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minipimp

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Everything posted by minipimp

  1. Ok. and here is an updated screen just for reference. My DPI is messed up so ignored that. ![](http://tsbeats.com/eldrum/images/11.png)
  2. Looking for decent mapper. Heres a screenshot of the game. I just need someone to map my world… I have mach up drawings ..
  3. Growlith is amazing, his work is great and he is fantastic to work with. Ill vouch for him as he is currently helping me with a few things!
  4. Hey, Eldrum's server is online and looking for Mappers….. Im looking for anyone who can get the job done in a timely manner. Doesnt have to work 24/7... but still knows how to make progress.. Im looking for someone to start immediately, Here is a screenshot of the city you start out in. I need someone who can finish this city and expand. I have a drawn up template so you would just have to work your magic looking at a template rather than pulling stuff out of your rear. PM if interested , show me your work. :) ![](http://tsbeats.com/images/desk.png)
  5. Before and after paint change. Sold a few things and what not.
  6. I looked this rip up from a while back on another post from a year or 2 ago. I guess I can go find the sub from it ^-^ . Thanks yall
  7. Okay I got it to work with using that If statement and myTarget = (bestIndex). I took out the targettype npc. how would i add it in ? ``` ' target the best If bestIndex > 0 And bestIndex myTarget Then myTarget = (bestIndex) End If ```
  8. There is no playerTarget sub for that to run to though.
  9. ``` Public Sub FindNearestTarget() Dim i As Long, x As Long, y As Long, x2 As Long, y2 As Long, xDif As Long, yDif As Long Dim bestX As Long, bestY As Long, bestIndex As Long x2 = GetPlayerX(MyIndex) y2 = GetPlayerY(MyIndex) bestX = 255 bestY = 255 For i = 1 To MAX_MAP_NPCS If MapNpc(i).num > 0 Then x = MapNpc(i).x y = MapNpc(i).y ' find the difference - x If x < x2 Then xDif = x2 - x ElseIf x > x2 Then xDif = x - x2 Else xDif = 0 End If ' find the difference - y If y < y2 Then yDif = y2 - y ElseIf y > y2 Then yDif = y - y2 Else yDif = 0 End If ' best so far? If (xDif + yDif) < (bestX + bestY) Then bestX = xDif bestY = yDif bestIndex = i End If End If Next ' target the best If bestIndex > 0 And bestIndex myTarget Then playertarget bestIndex, TARGET_TYPE_NPC End Sub ``` It says the sub or function of PLAYERTARGET BESTINDEX is undefined. im trying to place this in my engine that is based off of Prospects engine. ( dont hate for using this engine ) How could I convert it to work? Im placing this so when I push the tab button i can cycle through all the nearest npcs around my character instead of using the point to click method.
  10. minipimp

    Gui Showoff

    What yall think of my UI im working on. Its still a wip and a few things need to be changed so I can add more but what do yall think of it.?
  11. Im working on paying for tiles to be made. Yes eventually after everything is set in stone graphic wise.
  12. You might have to pay someone, Ive noticed not many people will do free quality work .
  13. Dusk-Reborn:The story of eldrum needs a full time mapper. At the moment we are using the breeze tilesets as they fit the style it needs to be. I am looking for someone who does decent work and has a lot of free time on their hand to work on maps. I have a sketched out template of how the maps will be so you have something to go off of. There is autotile so it will be easier than the rather annoying oldschool mapping. I have a screenshot of the games interface so you see what the game looks like. If you want more information look at the Wip or go to [www.eldrum.com](http://www.eldrum.com) ( site is undergoing construction but still has info). Wip page : [http://www.eclipseorigins.com/community/index.php?/topic/133650-dusk-rebornthe-story-of-eldrum/](http://www.eclipseorigins.com/community/index.php?/topic/133650-dusk-rebornthe-story-of-eldrum/) If you are interested , feel free to PM me.. Im always on lol.
  14. I always found it stupid on how the npcs hop when they are following you when you attack them. Is it possible to make them run at the players walk speed and follow you that way? How could I do this. Its ridiculous how I can walk away from them before I die and be safe.
  15. im just having a hard time understanding where the code goes. I placed in in the sub you said but nothings happening. Sorry for my lack of skills :/
  16. Its only registering picking it up on the right.
  17. Okay everythings in but its still not working right do I have to replace the numbers or what? I appreciate your help.
  18. ``` timeGetTime ``` Variable not defined. do I have to dim it? How so
  19. okay so I need to find out how to use all 4 directions at the same time. lemme give it a try :D
  20. ``` If CanPlayerPickupItem(index, i) Then ' Check if item is at the same location as the player If (MapItem(mapnum, i).x = GetPlayerX(index)) + 1 Then If (MapItem(mapnum, i).y = GetPlayerY(index)) - 1 Then ' Find open slot n = FindOpenInvSlot(index, MapItem(mapnum, i).num) ``` Okay It works but not the way I want it to. it made it so the player was +1 and -1 x,y of the item and i clicked it and it picked up . how would i change this so it will only pick up 1 tile up and down left and right of the player.
  21. I made it so I can right click on any item and a function will happen. What I dont know is how to make it so it picks up the mapitem 1 tile infront/back or by both of his sides. Basically a radius of 1 tile around the player. Here is what I have it doing when it right clicks.. Basically picking up the item underneath him. ``` Public Sub CheckForMapItem() Dim i, x, y As Long x = GetPlayerX(MyIndex) y = GetPlayerY(MyIndex) For i = 1 To MAX_MAP_ITEMS If MapItem(i).num > 0 Then If MapItem(i).x = x And MapItem(i).y = y Then CheckMapGetItem End If End If Next End Sub ``` Now this is what triggers the function to happen (rightclicking) ``` For i = 1 To MAX_MAP_ITEMS If CurX = MapItem(i).x And CurY = MapItem(i).y Then CheckMapGetItem ``` How would I make it so it will pick up items around the player , ive tried adding -1 and +1's but nothing happens.
  22. Hello people of Eclipse, I have been with eclipse since 2009 and never have had a successful project kept alive for longer than a few months. That is about to change. I am looking for people who can contribute their art, time and skill into a growing project that will become something big for an eclipse game. I will set up some sort of fund going to my staff, that being said I will only pay for good work of coarse. The story and the project itself will be worked on as a collaboration , meaning we all have a say in how things will run ; Thus it will be a group project. My Sub-board thread for the game is on this page, Feel free to look at it and see if you would be interested. [http://www.eclipseorigins.com/community/index.php?/topic/133650-dusk-rebornthe-story-of-eldrum/](http://www.eclipseorigins.com/community/index.php?/topic/133650-dusk-rebornthe-story-of-eldrum/) Heres a Little ScreenShot. >! ![](http://eclipseorigins.com/community/filehost/657549f053029e91c4006fb9fc97031d.png) We are looking for a few people with the following skills. -Mapping Experience -Creating Dungeons with Mapping Skills -Quest Writer -Pixel Artist for Monsters, Characters, Items and tilesets -Testers -Moderators inside the game( at a later date) - Spell Writers - Maintain a Website ( I have domain) -Optimizing my version of Eclipse If you seem interested, feel free to Personal Message me or reply to this thread. Thanks and have a nice day! :)
  23. Got it working now, thank ya bud.
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