Inunah Posted August 22, 2008 Share Posted August 22, 2008 @franqetesh:> I think on new NPC's IAs:> > 1)A static one, doesn't move and doesn't attack, unless you atack it.> 2)A running one…If you enter in his vision range, it will try to escape of you> > Well, as Soljah said, a proper guild and a visual party system would be VERY nice.> > Oh,and a proper pet system, it's important, almost everybody want a pet system.I agree on the pet system! Link to comment Share on other sites More sharing options...
mrmiguu Posted August 22, 2008 Share Posted August 22, 2008 Umm… maybe add NPC pathfinding system??? that might be a bit much though. hehe Link to comment Share on other sites More sharing options...
shadowwulf Posted August 22, 2008 Share Posted August 22, 2008 to be able to set npc Magic and Speed.I dont care if they do anything for the npc yet, but they would be nice to set and use in scripts… Link to comment Share on other sites More sharing options...
monowolf00 Posted August 22, 2008 Share Posted August 22, 2008 Eh hemI want tiles that slide and are blocked by the block attributes. This would be good for like puzzles and stuff. Link to comment Share on other sites More sharing options...
ENIGMAX Posted August 22, 2008 Share Posted August 22, 2008 Â everthing that was not in 2.7 and then some :P Link to comment Share on other sites More sharing options...
Anna Comnena Posted August 22, 2008 Share Posted August 22, 2008 I want EE2.8 to toast waffles and bring me coffee in the morning! Link to comment Share on other sites More sharing options...
monowolf00 Posted August 22, 2008 Share Posted August 22, 2008 Nooooooooo! I want coffee too….. Link to comment Share on other sites More sharing options...
The Oracle Posted August 22, 2008 Share Posted August 22, 2008 i want the ability to make class sprites (or player sprites) the big sprites (64x64). it could really help with some classes.also, maybe a crafting system. where you give like 75 gold and 3 leather and 2 iron and you get a belt. something like that Link to comment Share on other sites More sharing options...
balliztik1 Posted August 23, 2008 Share Posted August 23, 2008 @Anna:> I want EE2.8 to toast waffles and bring me coffee in the morning!I'll toast waffles and bring you coffee in the morning!@Waffles!:> Nooooooooo! I want coffee too…..Uhh…sure. I'll bring you coffee in the morning too.@The:> i want the ability to make class sprites (or player sprites) the big sprites (64x64). it could really help with some classes.> > also, maybe a crafting system. where you give like 75 gold and 3 leather and 2 iron and you get a belt. something like thatThere used to be support for up to 96x96 sprites. I think it was removed, but it'd just be a matter of readding it and adding an option in the data.ini.Crafting systems have been done tons of times with sadscript. Those kinds of things are highly item-specific, and the main.txt is the best place for them. With one uniform crafting system, not everyone's ideas might work with it.@Waffles!:> I want tiles that slide and are blocked by the block attributes. This would be good for like puzzles and stuff.Hmm…that gives me an idea. How about the CanMove function being in the main.txt? Then, you could stop movement, trigger a script, etc. all from the main.txt. In essence, you could make double attributed tiles like script-block for example. Just a thought. But again, that comes down to whether or not CodeReturn is indeed working. Link to comment Share on other sites More sharing options...
robinhood3717 Posted August 25, 2008 Share Posted August 25, 2008 I know this would pretty much make existing sprite sheets obsolete, and be VERY hard to make, but here would be an awesome feature:An animation editor!!!You could make animations for sprites (and map tiles) by dragging 32x32 or 32x64 or any other size pieces of images into an animation screen, set the frame rate, and viola! You could just put in two-frame animations, so you could use existing templates, or put in alot of frames for smooth animations. There would be animations for:Walking(facing up, down, left, or right)Standing(facing up, down, left, or right)Attacking(facing up, down, left, or right)Ranging(facing up, down, left, or right)Spellcasting(facing up, down, left, or right)Yea…thats alot of sprite images, and alot of work to draw them all (sprites, weapons, armor,ect.), but i think this would be awesome in the long run and create better quality games.Well, that's what I want to see in 2.8! :cheesy: Link to comment Share on other sites More sharing options...
Khachaturian Posted August 25, 2008 Share Posted August 25, 2008 it would create better games, but all sprite sheets wuld have t be adjustednot sure if its already mentined cuz i didnt read through all 4 pages, just the firstbut a mini map showing a couple maps around you would be nice?dotn know how hard that would be Link to comment Share on other sites More sharing options...
shadowwulf Posted August 25, 2008 Share Posted August 25, 2008 yes, minimap has been mentioned before.but i beleive their was a script for one already so and i dont think the majority of people would need one.I would rather see the ability to open a map, so custom meny with map for background, and it would put an arrow for your location based on map number. that would be cool. prolly a pain to script/code though. Link to comment Share on other sites More sharing options...
Khachaturian Posted August 25, 2008 Share Posted August 25, 2008 also, sort of a GTA style arrow thing above, or err, beside you, pointing to somewhere you need to go Link to comment Share on other sites More sharing options...
ENIGMAX Posted August 26, 2008 Share Posted August 26, 2008 Â i want to see puppies lots and lots of puppies Link to comment Share on other sites More sharing options...
Robin Posted August 26, 2008 Share Posted August 26, 2008 Pathfinding and shit? xDAgain, I think you people need to get your priorities sorted :3First things first:**Constantly animated sprites:** I wrote this for Winds Whisper. It is absolutely crucial for making an immersive game. Flying npcs not flapping their wings is off-putting. Here's a tutorial: [http://web.miragesource.com/forums/viewtopic.php?f=75&t=2254](http://web.miragesource.com/forums/viewtopic.php?f=75&t=2254)**Inventory:** Sort out the rendering. Haven't checked recently, but if you're still using BitBlt, convert to BlttoDC. Also, using Dugor's new inventory tutorial will minimize your code, optimise the shit out of it, and bring in some OOP-inspired code-reusing. :P [http://web.miragesource.com/forums/viewtopic.php?f=75&t=3899&start=0&st=0&sk=t&sd=a](http://web.miragesource.com/forums/viewtopic.php?f=75&t=3899&start=0&st=0&sk=t&sd=a)**Spell Icons:** Really, now-a-days it isn't acceptable to have these in a list box. The icon code is an amazingly easy thing to add, but does so much to the image of the game. No tutorials for it, but add it. Seriously. Add a hotbar too, if you can. Or at least, set a hotkey to each spell slot.**Animations:** Something I did to Winds Whisper was make some re-usable animation code. It stores an array of animations, which are controlled serverside. My syntax is something like this:```SendAnimation/SendMapAnimation Index/Map, Animation#, Frames, Timer, Loop# (0 being unlimited), AnimationSheet```Then the client stores them in an array, whether they animation is completed or not, etc. If it is completed, it'll clear itself and flag itself so a new animation can be stored in it.I'll post some more when I can be bothered writing them out xD Link to comment Share on other sites More sharing options...
ENIGMAX Posted August 26, 2008 Share Posted August 26, 2008 Â @ Robin | but wat about the puppies ??? they so cute Link to comment Share on other sites More sharing options...
James Posted August 26, 2008 Share Posted August 26, 2008 I would like to see no bugs and then in future versions new features Link to comment Share on other sites More sharing options...
jdf318 Posted August 26, 2008 Share Posted August 26, 2008 personally,1\. i would like to be able to make npcs fight eachother.2\. what was it called? pre combat conditionals? well the thing so an npc attacks one class on sight, and one class leaves it alone.3\. the ability to change an npcs movement speed and attack speed.plus some things already said here like pets, pathfinding npcs, and ranged npcs.EDIT: oh yea, the ability to set the player sprite size (64X64, 96X64, 96X96, ect.) Link to comment Share on other sites More sharing options...
Kusy Posted August 26, 2008 Share Posted August 26, 2008 I'll repeat myself cause I like to:-Shooting NPCs-Blah Blah BlahAnd a one good Idea - NPCs that can teleport to other maps - like players. And map atribute that would allow then to teleport in that map and out of that map. Link to comment Share on other sites More sharing options...
DrNova Posted August 26, 2008 Share Posted August 26, 2008 a return of the /editmain command for owners Link to comment Share on other sites More sharing options...
Guest Posted August 26, 2008 Share Posted August 26, 2008 A large walking chocolate bar named bob.Oh, and vehicles. Link to comment Share on other sites More sharing options...
Drummerpete Posted August 26, 2008 Share Posted August 26, 2008 All known bugs to be fixed.Uhm..Update on default GUI. =] Link to comment Share on other sites More sharing options...
DrNova Posted August 26, 2008 Share Posted August 26, 2008 you shouldnt use default GUI anyways.Use the blank template to make your own Link to comment Share on other sites More sharing options...
Drummerpete Posted August 26, 2008 Share Posted August 26, 2008 But the one just now is horribly pixelated. XD Link to comment Share on other sites More sharing options...
Kusy Posted August 27, 2008 Share Posted August 27, 2008 It should be like that so all the dumbasses who can't make theyre own or ask someone nicely to make an orginal gui for them have games that hurt player's eyes. Link to comment Share on other sites More sharing options...
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