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Techno 5.0

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  1. Well, i thought about returning to Eclipse. And im kinda glad I did. I will definitely be taking some interest in the newer versions. I still remember the old green/black forums from 2005, 2006 (total eclipse days) Ill be here and there posting around. my access to use le Ban hammer is gone so you infidels are safe….. for now ;-)
  2. [![](http://i1107.photobucket.com/albums/h393/EnclaveTheRabbit/Skeleton_Sprite.jpg)](http://s1107.photobucket.com/user/EnclaveTheRabbit/media/Skeleton_Sprite.jpg.html)[![](http://i1107.photobucket.com/albums/h393/EnclaveTheRabbit/Zombie_Sprite.jpg)](http://s1107.photobucket.com/user/EnclaveTheRabbit/media/Zombie_Sprite.jpg.html) Okay guys I know its going to need some work and I'm prepared for that. I am using Swords&Sworcery as inspiration because I really love the style. It's going to be for a private project I am currently working on and will begin to build as soon as Eclipse V comes out. But until then! I really want to make the GFX myself and the GUI as well. I'll tell you a little bit about the game so you can understand the feel of it: The game, in itself, is a very classic design. Simple Pixel interface and controls. Paying homage to traditional 8bit to 16bit RPGS. Yes, I plan on making the music myself as well (
  3. Sigh, this looks absolutely terrible. Type Choice is bad, not even centered as has already been stated. The gradient is also just terribly placed. -_- Why is the t in team lowercase and the H in Heos an Uppercase? I think people often forget the significance of a logo and what it does for a company/group of people. It defines them, it tells a story. This "logo" does neither. Out of curiosity what program(s) are you using?
  4. Hey guys! Not sure of any of my older Eclipse brother-en from the early Total Eclipse days are still active, but for those new people I am Ninja-Tech or commonly known as Ninja. I first discovered Eclipse in its very early development stage back in 2006 (7 years ago holy shit!) and ever since then I've been part of this growing community. I also can speak of the Green Forums that no one probably knows about haha. I am also a Global Mod, but that status seems to have been stricken from my account, which is fine haha I havent been on here in quite sometime. I'll be coming on and off for awhile. I've been debating whether to start working on a game project again or just critically observing the community projects to see if they have gotten better over time haha.. Well anyways. It feels good to be back at home? not with that Logo though, ick :-P Sincerely, Ninja
  5. Welcome to Ninja's Graphics Shack, where you can request graphics for your game or pleasure free of charge (for a limited time only). I am in need of Photoshop practice and i plan to do work free for the community. Ive done this before and since i have been missing in action from the forums due to college classes but since i just finished my first term as of today i will be off until october 1st so i plan on doing some contracts for you all before then. i hope to rack up a contract per day on my break. i will only be accepting 9 contracts this Fall Season and then some in-between this season and Winter Season. Saturday - 22 ________________ Sunday - 23 ________________ Monday - 24 ________________ Tuesday - 25 ________________ Wednesday - 26 ________________ Thursday - 27 ________________ Friday - 28 ________________ Saturday - 29 ________________ Sunday - 30 ________________ **Request Form** **Overall Concept** Tell me what you are looking for exactly. what is your overall idea, what would you like to see in the finished product. **Font Choice** provide your top three font choices (please provide links!!) make sure to tell me why you like these fonts so i know what kind of feel your looking for instead of the typical and bland, "I think its super cool!!1" **Images Provided** If you have any images you want me to add please include the link, source and reason why (similar to how you provided your font choice) **Emotion Desired** Provide for me the emotional desired in the graphic art. Emotion such as Sadness, Hate, Happiness, Peaceful etc. this is optional **Size Desired** Provide the specified size that you want the image to me. Examples of Work ![](http://imageshack.us/a/img405/8679/venturequest.png) A Game Graphic Art: Venture Quest this isnt my best work as i am continuing to learn more and more every day and this is meant to be practice for me. i will post more later as i have to crop some of the images because they are big. fill out the form first come first serve
  6. impressive i always am fond of your work Kreator
  7. So i recently discovered this program for mac and i immediatly tested it on running the original starcraft on my mac because well since the update basically prevents me from playing it i have become sort of lonely as a Zerg Ruler. ANYWAYS since it worked fine i was wondering do you think that the same thing could happen with any Eclipse program? if yes then im def gonna get back into using it. what do yall think. maybe some of you have done it before or maybe some of you can give me insight. i plan on testing it when i get home tonight. [http://darwine-winebottler.en.softonic.com/mac](http://darwine-winebottler.en.softonic.com/mac) sincerely, Ninja
  8. alright…. at ease maggot. *walks away humming*
  9. im pretty sure thats an RMXP tileset….? and give credit to who? certainly not yourself right?
  10. @NicCage: > pics or it didn't happen. no pictures this is strictly paper and pen right now perfecting it before i make a game
  11. Combat System Version 1.0 Intro: So im designing the combat system for my game and im having some troubles developing proper realism in the system and making the players think twice before just charging into any situation. I want to stress before i dive into this session of my Combat System Version 1.0 that everything seen here is property of my own invention and nothing here has been copied, edited, altered or transformed into what you are reading today. If you have the need to take information or mechanics from this system please inform me before doing so and we can work out a deal. Setting: Lets remember that the setting of the game is in a Post-Apocalyptic so weapons such as Guns or Clubs or Knives and survival weapons to be made with other materials that can be found through out their journey but that isn't necessarily important to know. Realism: Guns fire either single bullets or multiple bullets. Each of these bullets hits the body at different points of time and therefore the damage should be dealt per X number of bullets. While these bullets may hit the armor someone wears, it is more likely that these bullets will not get through the armor (unless armor piercing modifications) like a melee weapon would. Say for example you stab someone with a knife: the armor will take half of the damage while you take the other half because in a sense the knife is in you. this rule applies to all melee weapons for simplicity. Mechanics: The following below are the base mechanics needed to understand to play correctly. Health: Your Health is a total of 10 and can be no higher. There will be instances where your health can be lower than 10 where in cases you can be sick or diseased and it may place a -1 to -3 modifier on your health. Defense: Your defense is the focused fluctuating number of combat. Your defense total can be +20 or higher and it is what damage has to go through to get to your health. There are strict rules that apply to defense and they are the following. o Melee weapons negate the Defense rule by dividing their total damage by 2 rounded down. the rounded down number goes straight to the health. If your damage is 10 the armor takes 5 off and 5 goes straight to the health 10 - 5 = 5 health left. Dodging: In order to dodge and evade attacks you and the attacker must both roll a 1d10 and add your speed score. If the defending player rolls a higher score than the attacker then he or she successfully dodges the attack. But if the defending player rolls a lower score then he or she has been successfully hit. Mechanics being worked on: -Body life totals -movement -abilities *powers* Now what you have been waiting for… Simulated Combat Ben will fight Steve and the winner will fight John and then the winner will fight the boss Jackal Name Health Armor Weapon Ben 10 15 .45 Pistol xd6 Steve 10 10 .45 Pistol xd6 Ben shoots at Steve: Steve rolls a 18 and Ben rolls a 12: Miss! Steve shoots at Ben: Ben rolls a 10 and Steve rolls a 20: Hit! >Steve shoots 3 bullets: 3d6 {3,2,5} total of 10 damage: Doesn't negate armor Name Health Armor Weapon Ben 10 14 .45 Pistol xd6 Steve 10 10 .45 Pistol xd6 Ben shoots at Steve: Steve rolls a 12 and Ben rolls a 10: Hit! >Ben shoots 4 bullets: 4d6 {3,4,6} total of 13 damage: Negates armor! Steve loses 3 life! Name Health Armor Weapon Ben 10 14 .45 Pistol xd6 Steve 7 9 .45 Pistol xd6 Steve shoots at Ben: Ben rolls a 11 and Steve rolls a 9: Miss! Ben shoots at Steve: Steve rolls a 15 and Ben rolls a 12: Miss! Steve shoots at Ben: Ben rolls a 10 and Steve rolls a 11: Hit! >Steve shoots 4 bullets: 4d6 {3,6,6,5} total of 20 damage: Negates armor! Ben loses 6 life! Name Health Armor Weapon Ben 4 13 .45 Pistol xd6 Steve 7 9 .45 Pistol xd6 Ben shoots at Steve: Steve rolls a 3 and Ben rolls a 1: Miss! >Steve reloads Steve shoots at Ben: Ben rolls a 1 and Steve rolls a 20: Hit! >Steve shoots 3 bullets: 3d6 {6,6,5} total of 17 damage: Negates armor! Ben loses 4 life! Ben has been killed I will have to finish this later but this is generally how it works. I will cover Melee weaponry and big weaponry and how armor works and EVERYTHING. stay tuned. if you need a system for your game i can design one for you.
  12. Okay guys as im going to try and learn source on my own so i can finish this project i need help understanding some ideas i want to implement. 1st. Fast Travel i want players to be able to fast travel from point A to point B. but only when they have discovered point B if you havent been to point B you cannot fast travel there. i understand that fast traveling would just be "teleport player x,y" basically but i dont understand the limiting part and fast traveling parties as well as during fast travel a player may encounter 2nd. random encounter during fast travel players may encounter enemies or traders and merchants on their way from point A to point B now this random encounter should happen on a random map that no one but the travelers can enter or leave. and when this encounter is done and the players leave the map should be destroyed or discarded. each map should be different for each person giving the illusion of a big world what determines encounters you may encounter is the 3rd. Karma Modifier a player has a karma score -20 to +20 negative beign bad and positive being good. upon initiating fast travel the system will roll a random number between 0 and X randint(0,X,1) this equation says it will roll a random number between 0 and X, X being your Karma score and 1 for 1 number. whatever number it rolls is the ecounter you get. for example: 0\. Nothing 1\. Trader 2\. Mercenary say you have a karma score of +2 the system will do the following equation randint(0,2,1) and say the system rolls a 1 you then encounter a trader and can trade with him my worry is that multiple players doing this at times will slow the server down as it has to make new maps and discard maps and spawn npcs and remove them. tell me if im wrong or if this is even possible and what way i should go about doing this remember im a novice at coding.
  13. here are some roleplays i had with Omeagle Strangers. Number 1: The Desperate Wife and the Cheating Husband You're now chatting with a random stranger. Say hi! You and the stranger both like roleplaying. You: Oh so its like this is it? You: i catch you in the act and what do you have to say for yourself? Stranger: i, uh, uh..i don't know, okay! You: i dont know? You: what do you mean i dont know? You: i want an explaination You: where were you from 11pm to 4am You: i need to know if i can trust you. so one chance. where were you. Stranger: just give me my punishment already. i can see it coming You: No i want to hear from your lips about what happened. You: Tell me now! Stranger: Wha-What if i refuse? You: Then…Then i have other measures of getting what i want... You: *walks into the kitchen and comes back with a gun* You: i need to know! disconnect* ----------------------------------------------------------------------------------------------------------------- Number 2: Horny football player and innocent girl You: come on, no one will know You: dont you trust me? Stranger: Yes they will. Well at least I would know... You: You dont want to? Stranger: I... I don't know... You: Do you love me? Stranger: Yes. You know I do You: Then if you love me, do this with me. You: We can show our love together. Stranger: There is a difference between love and infatuation You: come on baby this is love im talking about i mean look at me i dont grow 5 inches in less than a second for nothing. thats true love! You: if you cant show me how much you love me then i guess we cant be together anymore. ill just tell everyone on myspace so you wont be popular anymore. Stranger: No! It's not! Stop with the pressure! Stranger: No! It's not! Stop with the pressure! Stranger: What...? What are you talking about? You: Whats it feel like to not date the quarterback anymore? You: *unlocks car door* You: you can walk home You: im out of here disconnect* -------------------------------------------------------------------------------------------------------------- number 3: a war soldier and a soldier with no heart You: i really hope we dont die here today. You: do you think we will? You: The Germans are advancing quicker than we thought. You: itll be only moments before they arrive on our doorstep. disconnect* ----------------------------------------------------------------------------------------------------------- Number 4: Transexual Employer and an awkward Employee Stranger: Hi. You: Hello sir. i was wondering if i could apply to work here? Stranger: "Sir? I'll have you know, I'm a woman!" You: *gasp* oh..um.. excuse me i couldnt tell with the stache glarring at me You: i mean oh umm excuse me sir... i mean mam! You: *loooonng Sighhh* You: about that job? You: your a woman? disconnect*
  14. i play a lil bit names denz greytun
  15. @NicCage: > Looks like a terrible depiction of Brock. Lmao!! why did i think the same thing hey atleast your starting somewhere
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