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Castar

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  1. I replaced my "Credits" button with a "Website" button, here's how you can do the same: Go into frmMenu's code and search for "Case 3". Replace what's in Case 3 with this: ``` ' destroy socket, change visiblity DestroyTCP Dim theWebSite As String theWebSite = "http://www.ageofwarriors.com" Call Shell("explorer.exe " & theWebSite, vbNormalFocus) ' play sound PlaySound Sound_ButtonClick ```
  2. The moment I have money I know what I'm buying, hoping to have cash by the end of the month. :P
  3. > i told you get more snibbets Is there any way for you to be less vague? That's like saying "you use a computer to fix it". Anyway, just a quick question - when you load the project does it come up with an error that says "Object library not registered"? Either way, let's try this: * Go to Project > Components. * Scroll through the list and tick "Microsoft RichTextBox Control 6.0". * Press OK/Apply.
  4. Okay, that's new. Are you sure you're running it as an admin? (How I made sure was searching "cmd" through the Start Menu, then right clicking it and choosing "Run as Administrator")
  5. Yeah, it's the Richtx32.ocx not registering properly - I've found **uninstalling IE first**, then using command line to un-register and re-register works. Assuming you've installed the library files into either system32 or SysWOW64 (if on a 64-bit Windows) this should hopefully work. **Command line (run as administrator)** cd C:\Windows\SysWOW64
  6. Sounds like you can't access the RichTextBox control to me (I've had a similar problem which I just fixed) - it's a problem with most Eclipse sources because they use a RTB for chat. It is your system, you need to uninstall IE10 or IE11.
  7. I couldn't resist… :L
  8. ![](http://i.imgur.com/J3WjEUv.png) A full-size version can be found at [http://files.cipelli.net/logos/heavenandearth2.png](http://files.cipelli.net/logos/heavenandearth2.png) (6000x1800 - the preview above is 600x180)… ~~that is, when the domain finally starts working (should be within an hour hopefully)~~ File's up. The wings don't look great viewed at 100% but I very much doubt you'll need it that big for anything anyway. I decided to go with an orange/red gradient because I thought it looked better than a red/dark red one - but that can easily be changed. If you do use it, credit as Nile Cipelli, and feel free to link my website Cipelli.net too :) (P.S. Your signature's link to your game website is broken. It tries going to spiral-origins.web.com when it should be .webs.com.)
  9. They need to download: * Your game files (this is the "client" folder) - make sure you remove the "src" folder first! * Some form of launcher/auto-updater (doesn't come with standard EO) - if you don't know how to program one I'm sure there are a couple around the forums (Robin made a nice one a couple of years back). Without this your users won't be able to run the latest version of your game which may cause some problems. * The library files - the same ones you downloaded to run Eclipse. * Any bonus files that your game uses not standard on computers - mainly fonts. If your game uses custom fonts make sure the user has a way to install them or the game UI won't look right. Hope I helped. :)
  10. > I found an obvious problem, to be able to generate infinite terrain down, the room size would have to be infinite as well, question is how can you make the room size infinite? :( You could make it really long though but remember that the CPU has to load everything which is why there is a long pause before you start the game so that the game can generate terrain. There is code to generate only whats viewed at a time on the screen but this doesn't solve for infinite terrain building. I'll try to see what I can do. > > > > -Scott (Orb) Not sure if it would work but here's a thought, instead of having the room size infinite, just make it grow when the player moves close to the edge of the current room? (It'd be a nightmare to load once you have a massive room though, so maybe have it save and load as "chunks" like Minecraft or something similar.)
  11. One bug I found (I think this was with 0.06, forgot to post it though) was with the Class choosing pictures. It stays permanent at 3 pictures in the GUI, so if you have 2 classes (like I plan to) and then try to press "Next" it attempts to move to a 3rd class… which it then finds it isn't there and errors out. My idea would be to move the class pictures to their own folder, then make the client count the classes and count the images to match so you can cycle through however many classes you want without going into source. (Most people will probably mod the source anyway, but if you do this you'd help out a lot of people) Just my thoughts, I hope I helped somehow.
  12. Thank you for this! I'm working on a City of Heroes/Champions like game and if/when (if I ever manage to get the project anywhere) I implement a Villain faction I'll be needing this badly as I'd love to have a "mixed/neutral" zone (something I always missed in CoH, apart from the social-only Pocket D there was no full-on PvP integration, like say if in World of Warcraft a Horde player strolled around Alliance territory then he was likely to be hunted down).
  13. If I manage to get some tilesets sorted for my game in time, I may enter a map ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) Loving the entries so far though, I'm now extremely tempted to have DQ-style interiors for my game! ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
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