abhi2011 Posted October 28, 2012 Share Posted October 28, 2012 What is Dynamic Porjectiles? And what is the Chat/Currency fix? Link to comment Share on other sites More sharing options...
Ertzel Posted October 28, 2012 Share Posted October 28, 2012 > What is Dynamic Porjectiles? And what is the Chat/Currency fix?By Dynamic Projectiles, he mean's the sizes of them.As for the Chat/Currnecy fix, I assume it's [this](http://www.touchofdeathforums.com/community/index.php?/topic/130239-nightlyea-take-item-amount-bugfix/) Link to comment Share on other sites More sharing options...
abhi2011 Posted October 28, 2012 Share Posted October 28, 2012 Oh. Link to comment Share on other sites More sharing options...
abhi2011 Posted October 28, 2012 Share Posted October 28, 2012 Also make a door system. The one left I think since Mirage. it will be a good add. Linking it with events will make it even more unique. Link to comment Share on other sites More sharing options...
tslusny Posted October 28, 2012 Author Share Posted October 28, 2012 > Also make a door system. The one left I think since Mirage. it will be a good add. Linking it with events will make it even more unique.I replaced door system already with event Opening/Closing Link to comment Share on other sites More sharing options...
Spainion Posted October 28, 2012 Share Posted October 28, 2012 Damn this rapid development, its faster for me to move everything to an updated version then it is then it is to move my additions over. Good work though, the engine is looking good. Can you make an attribute for placing effects on the map, I added it into my version but I don't want to have to keep moving it to each new version. Also Im not sure if this has been corrected but casted effects move around when on a scrolling map. I have a fix but it somewhat sucks so Ill leave it to you. Link to comment Share on other sites More sharing options...
clark Posted October 28, 2012 Share Posted October 28, 2012 > Damn this rapid development, its faster for me to move everything to an updated version then it is then it is to move my additions over.Same problem here ^^ i already told him about make a Converter for it i hope he will do it ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) Link to comment Share on other sites More sharing options...
Spainion Posted October 28, 2012 Share Posted October 28, 2012 > Same problem here ^^ i already told him about make a Converter for it i hope he will do it ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)Not game content, making converters isn't productive use of a devs time. Anyone who has content worth converting could write one or modifiy an exsisting one. Moving my code to each new version is just a bit irritating. Some of the features are basic ones that everyone should have access to. Link to comment Share on other sites More sharing options...
clark Posted October 28, 2012 Share Posted October 28, 2012 Oh i through you were talking about game content sorry. Link to comment Share on other sites More sharing options...
iraasta Posted October 28, 2012 Share Posted October 28, 2012 There is a bug if you wear specific ranged weapon events don't start on clicking ctrl.Even if i create identical weapon to Bow of Fortune it wont let me talk to NPC and with BoF it will./EditWhat's more casting a spell on NPC makes him talk even if you got that weapon equiped. Link to comment Share on other sites More sharing options...
DshWinchester Posted October 29, 2012 Share Posted October 29, 2012 why are you ignoring me deathbeam? :/ Link to comment Share on other sites More sharing options...
iSnow Posted October 29, 2012 Share Posted October 29, 2012 You realize changing the MOTD with the server panel is an insta-RTE9 from there on? Link to comment Share on other sites More sharing options...
Alerd Posted October 29, 2012 Share Posted October 29, 2012 You are able to write how you managed to do to compile in nativie? Link to comment Share on other sites More sharing options...
Joyce Posted October 29, 2012 Share Posted October 29, 2012 He rewrote the Event System into his own. The original one Snider made can not be compiled in such a manner unless you rewrite it from the ground up most likely. Link to comment Share on other sites More sharing options...
Wilauzaz Posted October 29, 2012 Share Posted October 29, 2012 Problem:In event system, i set it so item 1 + item 2 = item 3.@Branch would you like to make item 3?@Checks for item 1@Check for item 2@Takes away item 1@Takes away item 2@Gives player item 3.However, it takes away ALL of item 1 and item 2, and gives player ONE of item 3.How can i fix this? Link to comment Share on other sites More sharing options...
abhi2011 Posted October 29, 2012 Share Posted October 29, 2012 The Event system does not check for the number of items, just the item. If it exists it will take all of them. Link to comment Share on other sites More sharing options...
Ertzel Posted October 30, 2012 Share Posted October 30, 2012 http://www.touchofdeathforums.com/community/index.php?/topic/129957-ea-3013-event-system-takeitem/ Link to comment Share on other sites More sharing options...
Wilauzaz Posted October 30, 2012 Share Posted October 30, 2012 > [http://www.touchofde…ystem-takeitem/](http://www.touchofdeathforums.com/community/index.php?/topic/129957-ea-3013-event-system-takeitem/)Thank you very much! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Link to comment Share on other sites More sharing options...
iraasta Posted October 30, 2012 Share Posted October 30, 2012 It would be awesome if you make day/night and time functions. A lot of projects will probably find it useful. Link to comment Share on other sites More sharing options...
Spainion Posted October 30, 2012 Share Posted October 30, 2012 > It would be awesome if you make day/night and time functions. A lot of projects will probably find it useful.I agree, but that would require a lighting system to work properly. A weird bug that happened for me see if you can recreate it, If you attack while moving with a projectile weapon your character jumps. Finishing the particle editor you have planned or fixing the preview would be helpful. I currently have the effect preview on screen next to my character.Also I found when using larger then 32x64 the shadow renders in the wrong place. Link to comment Share on other sites More sharing options...
tslusny Posted October 30, 2012 Author Share Posted October 30, 2012 > I agree, but that would require a lighting system to work properly. A weird bug that happened for me see if you can recreate it, If you attack while moving with a projectile weapon your character jumps. Finishing the particle editor you have planned or fixing the preview would be helpful. I currently have the effect preview on screen next to my character.> > Also I found when using larger then 32x64 the shadow renders in the wrong place.For rendering Particle prewiev to Effect editor i must duplicate all rendering for Particles to render preview to picBox, and i think it is alot of wasted code, but it is easy 2do so i think i will make it soon.And for shadows, yea they positioning is designed only for 32x64 sprites, i must fix it.EA is almost finished, i am not going to add any other features, just finish 2Dos like Effect Preview and fix some minor bugs. Maybe i will remake admin panel to use vb6 menus system. Link to comment Share on other sites More sharing options...
clark Posted October 30, 2012 Share Posted October 30, 2012 Deathbeam , then please don't forget once you finished , to make a converter so each people could go to the latest version , and if you have fixes redo bugfixes thread i liked that ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)And good continuation ! Link to comment Share on other sites More sharing options...
iraasta Posted October 30, 2012 Share Posted October 30, 2012 Ok. So if you didn't notice my previous post i remind that npcs doesn't work when ctrl'ed with custom made weapons.> Deathbeam , then please don't forget once you finished , to make a converter so each people could go to the latest version , and if you have fixes redo bugfixes thread i liked that ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)Yup@Deathbeam We need to make some cake for You when You finish EA ^^ Link to comment Share on other sites More sharing options...
ZeoWorks Posted October 30, 2012 Share Posted October 30, 2012 Amazing ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) I would definitely use this if it had a function to allow NPC's to use ranged attacks too. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/happy.png) Link to comment Share on other sites More sharing options...
tslusny Posted October 30, 2012 Author Share Posted October 30, 2012 > Amazing ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) I would definitely use this if it had a function to allow NPC's to use ranged attacks too. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/happy.png)It wouldnt be that hard with this Projectile system, i will try to do it. It will be fair if NPCs can shoot players too ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now