looks alot better yes?![](http://www.freemmorpgmaker.com/files/imagehost/pics/0b5bb9614c5ac854e2bbe3505170b5eb.png)Next, I will be adding a few new commands, for example, open shop and set access. (Which I will probably be the only one to use.)Stay tuned! Link to comment Share on other sites More sharing options...
Yuko Posted June 2, 2012 Share Posted June 2, 2012 Yes, much better! :3 Link to comment Share on other sites More sharing options...
Marsh Posted June 2, 2012 Share Posted June 2, 2012 Updates look good! Link to comment Share on other sites More sharing options...
Guest Posted June 2, 2012 Share Posted June 2, 2012 Good stuff. With the events, when you have a shpw text event just for a conversation, everytime you click continue the picEventChat closes and opens again with the new text. This makes it look glitchy. Is there a way to have it not close, but close when its on the last Show text command. Do you get what I mean? Link to comment Share on other sites More sharing options...
Wing Posted June 2, 2012 Share Posted June 2, 2012 Don't forget to make the editor note book friendly. You should add multiple keys for action triggers. That was one of the things that bothered me in RMXP, because I would have to make all my NPCS parallel and record my characters X,Y values through variables along with every NPCS X,Y values. Link to comment Share on other sites More sharing options...
DepTa Posted June 3, 2012 Share Posted June 3, 2012 smart idea :3 Link to comment Share on other sites More sharing options...
jcsnider Posted June 3, 2012 Author Share Posted June 3, 2012 @daxterxx:> Good stuff. With the events, when you have a shpw text event just for a conversation, everytime you click continue the picEventChat closes and opens again with the new text. This makes it look glitchy. Is there a way to have it not close, but close when its on the last Show text command. Do you get what I mean?Gonna be fixing this a bit so it doesn't look as bad.@Yukiyo:> Don't forget to make the editor note book friendly. You should add multiple keys for action triggers. That was one of the things that bothered me in RMXP, because I would have to make all my NPCS parallel and record my characters X,Y values through variables along with every NPCS X,Y values.Can you elaborate more? I don't fully understand what you mean… Link to comment Share on other sites More sharing options...
Wing Posted June 3, 2012 Share Posted June 3, 2012 Add more keys to action trigger instead of just CTRL, Parallel, and Auto run. Link to comment Share on other sites More sharing options...
jcsnider Posted June 3, 2012 Author Share Posted June 3, 2012 @Yukiyo:> Add more keys to action trigger instead of just CTRL, Parallel, and Auto run.Any examples?I have finished adding all of my planned features into the event editor. First and foremost we have the variable and switch namer built directly into the event system so you can keep track of what switch does what and what variables you used and where.![](http://www.freemmorpgmaker.com/files/imagehost/pics/127e4d8b82c87077b0427126568fdc8c.png)Secondly, I have added one final command, Give Exp as requested by Daxterxx. Not much to show here but it works quite well :D![](http://www.freemmorpgmaker.com/files/imagehost/pics/6d31bce0f1ec5f066c32b55dc8e4270e.png)This update will be released very soon :D Link to comment Share on other sites More sharing options...
erkro1 Posted June 3, 2012 Share Posted June 3, 2012 Yay, are there some more things on the second page of the Commands as well? Link to comment Share on other sites More sharing options...
Guest Posted June 3, 2012 Share Posted June 3, 2012 Yes there is. Link to comment Share on other sites More sharing options...
jcsnider Posted June 3, 2012 Author Share Posted June 3, 2012 Alright everyone! Here it is! Version 1.3.This version has the label/switch namer, the new give exp command and is the final version I plan to release that has new features. From this point on, it will simply be bug fixes.Enjoy!http://www.mediafire.com/?f31d7yq2a84xdxc Link to comment Share on other sites More sharing options...
crzyone9584 Posted June 3, 2012 Share Posted June 3, 2012 Nice work man. Its time to steal it once i finish working on getting my map data sent form my map editor to my server!!!! Link to comment Share on other sites More sharing options...
VictorLD Posted June 3, 2012 Share Posted June 3, 2012 @Scypher:> I believe he said there might be, but in the current state that would be a bad idea. It's rather broken you see.I suppose you're right.Great work anyway JC! Link to comment Share on other sites More sharing options...
jcsnider Posted June 3, 2012 Author Share Posted June 3, 2012 Don't worry man, tutorial will be here in just a few more days. ;) Link to comment Share on other sites More sharing options...
lel Posted June 3, 2012 Share Posted June 3, 2012 Been playing with this off and on. Amazing work JC it's nice I can talk good about somebody and they actually prove me to be right. Link to comment Share on other sites More sharing options...
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