hb420 Posted September 12, 2012 Share Posted September 12, 2012 > The game screen is the frmMain size (in the code). To change the game screen's size (resolution), follow these steps:> > In modGeneral, find:> > ```> frmMain.Width = 12090> > frmMain.Height = 9420> ```> > That is measured in twips, which you can convert to/from pixels [here](http://www.unitconversion.org/typography/pixels-x-to-twips-conversion.html). Change that value.> > Also make sure you change the screen size in modGraphics:> > ```> ScreenWidth = 960> > ScreenHeight = 720> ```> Change this the value you want in pixels. I don't know if it's strictly needed, but I guess it helps to not have conflicting sizes in the code.The map on the right side of the screen just stays black, and the tiles clip is I walk left and right.![](http://s11.postimage.org/4r0lyohzn/mapsize.jpg) Link to comment Share on other sites More sharing options...
clark Posted September 12, 2012 Share Posted September 12, 2012 Did you adjusted the map x y in the "Map properties" (Admin Pannel) ? Link to comment Share on other sites More sharing options...
hb420 Posted September 12, 2012 Share Posted September 12, 2012 Yes, I increased the map size via the map editor. I can still walk left and right across the map but the tiles are not displayed to the far right. Link to comment Share on other sites More sharing options...
clark Posted September 12, 2012 Share Posted September 12, 2012 ohh :S i had the same problem too ,I Hope Deathbeam tell us how to fix it Link to comment Share on other sites More sharing options...
blkcrow Posted September 12, 2012 Share Posted September 12, 2012 have you put any tiles in the far right? Link to comment Share on other sites More sharing options...
hb420 Posted September 12, 2012 Share Posted September 12, 2012 Of course…Has anyone actually changed the game screen using only those 2 steps? Something is clearly missing. Link to comment Share on other sites More sharing options...
clark Posted September 12, 2012 Share Posted September 12, 2012 Open Client with VB6Search for :```' Map constantsPublic Const MAX_MAPS As Long = 100Public Const MAX_MAPX As Byte = 24Public Const MAX_MAPY As Byte = 18Public Const MAP_MORAL_NONE As Byte = 0Public Const MAP_MORAL_SAFE As Byte = 1```You have to divide by 32 the resolution you want for example :1024 divided by 32 = 32768 divided by 32 = 18Then change this :```Public Const MAX_MAPX As Byte = 24Public Const MAX_MAPY As Byte = 18```By this :```Public Const MAX_MAPX As Byte = 32Public Const MAX_MAPY As Byte = 18```Also in the map propriety i changed the x and y value to 98 both (it's seem's to be the maximum with the changes , because 99 will hide your character it don't stop at the window borderActually i don't know if you should only do it for Client , but i suggest you to make it in the Server side too(Make a backup of your project before doing this it's working for me ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) )Complete procedure i did:[http://www.touchofdeathforums.com/community/index.php?/topic/129413-eaand-others-map-size-changing/#entry851983](http://www.touchofdeathforums.com/community/index.php?/topic/129413-eaand-others-map-size-changing/#entry851983)1 Bug detected:-The bottom looks weird i think you need to fix it in interface.ini Link to comment Share on other sites More sharing options...
hb420 Posted September 12, 2012 Share Posted September 12, 2012 Worked great, thanks. What do you mean the bottom looks weird? Mine looks fine. Link to comment Share on other sites More sharing options...
minipimp Posted September 12, 2012 Share Posted September 12, 2012 It runs so slow. It literally slows down my computer on loading the client, Which takes forever. Link to comment Share on other sites More sharing options...
clark Posted September 12, 2012 Share Posted September 12, 2012 Hb420 i was talking about the interface scaled at the left side once you change the resolution and the map size ^^Sinnix , i tryed again just to see if it works slowly but it don't , are you sure you are using the v.9 where the loading is increased ? Link to comment Share on other sites More sharing options...
minipimp Posted September 12, 2012 Share Posted September 12, 2012 yeah, it takes forever to load the menu for some reason.My computer is not a bad machine ether. hmm. Link to comment Share on other sites More sharing options...
clark Posted September 12, 2012 Share Posted September 12, 2012 Hmm That's weird are you using the same resolution as i said in the tutorial? i mean you did exactly like that? or maybe do you have alot of ressources etc ? i don't see the problem :/ Link to comment Share on other sites More sharing options...
schnurman Posted September 13, 2012 Share Posted September 13, 2012 > yeah, it takes forever to load the menu for some reason.My computer is not a bad machine ether. hmm.Is your computer bad? If so.. Im sorry that you dont have updated equipment? Link to comment Share on other sites More sharing options...
XerShade Posted September 13, 2012 Share Posted September 13, 2012 > Is your computer bad? If so.. Im sorry that you dont have updated equipment?Yo stupid, he said it wasn't. Sorry for the insult but did you even read his post?But anyways its strange, it loads fast on my netbook which is 3 years old and has no so good speed with some things. Link to comment Share on other sites More sharing options...
Guest Posted September 13, 2012 Share Posted September 13, 2012 Won't ya add instanced maps? =_=' Link to comment Share on other sites More sharing options...
Stein Posted September 13, 2012 Share Posted September 13, 2012 There's a tutorial for it. Stop asking for it and do it yourself you lazy bum. Link to comment Share on other sites More sharing options...
Guest Posted September 13, 2012 Share Posted September 13, 2012 > There's a tutorial for it. Stop asking for it and do it yourself you lazy bum.Why did you became like that? :| what's wrong with you?I tried, but i can't get it to work, if i could, id never ask this. Link to comment Share on other sites More sharing options...
clark Posted September 13, 2012 Share Posted September 13, 2012 Hey Guys don't blame the people who want things be added on the engine …The main reason to their ask is because everytime that there is an update (new version) of EA , we all need to replace the entire code manually in the Engine and that's long and waste our time ... remember when EA first started with alot of versions ... imagine if you had to add everything everytime ! wow ! Link to comment Share on other sites More sharing options...
Exception Posted September 13, 2012 Share Posted September 13, 2012 > Hey Guys don't blame the people who want things be added on the engine …> > The main reason to their ask is because everytime that there is an update (new version) of EA , we all need to replace the entire code manually in the Engine and that's long and waste our time ... remember when EA first started with alot of versions ... imagine if you had to add everything everytime ! wow !Which is why you:* NEVER start developing a serious game with an engine that's notorious for many updates/engines that are just starting. Wait until it's near an end-state.* Keep track of your additions. Text-files are low in memory, and are useful for storing code snippets in.* Learn how to actually bloody code, so you can make converters, port the few changes over, etc, when needed. Link to comment Share on other sites More sharing options...
clark Posted September 13, 2012 Share Posted September 13, 2012 > Which is why you:> > * NEVER start developing a serious game with an engine that's notorious for many updates/engines that are just starting. Wait until it's near an end-state.> * Keep track of your additions. Text-files are low in memory, and are useful for storing code snippets in.> * Learn how to actually bloody code, so you can make converters, port the few changes over, etc, when needed.I agree with you but … there are so many things that push people to use an engine with updates .For me i always have an addition track , but i still don't know if a update coming later would change a piece of code somewhere that make the other code don't work anymore .I would like know how to code , i will do it after i finish the game construction so it give me more free time to learn on vb6 ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Link to comment Share on other sites More sharing options...
tslusny Posted September 14, 2012 Author Share Posted September 14, 2012 > Which is why you:> > * NEVER start developing a serious game with an engine that's notorious for many updates/engines that are just starting. Wait until it's near an end-state.> * Keep track of your additions. Text-files are low in memory, and are useful for storing code snippets in.> * Learn how to actually bloody code, so you can make converters, port the few changes over, etc, when needed.* 3.0.10 will be last version of EA, until jc will release EN 3.1, i will add many bugfixes to EA 3.0.10, but i wont add new features* I am making changelogs for every version of EA* I have many things to do, i cant do everything for people. I am doing this for free, so i cant spend all my time on this. I am working on my game too, so i dont have many time. Link to comment Share on other sites More sharing options...
clark Posted September 14, 2012 Share Posted September 14, 2012 Oh… so you won't add the Quest system you said (with transparency?) :/Well ,i sent you few days ago a private message i don't know if you take a look Link to comment Share on other sites More sharing options...
tslusny Posted September 14, 2012 Author Share Posted September 14, 2012 > Oh… so you won't add the Quest system you said (with transparency?) :/> > Well ,i sent you few days ago a private message i don't know if you take a lookI looked at it, and no i dont add quest system, becouse its not 100 percent stable. And i will add all bugfixes what you sent me in that PM Link to comment Share on other sites More sharing options...
clark Posted September 14, 2012 Share Posted September 14, 2012 Oh ok thanks Link to comment Share on other sites More sharing options...
crimexx Posted September 14, 2012 Share Posted September 14, 2012 When in town I usually get 65 fps, my average with EA is 45-50fps not sure if you can do anything about it. Link to comment Share on other sites More sharing options...
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