Baron Posted September 10, 2008 Share Posted September 10, 2008 @Shadowwulf:> i dont think its all that easy to make a skills/quest system that would cater to the majority.Already designed it, posted the concept on development boards ages back. Sent the entirety of the communication code to developers at the time, just needed a visual front end. never saw or heard anything about it again. Link to comment Share on other sites More sharing options...
shadowwulf Posted September 10, 2008 Share Posted September 10, 2008 yeah… i would have known and seen it had my access not been all frigged up(still is).heh i only see what the new people see... :( Link to comment Share on other sites More sharing options...
Marsh Posted September 10, 2008 Share Posted September 10, 2008 I think that is due to that the engine development is now a sub board of forum administration. So if you cant see forum administration then you cant see the sub boards you should have access to. Ill ask the other devs if they can see it. I may have to change some permissions. Link to comment Share on other sites More sharing options...
Anarky77 Posted September 10, 2008 Share Posted September 10, 2008 Please enable speed for NPC's and possibly provide some assistance to all of us that want NPC's that shoot. I think we're all of the same mind that if a player can shoot, why not an NPC? but obviously all of us asking are not cluey enough to figure it out. Ill be honest this is a great engine and could be so much more versatile if those two things were implemented. Making any type of space or sci-fi mmo with this engine is virtually hopeless without an NPC that can shoot back at you. Link to comment Share on other sites More sharing options...
Mellowz Posted September 10, 2008 Author Share Posted September 10, 2008 @Marsh:> I think that is due to that the engine development is now a sub board of forum administration. So if you cant see forum administration then you cant see the sub boards you should have access to. Ill ask the other devs if they can see it. I may have to change some permissions.I don't think Homicidal Monkey can see it either because he hasn't posted in the Engine Development forum yet, even in his welcome topic. xD Link to comment Share on other sites More sharing options...
Marsh Posted September 10, 2008 Share Posted September 10, 2008 In that case i made it a whole board. Developers should be able to see it again. Not as neat but it will have to do. Link to comment Share on other sites More sharing options...
Gwen Posted September 11, 2008 Share Posted September 11, 2008 Going back to my custom menu wants… It would be nice to be able to erase a lable, txtbox, image... without having to close the whole menu. Currently I dont think there is any way you can remove a label, without just hiding it. Also a way to close the menu when the menu is set to not closable. My assumption on making a menu not closable was to disable the close button in the top corner... but you should still be able to close it through a script. That just makes more sense to me. Link to comment Share on other sites More sharing options...
vrage Posted September 11, 2008 Share Posted September 11, 2008 Hm…generate a .txt file with button dimensions, X and Y co-ordinates, etc, etc.Eg:> "Login",X1,Y1,X2,X2,OnDoubleClick,frmLogin.frmYou know what I mean.. Link to comment Share on other sites More sharing options...
Gwen Posted September 11, 2008 Share Posted September 11, 2008 rage are you talking to me? Link to comment Share on other sites More sharing options...
Mellowz Posted September 11, 2008 Author Share Posted September 11, 2008 @Gwen:> Going back to my custom menu wants… It would be nice to be able to erase a lable, txtbox, image... without having to close the whole menu. Currently I dont think there is any way you can remove a label, without just hiding it. Also a way to close the menu when the menu is set to not closable. My assumption on making a menu not closable was to disable the close button in the top corner... but you should still be able to close it through a script. That just makes more sense to me.I have no idea how that system works as dg1423 implemented that. Link to comment Share on other sites More sharing options...
DrNova Posted September 11, 2008 Share Posted September 11, 2008 For the love of god dont change any code in custom menu's(besides fixing the close custom command to close non closables)I have to much custom menu work done to have to re script it all Link to comment Share on other sites More sharing options...
Gwen Posted September 11, 2008 Share Posted September 11, 2008 well assuming that scribbles knew the code for the custom menus… I dont think you would need to change code for what i requested. you would just add code to add functionality to be able to remove things.But then again, I dont do source stuff so I dont really know what im talking about. Link to comment Share on other sites More sharing options...
tylian Posted September 12, 2008 Share Posted September 12, 2008 Someone upgrade eclipse to DirectX8 already >.>or start coding a new version.XD Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted September 12, 2008 Share Posted September 12, 2008 @Tylian:> Someone upgrade eclipse to DirectX8 already >.>> or start coding a new version.> > XDits called EE2.8\. =D Link to comment Share on other sites More sharing options...
tylian Posted September 12, 2008 Share Posted September 12, 2008 The day Eclipse is converted to DirectX8 I will shat brix.And by new version I mean compleatly rewrite it to DX8 :PEdit: Suggestion:Make it so you can close registration.http://www.touchofdeathforums.com/smf/index.php/topic,31258.msg284628/boardseen.html#new Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted September 12, 2008 Share Posted September 12, 2008 it is. I have an uber-sexy image of it somewhere. Link to comment Share on other sites More sharing options...
tylian Posted September 12, 2008 Share Posted September 12, 2008 @Gwen:> well assuming that scribbles knew the code for the custom menus… I dont think you would need to change code for what i requested. you would just add code to add functionality to be able to remove things.> > But then again, I dont do source stuff so I dont really know what im talking about.You would do this by unloading elements of a control array once a packet is recieved client side.The packet is sent through a command in SadScript.```If LCase(parse(0)) = "custommenudelete" Then  n = Val(Parse(1))  x = Val(Parse(2))  Select Case x    Case 0      Unload frmCustom.txtCustom(n)      Unload frmCustom.cmdCustom(n)    Case 1      Unload frmCustom.lblCustom(n)    Case 2      Unload frmCustom.cmdCustom(n)    Case 3      Unload frmCustom.lstIForgetWhatTheyAre(n)  End SelectEnd If```they really need to fix the code box css…And sorry for the code, i was in a programming mood XD Link to comment Share on other sites More sharing options...
Techno 5.0 Posted September 12, 2008 Share Posted September 12, 2008 heres an idea to add maybe a color changing tool so when a player is makin a new chara they can control the hue sateration of the sprite idk. sounds cool to me Link to comment Share on other sites More sharing options...
shadowwulf Posted September 12, 2008 Share Posted September 12, 2008 that sounds awesome but im sure it a bit involved. Link to comment Share on other sites More sharing options...
Robin Posted September 12, 2008 Share Posted September 12, 2008 Hardly.Just set the colour to Player.Red, Player.Green, Player.Blue, Player.Alpha ;D Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted September 12, 2008 Share Posted September 12, 2008 @Terim:> heres an idea to add maybe a color changing tool so when a player is makin a new chara they can control the hue sateration of the sprite idk. sounds cool to meYeah, thats in EE2.8\. Its kind-of cool. Link to comment Share on other sites More sharing options...
tylian Posted September 12, 2008 Share Posted September 12, 2008 I demand screenshots'!Else I'll throw a tantrum and start burning things *twitch*;) Link to comment Share on other sites More sharing options...
Dark Crusade Posted September 13, 2008 Share Posted September 13, 2008 I'd like to see-#1 Option for Diablo 2 style currency, it does not go into your inventory. It is shown on your GUI, somewhere near your inventory.#2 Different currency quantity graphics, eg a coin for 1-9, pile of coins for 10-99, etc.#3 Each NPC makes a different sound when hit/killed. (easily scripted nonetheless)#4 Each Weapon makes a different sound when used.#5 Different character genders make different sounds on death, on taking damage, and so forth. Link to comment Share on other sites More sharing options...
shadowwulf Posted September 13, 2008 Share Posted September 13, 2008 As i look through the source i am finding some things out i would have never realized otherwise.NPCs should be affected by tiels other than npc avoid and block. Kill and heal should also work along with any other applicable attributes.Not sure if there is a better way, but ring/necklace durabilty loss on attack is kind of weird to me. Link to comment Share on other sites More sharing options...
anasky Posted September 13, 2008 Share Posted September 13, 2008 Well, what I would really like, is placing the sprites in RMXP format… we have to convert them every time, and it's hard to do (including removing the right picture). Also, you should make it easier to send Data from Client to Server and from Server to Client. It's way to complicated.Anasky Link to comment Share on other sites More sharing options...
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