vaaron Posted July 25, 2012 Share Posted July 25, 2012 This must be something that is just wrong with your side of things. i just tested mine and i dont get the same outcome as you, but i will report a good one. Have you figured out the Freezing bug i cant seem to find it. Ok, Check it out. open up your PVO server & client go into the game and hit ALT. it all locks up for a moment. Link to comment Share on other sites More sharing options...
mrmiguu Posted July 25, 2012 Author Share Posted July 25, 2012 @-Jake-:> **EDIT:> Ok, for some reason after I cleared the maps, this stopped happening.**Hopefully that's the reason why it's been happening. Just cleared mine. Let us all try to see if we can cause the glitch with the old cached maps gone.Question: does a fresh download of PVO 1.1.0 contain any map files in the client's folder? If not, then this isn't the issue.**Edit:There aren't any map files cached in the download. That means clearing your maps doesn't fix the problem. I'm not sure why maps would affect the glitch anyways since variables concerning the animation system aren't linked to the map variables/mapRec.** @vaaron:That's because hitting ALT redirects Windows to shift focus to the window's menu. If the game were fullscreen, this wouldn't happen. This issue is congruent with EO 2.0, EO Event System, and any other unprepared VB6 windowed program. Link to comment Share on other sites More sharing options...
vaaron Posted July 26, 2012 Share Posted July 26, 2012 i understand, btw can you help me with the client real quick. How would you make the client fullscreen. i just need a nudge in the right dirrection Link to comment Share on other sites More sharing options...
JohnPony Posted July 30, 2012 Share Posted July 30, 2012 Just converted this to the latest eclipse nightly release, the only thing i can't seem to get working properly is the Npc sprite direction :/ Link to comment Share on other sites More sharing options...
Likestodraw Posted August 11, 2012 Share Posted August 11, 2012 I've notice only one bad thing about the current version- there's no way I'll be able to find these kinds of sprites. Link to comment Share on other sites More sharing options...
mrmiguu Posted August 12, 2012 Author Share Posted August 12, 2012 @Likestodraw:Find?I am making it a bit more difficult for the user, but anything you'd be able to find would not be standardized nor would it be of decent animation. Link to comment Share on other sites More sharing options...
Domino_ Posted August 12, 2012 Share Posted August 12, 2012 umm. I'v found bug, or just fly hack for moderators xD open map editor and jums, you will stay in the air. xD Link to comment Share on other sites More sharing options...
BeNjO Posted August 12, 2012 Share Posted August 12, 2012 ESET Smart SecurityAccess deniedDetails:Web page: http://miguu.co.cc/pvComment: Access to the web page was blocked by ESET Smart Security. The web page is on the list of websites with potentially dangerous content. Link to comment Share on other sites More sharing options...
Domino_ Posted August 12, 2012 Share Posted August 12, 2012 @TehDoug:> ESET Smart Security> Access denied> > Details:> Web page: http://miguu.co.cc/pv> Comment: Access to the web page was blocked by ESET Smart Security. The web page is on the list of websites with potentially dangerous content.same for me , i just disabled antivirus. :D Link to comment Share on other sites More sharing options...
Irhymer Posted August 12, 2012 Share Posted August 12, 2012 @Domino_:> umm. I'v found bug, or just fly hack for moderators xD open map editor and jums, you will stay in the air. xDHonestly I like that, you can navigate the map more easily while mapping. Link to comment Share on other sites More sharing options...
Joyce Posted August 12, 2012 Share Posted August 12, 2012 Agreed, hardly a bug or flyhack.. It just simplifies mapping, as it saves you jumping all over on non-existant tiles. (Stuff you place locally is not nessecarily used serer-side, making it look silly even without the "flying") Link to comment Share on other sites More sharing options...
Zetasis Posted August 13, 2012 Share Posted August 13, 2012 @-Jake-:> Found a bug:> If you hold down the attack button, all of the animations start acting up. When you walk/run/jump you're stuck in the falling animation. And when you press attack, you're stuck in that animation while you walk/run (but is reset to falling if you jump).> > Not sure if it's been reported before, but thanks for reading.> > **EDIT:> Ok, for some reason after I cleared the maps, this stopped happening.**> > - JakeJust curious, is this still an issue? Link to comment Share on other sites More sharing options...
mrmiguu Posted August 13, 2012 Author Share Posted August 13, 2012 @Domino_:That was made on purpose. I believe it should be listed as an added feature somewhere in the changelog.@Zetasis:> this **[[/b]bug**]** still an issue?> > Yes. It's a bug that we've yet to figure out entirely yet. Once it's fixed, the engine will be pretty much done. I'm not adding any more features. This is the closest to the final version you guys will see. As I've said, the bug is still around.> > For us, it seems pretty intermittent. Spotting it is hard because we don't know what triggers it. I have a hunch that somewhere along the line, the player is just flat-out not getting any packets across to the server in terms of movement. If the player refreshes their location, the bug flattens out and everything works again. Something client-sided (or something) is preventing the player's movement/jumping/falling packets from logically and legally getting over to the server for a proper update.** Link to comment Share on other sites More sharing options...
Zetasis Posted August 14, 2012 Share Posted August 14, 2012 Well I hope you can get it fixed. I like the engine and would love to use it. Link to comment Share on other sites More sharing options...
Whackeddie99 Posted August 18, 2012 Share Posted August 18, 2012 Miguu, can I have the source for 1.0, or whatever was before 1.1.0? I want to fuck around with the code and see what I can make, now that I know what I'm doing as a programmer. Link to comment Share on other sites More sharing options...
mrmiguu Posted August 19, 2012 Author Share Posted August 19, 2012 @Whack:What don't you want that's in 1.1.0? Link to comment Share on other sites More sharing options...
Whackeddie99 Posted August 19, 2012 Share Posted August 19, 2012 @MrMiguu:> What don't you want that's in 1.1.0?I'm going to take all the bugfixes out of your new version and just put them into the old version. I never expected you to add this buggy jumping bum candy. No offence. Link to comment Share on other sites More sharing options...
Whackeddie99 Posted August 20, 2012 Share Posted August 20, 2012 Just thought I'd let you know that I downloaded 1.1.0, and this glitch only happens with players who are not administrators. Use that and figure it out, or don't. But the point is, you should just remove this dumb way of spinning when you jump. I mean seriously, what the duck? Link to comment Share on other sites More sharing options...
mrmiguu Posted August 21, 2012 Author Share Posted August 21, 2012 Chill your grill. He only spins because the animation for jumping and falling makes him do that. Other than that, thanks for reminding me to set my player to normal access for next time when I test it. Link to comment Share on other sites More sharing options...
Whackeddie99 Posted August 21, 2012 Share Posted August 21, 2012 Oh yeah, I should also mention that when you attack the npc test as a non-admin, the npc stops processing. Then when you jump, the gltich happens every time. Link to comment Share on other sites More sharing options...
lillyflower Posted September 17, 2012 Share Posted September 17, 2012 i love the side scroller u made Link to comment Share on other sites More sharing options...
ZeoWorks Posted October 29, 2012 Share Posted October 29, 2012 Havn't heard from you in a while MrMiguu, I hope things are going well. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/happy.png)It would be great to see this engine in Eclipse Advanced 3.0 ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) Link to comment Share on other sites More sharing options...
mrmiguu Posted November 9, 2012 Author Share Posted November 9, 2012 > It would be great to see this engine in Eclipse Advanced 3.0 ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)Is that the current standard now? Transferring over might eliminate the bug since it'd be a clean interpretation.**Edit:**I remember the Eclipse Nightly Releases by JC. They looked (look) appealing. I like that he's running out of bugs. If I'd pick a version to transfer over to, I'd probably be that one since it's clean and trustworthy. Link to comment Share on other sites More sharing options...
Zetasis Posted November 9, 2012 Share Posted November 9, 2012 I think it would be pretty cool if a new conversion were to happen. I would love to use the event system along with the side scrolling aspect of this engine. Link to comment Share on other sites More sharing options...
Ertzel Posted November 9, 2012 Share Posted November 9, 2012 > Is that the current standard now? Transferring over might eliminate the bug since it'd be a clean interpretation.If you do plan on transferring this over to a more recent version, you may want to hold off on it until the [Developer Contest](http://www.touchofdeathforums.com/community/index.php?/topic/129781-new-developer/) is over and then base ur transfer off of whoever engine wins and becomes the new standard for Eclipse. Link to comment Share on other sites More sharing options...
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