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Eclipse Origins v2 Beta


Robin
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Hey Robin,

Just a thought, I was trying to make this custom tile which if attacked would removed the Mask2 Layer.
So, wanted to see how the 'Key Open' and 'Key' tiles are doing it.

But, the 'Key Open' and 'Key' tiles ain't removing any layers up on opening a lock.
So, I was like.. hey, Robin might wants to add it to 1.2.0.
As I think seeing what door or crack has been opened is quite useful. Besides you won't even know if that part is meant to be blocked or be able to be opened at all.

Just wanted to point that out. heh
I just think that if a door opens you should see the door disappear.

–-

Oh and I don't know if you've already fixed this, but it isn't in your change-log as of now.

```
Call PlayerMsg(">This doesn't show up.<", ">This does show up<")

```I think that speaks for it self. hehe

&
```
Call PlayerMsg(">This doesn't show up.<", GetPlayerName(MyIndex))

```It only shows the Player name. So it's like: "Adr990"
Instead of: >This doesn't show up.< Adr990

Those Msg calls are broken I think, or I'm using them wrong.

Thanks for your time.
Great job on EO!
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@adr990:

> Hey Robin,
>
> Just a thought, I was trying to make this custom tile which if attacked would removed the Mask2 Layer.
> So, wanted to see how the 'Key Open' and 'Key' tiles are doing it.
>
> But, the 'Key Open' and 'Key' tiles ain't removing any layers up on opening a lock.
> So, I was like.. hey, Robin might wants to add it to 1.2.0.
> As I think seeing what door or crack has been opened is quite useful. Besides you won't even know if that part is meant to be blocked or be able to be opened at all.
>
> Just wanted to point that out. heh
> I just think that if a door opens you should see the door disappear.
>
> –-
>
> Oh and I don't know if you've already fixed this, but it isn't in your change-log as of now.
>
> ```
> Call PlayerMsg(">This doesn't show up.<", ">This does show up<")
>
> ```I think that speaks for it self. hehe
>
> &
> ```
> Call PlayerMsg(">This doesn't show up.<", GetPlayerName(MyIndex))
>
> ```It only shows the Player name. So it's like: "Adr990"
> Instead of: >This doesn't show up.< Adr990
>
> Those Msg calls are broken I think, or I'm using them wrong.
>
> Thanks for your time.
> Great job on EO!

Robin will most likely not reply to this. Make a thread in the proper section tilted 'Doors and broken calls' or something. That may get Robins attention.
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Keys are _not_ doors. There's a specific attribute for doors. They will never make the mask stop rendering.

As for your PlayerMsg 'bug', you're simply using it wrong. You need to pass the index of the player first, then the message.

```
PlayerMsg index, "Yo."
```
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@Marlos:

> Forgive me if this question has already been answered, I do not understand English, and it is getting difficult the translating previous messages …
>
> In the new Eclipse has DX8?

No. My D3D8 engine will never be released to the public.
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Dawn of a new day, get out of bed, go to the bathroom, brush my teeth, wabble back through the hall, sit down in a chair, turn on the computer, start up gamebooster, open internet explorer, google touchofdeath forums, click the link, go to this topic, notice it's 1.1.0, start crying, lastly post this reply.

Lol, jking. So hows EO coming Robin?  ;D
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@MrBulbasaur:

> @Robin:
>
> > @ShawnyBoy:
> >
> > > So hows EO coming Robin?  ;D
> >
> > Hard and fast, just like your mother.
>
> Considering that his mother is **extraordinarily** hard and fast, this is a very good sign.

What's wrong with you people!

>! You both know damn well I have two dads.  ;D
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@MrBulbasaur:

> @Shawny: Define a mother. Are both your fathers the "aggressive" partner? It all depends on your definition. Then again, Robin's procrastination helps this move along as much as your quick non-existant mothers do.

I lol'd  XD
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