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[ENGINE] Eclipse Advanced v3.0.21


tslusny
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> What is Dynamic Porjectiles? And what is the Chat/Currency fix?

By Dynamic Projectiles, he mean's the sizes of them.

As for the Chat/Currnecy fix, I assume it's [this](http://www.touchofdeathforums.com/community/index.php?/topic/130239-nightlyea-take-item-amount-bugfix/)
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Damn this rapid development, its faster for me to move everything to an updated version then it is then it is to move my additions over. Good work though, the engine is looking good. Can you make an attribute for placing effects on the map, I added it into my version but I don't want to have to keep moving it to each new version. Also Im not sure if this has been corrected but casted effects move around when on a scrolling map. I have a fix but it somewhat sucks so Ill leave it to you.
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> Damn this rapid development, its faster for me to move everything to an updated version then it is then it is to move my additions over.

Same problem here ^^ i already told him about make a Converter for it i hope he will do it ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)
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> Same problem here ^^ i already told him about make a Converter for it i hope he will do it ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)

Not game content, making converters isn't productive use of a devs time. Anyone who has content worth converting could write one or modifiy an exsisting one. Moving my code to each new version is just a bit irritating. Some of the features are basic ones that everyone should have access to.
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There is a bug if you wear specific ranged weapon events don't start on clicking ctrl.

Even if i create identical weapon to Bow of Fortune it wont let me talk to NPC and with BoF it will.

/Edit

What's more casting a spell on NPC makes him talk even if you got that weapon equiped.
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Problem:

In event system, i set it so item 1 + item 2 = item 3.

@Branch would you like to make item 3?

@Checks for item 1

@Check for item 2

@Takes away item 1

@Takes away item 2

@Gives player item 3.

However, it takes away ALL of item 1 and item 2, and gives player ONE of item 3.

How can i fix this?
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> [http://www.touchofde…ystem-takeitem/](http://www.touchofdeathforums.com/community/index.php?/topic/129957-ea-3013-event-system-takeitem/)

Thank you very much! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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> It would be awesome if you make day/night and time functions. A lot of projects will probably find it useful.

I agree, but that would require a lighting system to work properly. A weird bug that happened for me see if you can recreate it, If you attack while moving with a projectile weapon your character jumps. Finishing the particle editor you have planned or fixing the preview would be helpful. I currently have the effect preview on screen next to my character.

Also I found when using larger then 32x64 the shadow renders in the wrong place.
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> I agree, but that would require a lighting system to work properly. A weird bug that happened for me see if you can recreate it, If you attack while moving with a projectile weapon your character jumps. Finishing the particle editor you have planned or fixing the preview would be helpful. I currently have the effect preview on screen next to my character.
>
> Also I found when using larger then 32x64 the shadow renders in the wrong place.

For rendering Particle prewiev to Effect editor i must duplicate all rendering for Particles to render preview to picBox, and i think it is alot of wasted code, but it is easy 2do so i think i will make it soon.

And for shadows, yea they positioning is designed only for 32x64 sprites, i must fix it.

EA is almost finished, i am not going to add any other features, just finish 2Dos like Effect Preview and fix some minor bugs. Maybe i will remake admin panel to use vb6 menus system.
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Deathbeam , then please don't forget once you finished , to make a converter so each people could go to the latest version , and if you have fixes redo bugfixes thread i liked that ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

And good continuation !
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Ok. So if you didn't notice my previous post i remind that npcs doesn't work when ctrl'ed with custom made weapons.

> Deathbeam , then please don't forget once you finished , to make a converter so each people could go to the latest version , and if you have fixes redo bugfixes thread i liked that ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

Yup

@Deathbeam We need to make some cake for You when You finish EA ^^
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Amazing ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) I would definitely use this if it had a function to allow NPC's to use ranged attacks too. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/happy.png)
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> Amazing ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) I would definitely use this if it had a function to allow NPC's to use ranged attacks too. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/happy.png)

It wouldnt be that hard with this Projectile system, i will try to do it. It will be fair if NPCs can shoot players too ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)
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