ENIGMAX Posted August 28, 2008 Share Posted August 28, 2008 i still want the kittens… each time it loads a kittten is killed :Pnot very useful but, intresting non the less Link to comment Share on other sites More sharing options...
Guest Posted August 29, 2008 Share Posted August 29, 2008 I would love to see an option to have indoor maps use the night time option. This would allow you to create dungeons or dark rooms that you could use the light tiles around fires and torches on. This option would not be affected by the change from day to night. It can be added just like the optional weather options per map. Link to comment Share on other sites More sharing options...
bambam Posted August 29, 2008 Share Posted August 29, 2008 ummm, im not sure if you considered this, but people have been saying that visual basic 2008 is alot easier to use than vb6, and alot easier to find and download. i hope u take this into consideration. Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted August 29, 2008 Share Posted August 29, 2008 @†βΛѪ:> ummm, im not sure if you considered this, but people have been saying that visual basic 2008 is alot easier to use than vb6, and alot easier to find and download. i hope u take this into consideration.unfortunately vb6 is actually faster than vb.net at calculations and does not need the .net framework. Also, vb.net is too similar to C++.net so there's little point in using vb.net Link to comment Share on other sites More sharing options...
bambam Posted August 29, 2008 Share Posted August 29, 2008 ok, because it is very hard to get ahold of vb6 for ppl who have no clue, i mean i got it but it dont work, and ive just heard that it has an easier interface. Link to comment Share on other sites More sharing options...
ThePrax Posted August 29, 2008 Share Posted August 29, 2008 I wanna only ban all inis and *.dat´s and work with an Database!Thats a very nice idea, because of the better data-handling and u can do trigger and consistency checks. and i think its not to much work, because only the server must save to a db.But i think i will change it myself,… Link to comment Share on other sites More sharing options...
Gwen Posted August 29, 2008 Share Posted August 29, 2008 @†βΛѪ:> ok, because it is very hard to get ahold of vb6 for ppl who have no clue, i mean i got it but it dont work, and ive just heard that it has an easier interface.The other problem is you cant convert vb6 to .net without doing a full rewrite. Might as well just make a whole new engine. Link to comment Share on other sites More sharing options...
Techno 5.0 Posted August 29, 2008 Share Posted August 29, 2008 maybe built in a uhhha script where wen a hacker trys to hack ur game a picture of ur choosing pops up in their face. like a picture thats a kitten that says FAIL on it lol taht be funny/ Link to comment Share on other sites More sharing options...
Robin Posted August 29, 2008 Share Posted August 29, 2008 Converting to .NET is pointless. It wouldn't take advantage of any of the things which are better in .NET. Link to comment Share on other sites More sharing options...
The Oracle Posted August 29, 2008 Share Posted August 29, 2008 @NlNj@-T3CH:> maybe built in a uhhh> > a script where wen a hacker trys to hack ur game a picture of ur choosing pops up in their face. like a picture thats a kitten that says FAIL on it lol taht be funny/lol. that would be awezzum Link to comment Share on other sites More sharing options...
shadowwulf Posted August 30, 2008 Share Posted August 30, 2008 I agree that the light system should me given some more oomf.there should be the ability to make night only maps.we should also beable to make actual shadows…it wouldnt be hard. using the corect color on the lights sheet you could make the angles and whatnot of basic geometric shapes such as buildings. and then you could put shadows in and around buildings.then people would have to get light in the area somehow.and if its not already possible(i think it isnt) Light(and shadow for that matter) should be able to be applied to items.perfect example is a torch.when equipped as a weapon it should cause a small circle of light around the player.And for those into the Drow mythology should be thinking about when Drizzt put his darkness power around his shield and was able to be a large shadow running around.this would make EE have one of the most unique features of all the 2d engines. Link to comment Share on other sites More sharing options...
Robin Posted August 30, 2008 Share Posted August 30, 2008 Sure. Unique. Shame Eclipse uses that ancient, ugly night rendering system.Go use vbdabl.dll or something and make an alpha blending code that works. Link to comment Share on other sites More sharing options...
Zananok Posted August 30, 2008 Share Posted August 30, 2008 @Robin:> Sure. Unique. Shame Eclipse uses that ancient, ugly night rendering system.> > Go use vbdabl.dll or something and make an alpha blending code that works.lol, it's not that bad… ;).. at least we have a night-day system :Pto bad that was only incremented 'in-doors map'.. and not a 'Cave'.. so it would be dark all the timeFrom: Zananok Link to comment Share on other sites More sharing options...
Robin Posted August 30, 2008 Share Posted August 30, 2008 It is that bad. I don't care if you have a night-day system or not. If it looks so shit, why bother? You might as well just have it there for RP purposes and tell the players it's night.Or pre-render the tilesets darker and load those instead of the usual sets when it's night. Link to comment Share on other sites More sharing options...
Zananok Posted August 30, 2008 Share Posted August 30, 2008 ok.. maybe is that bad.. but from me, my only complain about it is that: suuuuuuuper lags when its night (only on ee 2.5+)well i still would prefer having a night system like this then changing the tiles when its night :PFrom: Zananok Link to comment Share on other sites More sharing options...
Robin Posted August 30, 2008 Share Posted August 30, 2008 You would though, wouldn't you -_- Link to comment Share on other sites More sharing options...
shadowwulf Posted August 30, 2008 Share Posted August 30, 2008 everyone complains that its too light. i would love to have a system where you can control it with a setting per character. humans its pitch black, drow its practically day, a torch light woudl slowly fade in distance rather than be an almost perfect circle around you… i think once bugs are complete, light system should be the first system to get an overhaul Link to comment Share on other sites More sharing options...
Robin Posted August 30, 2008 Share Posted August 30, 2008 Shame the rendering code is pretty much impossible to do anything to. ;D Link to comment Share on other sites More sharing options...
ENIGMAX Posted August 31, 2008 Share Posted August 31, 2008 @ Robin | like the new layout :P Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted September 1, 2008 Share Posted September 1, 2008 @Zananok:> ok.. maybe is that bad.. but from me, my only complain about it is that: suuuuuuuper lags when its night (only on ee 2.5+)> > well i still would prefer having a night system like this then changing the tiles when its night :P> > From: Zananoklighting is different now. Link to comment Share on other sites More sharing options...
Klanz_online Posted September 1, 2008 Share Posted September 1, 2008 a attribute that blocks and npc avoids… Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted September 1, 2008 Share Posted September 1, 2008 @Klanz_online:> a attribute that blocks and npc avoids…you mean, the "Block" attribute? It blocks Players, Arrows, and NPCs. Link to comment Share on other sites More sharing options...
Klanz_online Posted September 1, 2008 Share Posted September 1, 2008 I SO DIDNT KNOW THAT O_O Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted September 1, 2008 Share Posted September 1, 2008 heh, well there's 1 wish granted. Link to comment Share on other sites More sharing options...
Zananok Posted September 1, 2008 Share Posted September 1, 2008 Wouldn't it be 2? :P (there is already npc avoid)@Simius:> lighting is different now.What you mean by different? for me it looks the same… just that on 2.3- it didn't lag, it worked like if it was day, just it was dark, but from 2.5+ it gives a supper lag on the server...Anyway, coming back to topic: nice if it would change the night tiles depending on what time of the day it is.. and not just... day.. then suddenly poof, dark as a cave (some1 already made the script, just didn't post it [don't need to thank me for remembering.. because actually i have no idea who did it :P])Comment and wishesFrom: Zananok Link to comment Share on other sites More sharing options...
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