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[ENGINE] Eclipse Advanced v3.0.21


tslusny
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> Just a word about his lower RAM consumption, it's an idea Joyce, Magical Magical Magical Aeroplane and Champion Iris came up with earlier today. It basically consists of a very simple thing Snider missed when writing his D3D8 sub: Mipmaps, I will not go into technical detail on what they are, as they are simply not required for 2D game environments such as Eclipse, but I will tell that having them enabled loads additional data in your memory, which can lead to some wasted memory space.. It's been disabled in a little project I'm part of, and Death is taking that code and adding it.

Maybe i will add it but i am thinking about dumping textures too but it can lead to automation errors like in CS:DE, and if i add it i will credit you dont worry and i will add link from where i get it
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> I would highly suggest you add it regardless. It's a minor oversight that in some cases can save quite a bit of memory, especially to those loading in a LOT of resources.

Ok ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
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Something you might wanna look into

I agree with Agoraphobic, the tooltips should include the description too, especially since the stats doesnt seem to work right

Weapons will show damage and speed but wont show if theres any added stats like int+ or str+

Armors and others will not show anything, not how much defense and not additional stat boosts
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> Something you might wanna look into
>
> I agree with Agoraphobic, the tooltips should include the description too, especially since the stats doesnt seem to work right
>
> Weapons will show damage and speed but wont show if theres any added stats like int+ or str+
>
> Armors and others will not show anything, not how much defense and not additional stat boosts

Yea i forgot to add showing for bonuses and i think i will make something like addtext (item(itemnum).description) when you alt-click that item
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Disabling MipMaps is as simple as adding ".SetTextureStageState 0, D3DTSS_MIPFILTER, D3DTEXF_NONE" in InitDX8 and DirectX_ReInit.

It decreased my memory consumption by about 45K, from 55K to 10K of memory. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/happy.png)
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Ok working on new version of Eclipse Advanced

What i already added?

* MipMap disabling - it will decrease RAM consumption a lot - Thx to Stein and Champion Iris
* Removed Loading screen - no more Unrecoverable DX8 errors
* Fixed Ban system and empty-slot kicking - No more Subscripts out of range and file not founds - thx to Ertzel
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**New version**

Eclipse Advanced v3.0.8

* MipMaps are disabled now - this will decrease RAM usage of EA a lot
* Loading screen removed - No more DX8 Unrecoverable errors
* Fixed Ban system and empty-slot kicking - No more Subscripts out of range and file not founds - thx to Ertzel
* Fixed showing stat bonuses in item tooltips
* Added Tab-Key showing for item description - when you will hold TAB and click on item in inventory, it will show description of that item in chatbox
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Looks good so far, however the item descriptions are broken. It's assigning the wrong item description to each item or it's missing all together.

It would be nice if Spells had descriptions assigned to them as well.

The light blue text is very hard to read in the chat box unless you select it. It might look nicer with a tool tip window popping up instead of going into the chat box.

The Dx error is gone, which is great. Just noticed if you're typing in the chat box in the game and hold down the Tab key it makes squares in the chat box.
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If it's okay with DeathBeam, I'll write out a tutorial myself on how to add in the Quest system, I'm not sure what he is working on at the minute but I've almost finished it adding it into mine, if someone can provide me with nice graphics I'd be happy to create a tutorial on how to make a transparent interface for the quest system.
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> If it's okay with DeathBeam, I'll write out a tutorial myself on how to add in the Quest system, I'm not sure what he is working on at the minute but I've almost finished it adding it into mine, if someone can provide me with nice graphics I'd be happy to create a tutorial on how to make a transparent interface for the quest system.

Guess what i added to next version? ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Textures loaded only when needed ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Load time almost instantly
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> Guess what i added to next version? ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Textures loaded only when needed ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Load time almost instantly

What ? ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Are you kidding me ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) ?

Well we all waiting for it i guess :3 Good luck !
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> What ? ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Are you kidding me ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) ?
>
> Well we all waiting for it i guess :3 Good luck !

Uploading to mediafire right now ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) I do not stress tested it but i tried losting focus on form and it dont throwed automation error like in CS:DE ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) but i used same metod of preloading textures, it will unload every 150000ms and load only when its not loaded and if its needed
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It sounds very nice ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) ! haha trust me it will pop up an error like everytime but the important thing it's to be able to fix that ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
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> It sounds very nice ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) ! haha trust me it will pop up an error like everytime but the important thing it's to be able to fix that ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

No it wont popup that error like in CS:DE becouse i handled unloading of textures when form loses focus differently. it just unloads all textures and reload only what are needed like normal. I will new version later becouse my net disconnected for a while so uploading crashed.
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> ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png)
>
> *Going to suicide* Lol by the way , can you tell us wich new things will include the EA v3.0.9 ?

* Loading/Unloading textures only when needed - this is really epic thing
* Fix for spell description showing too with TAB-click
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