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vaaron

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  1. the cliffs kinda look like there made of dirt clods. needs to be more of one solid mass
  2. i understand, btw can you help me with the client real quick. How would you make the client fullscreen. i just need a nudge in the right dirrection
  3. This must be something that is just wrong with your side of things. i just tested mine and i dont get the same outcome as you, but i will report a good one. Have you figured out the Freezing bug i cant seem to find it. Ok, Check it out. open up your PVO server & client go into the game and hit ALT. it all locks up for a moment.
  4. vaaron

    Dead Society

    Well what i did to make them fall to the ground was just re position them to the bottom of the Green Squares and then put the same properties as the characters inertia and such. it took me a little bit but i managed…
  5. vaaron

    Dead Society

    @MrMiguu: > I suppose things, moving into chaos constantly, won't be repaired/maintained as they normally are; however, I think the cities end up looking like shit too quickly. It takes hundreds/thousands of years for the structurally organized to become structurally shit. I agree with ya there, btw MrMiguu outstanding engine you have. im currently using it on this one. but im still trying to implement a few things like event system and friends list…
  6. vaaron

    Dead Society

    Thats kinda what i was thinking also, the main reason for all the rubble and such is BC of looters and all, i was going to make it more run down and such when the game actually had more players like, the players where doing all of it, i was also thinking about implementing the resource feature with a really long respawn time on the resources so it would make the players more or less create the run down cities and so forth. i expect to add better GFX and Features into it to make it more Community worthy. but as of right now its more or less a skeleton of the game in the works.
  7. vaaron

    Dead Society

    why yes it is, this is just a development SS, and i was thinking the same thing on shading the character. any ideas on how i could make it more post apocalyptic?!?
  8. vaaron

    Dead Society

    Ill start off by saying, i know im going to get alot of flaming, and bashing, but please keep in mind im "WORKING" on this project. also it may be done on a VB engine, but im working with all fresh code and its only me working on this at the moment. I'm posting this for the ideas and to get a better community look on it. Note: There are alot of upcoming zombie mmorpg's out there. But the reason im pulling this one to the public has a huge reason. All the zombie mmorpg's out there are high spec. and require a really high end computer or internet to play. Dead Society is going to be the name. I wanted a name that would fall into the game style itself but not mimic any other game. below is a starter Screenshot. its still in the works and needs ALOT of work. please help and comment if any. ![](http://i134.photobucket.com/albums/q84/vaaron/DeadSocietyAlphaDevelopment.jpg) This is a Bare Screenshot of Dev. Stages ![](http://i134.photobucket.com/albums/q84/vaaron/Car.png) This is an updated picture of more what the vehicles will look like, instead of the design of the truck in the above shot. ATTN: Please leave any feedback, it would help me develop a game worth playing. Also, I would like to comment, if anyone is willin to join my dev team. Send me a MSG on here. We will have a website up shortly for all the tech issues and developers.
  9. vaaron

    Bigger Sprites

    The issue that i was looking at, is i dont think that The Project Vertigo engine has dynamic sprites…
  10. vaaron

    Bigger Sprites

    im woundering this same question, and i cant seem to find out. the thing with that is you would also have to edit the paperdoll….any other answers?
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