magezhilo Posted October 7, 2009 Share Posted October 7, 2009 It freezes up when I try and warp also. :sad: Link to comment Share on other sites More sharing options...
Anna Comnena Posted October 7, 2009 Share Posted October 7, 2009 I haven't had any problem with it, except that map switchover Down doesn't work. And I had a wierd bug when I kept jumping to the top of the map once i reached the top line the gravity reversed for my character, even if I'd switch maps or Shift-Click somewhere else.If you have general freeze or slowdown issues then I'd suggest trying out a smaller map size per map. Link to comment Share on other sites More sharing options...
hollywoodkid Posted October 7, 2009 Share Posted October 7, 2009 @Anna:> I haven't had any problem with it, except that map switchover Down doesn't work. And I had a wierd bug when I kept jumping to the top of the map once i reached the top line the gravity reversed for my character, even if I'd switch maps or Shift-Click somewhere else.> > If you have general freeze or slowdown issues then I'd suggest trying out a smaller map size per map.ill try it, i only use like half the map anyways. Link to comment Share on other sites More sharing options...
devilbleep Posted October 11, 2009 Share Posted October 11, 2009 Lol. waiting for the next hotfix sure is hard. Like every day i go to this post and go "AWWWWWWW". But, I SHALL WAIT! And with all the crap your trying to add, it SHOULD take a long time anyways. Link to comment Share on other sites More sharing options...
guipersch Posted October 13, 2009 Share Posted October 13, 2009 If there is a problem I should like to ask you to add "textbox" on the status of the Npcs and Npceditor, if possible a quest system and a system simple, memorable Spells in F1, F2, F3, F4..thanks very much Link to comment Share on other sites More sharing options...
franqetesh Posted October 13, 2009 Share Posted October 13, 2009 Please, don't use Google Translator, it fucks it all.I can't understand nothing of what you said. Link to comment Share on other sites More sharing options...
Merailima Posted October 14, 2009 Share Posted October 14, 2009 @Merailima:> That'd be cool, and convenient, but you didnt answer my question: And what I maent by the shift click not working was that I allinged myself but it wouldnt fix the problem.Hello, did you see that? BTW, what app did you use to make PV? Link to comment Share on other sites More sharing options...
arayke123 Posted October 15, 2009 Share Posted October 15, 2009 How to use 32x64 sprites Link to comment Share on other sites More sharing options...
Ruins of Hell Posted October 17, 2009 Share Posted October 17, 2009 @Merailima:> Hello, did you see that? BTW, what app did you use to make PV?Visual Basic 6, with heavy modifications to the Eclipse Source.@arayke123:> How to use 32x64 spritesChange it in the NPC Editor. Link to comment Share on other sites More sharing options...
Ruins of Hell Posted October 17, 2009 Share Posted October 17, 2009 @Merailima:> Hello, did you see that? BTW, what app did you use to make PV?Visual Basic 6, with heavy modifications to the Eclipse Source.@arayke123:> How to use 32x64 spritesChange it in the NPC Editor. Link to comment Share on other sites More sharing options...
Guest Posted October 18, 2009 Share Posted October 18, 2009 miguu, i don't if this was mentioned but how about death animations for players and monsters. especially monsters. It would be sweeter if the npcs didn't just disappear after you killed them. Maybe make their attack stance on the sprite sheet into the death animation??? just a thought… Link to comment Share on other sites More sharing options...
Guest Posted October 18, 2009 Share Posted October 18, 2009 miguu, i don't if this was mentioned but how about death animations for players and monsters. especially monsters. It would be sweeter if the npcs didn't just disappear after you killed them. Maybe make their attack stance on the sprite sheet into the death animation??? just a thought… Link to comment Share on other sites More sharing options...
Helpmeplz Posted October 18, 2009 Share Posted October 18, 2009 @skevsama:> miguu, i don't if this was mentioned but how about death animations for players and monsters. especially monsters. It would be sweeter if the npcs didn't just disappear after you killed them. Maybe make their attack stance on the sprite sheet into the death animation??? just a thought…I agree :) Link to comment Share on other sites More sharing options...
Helpmeplz Posted October 18, 2009 Share Posted October 18, 2009 @skevsama:> miguu, i don't if this was mentioned but how about death animations for players and monsters. especially monsters. It would be sweeter if the npcs didn't just disappear after you killed them. Maybe make their attack stance on the sprite sheet into the death animation??? just a thought…I agree :) Link to comment Share on other sites More sharing options...
devilbleep Posted October 24, 2009 Share Posted October 24, 2009 MrMiguu! Checka this out![![](http://www.freemmorpgmaker.com/files/imagehost/pics/2cdac6d7e02ad07c8dad1a2af1d0d5c7.bmp)](http://www.freemmorpgmaker.com/files/imagehost/#2cdac6d7e02ad07c8dad1a2af1d0d5c7.bmp)Me and mah brother were making maps, (I dunno why he put different colored ground) And he's floating? He said he wasnt. And he isnt on his screen, but he is on mine? I dunno whats wrong. Link to comment Share on other sites More sharing options...
devilbleep Posted October 24, 2009 Share Posted October 24, 2009 MrMiguu! Checka this out![![](http://www.freemmorpgmaker.com/files/imagehost/pics/2cdac6d7e02ad07c8dad1a2af1d0d5c7.bmp)](http://www.freemmorpgmaker.com/files/imagehost/#2cdac6d7e02ad07c8dad1a2af1d0d5c7.bmp)Me and mah brother were making maps, (I dunno why he put different colored ground) And he's floating? He said he wasnt. And he isnt on his screen, but he is on mine? I dunno whats wrong. Link to comment Share on other sites More sharing options...
mrmiguu Posted October 24, 2009 Author Share Posted October 24, 2009 Odds are it is because when you edit maps with more than one person in it, then save it, people's coordinates will be screwed up. Just use the admin panel and hit refresh button. Link to comment Share on other sites More sharing options...
devilbleep Posted October 24, 2009 Share Posted October 24, 2009 no, I didnt edit the map. I went on to it and he was floating. Link to comment Share on other sites More sharing options...
Alatar Posted October 28, 2009 Share Posted October 28, 2009 Awesome edition!I've tested it and i'm thinking on starting my new project based in vertigo ^^Keep on that :) Link to comment Share on other sites More sharing options...
dingleberrys Posted October 30, 2009 Share Posted October 30, 2009 mr miguu is there a way to turn off walkthrough or add player blocks player tiles like if a player is on a PBP (player block player) tile he cant walk through him? Link to comment Share on other sites More sharing options...
Alatar Posted November 1, 2009 Share Posted November 1, 2009 MrMiguu, it would be awesome if you include a new frame only for combat attack, splited from the walking movementIs it possible? Link to comment Share on other sites More sharing options...
Anna Comnena Posted November 1, 2009 Share Posted November 1, 2009 Yeah he's been working on that. I think basically the unused UP/DOWN direction frames will be used for other actions like jump and attack. Link to comment Share on other sites More sharing options...
Alatar Posted November 1, 2009 Share Posted November 1, 2009 Yep, that would be perfect :)Another thing that can be optimized are the controls. Actually I think that using arrows, control for hit, alt for jump and z for picking up things is a little… inefficient if you also want to use the mouse (for spells or to change items/bows).Perhaps if the arrows change to WASD the engine could be more fluent... I think. Link to comment Share on other sites More sharing options...
devilbleep Posted November 1, 2009 Share Posted November 1, 2009 MAN! That sucks. I hope he isnt successful in making the up and down things for attacking and jumping, I'd have like 3 hours of spriting to do for Range! :( Link to comment Share on other sites More sharing options...
Anna Comnena Posted November 1, 2009 Share Posted November 1, 2009 Nah it isn't too hard probably just be one dedicated attack frame, maybe 2\. Pretty easy actually. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now