Homicidal Monkey Posted December 15, 2010 Share Posted December 15, 2010 @MrBulbasaur:> SoiWilliamSoi.you mean Kender? Link to comment Share on other sites More sharing options...
mrmiguu Posted December 15, 2010 Share Posted December 15, 2010 @Zetta:> @MrBulbasaur:> > > SoiWilliamSoi.> > you mean Kender?iDo. Link to comment Share on other sites More sharing options...
adr990 Posted December 16, 2010 Share Posted December 16, 2010 Hey Robin,Just a thought, I was trying to make this custom tile which if attacked would removed the Mask2 Layer.So, wanted to see how the 'Key Open' and 'Key' tiles are doing it.But, the 'Key Open' and 'Key' tiles ain't removing any layers up on opening a lock.So, I was like.. hey, Robin might wants to add it to 1.2.0.As I think seeing what door or crack has been opened is quite useful. Besides you won't even know if that part is meant to be blocked or be able to be opened at all.Just wanted to point that out. hehI just think that if a door opens you should see the door disappear.–-Oh and I don't know if you've already fixed this, but it isn't in your change-log as of now.```Call PlayerMsg(">This doesn't show up.<", ">This does show up<")```I think that speaks for it self. hehe&```Call PlayerMsg(">This doesn't show up.<", GetPlayerName(MyIndex))```It only shows the Player name. So it's like: "Adr990"Instead of: >This doesn't show up.< Adr990Those Msg calls are broken I think, or I'm using them wrong.Thanks for your time.Great job on EO! Link to comment Share on other sites More sharing options...
Zetasis Posted December 16, 2010 Share Posted December 16, 2010 @adr990:> Hey Robin,> > Just a thought, I was trying to make this custom tile which if attacked would removed the Mask2 Layer.> So, wanted to see how the 'Key Open' and 'Key' tiles are doing it.> > But, the 'Key Open' and 'Key' tiles ain't removing any layers up on opening a lock.> So, I was like.. hey, Robin might wants to add it to 1.2.0.> As I think seeing what door or crack has been opened is quite useful. Besides you won't even know if that part is meant to be blocked or be able to be opened at all.> > Just wanted to point that out. heh> I just think that if a door opens you should see the door disappear.> > –-> > Oh and I don't know if you've already fixed this, but it isn't in your change-log as of now.> > ```> Call PlayerMsg(">This doesn't show up.<", ">This does show up<")> > ```I think that speaks for it self. hehe> > &> ```> Call PlayerMsg(">This doesn't show up.<", GetPlayerName(MyIndex))> > ```It only shows the Player name. So it's like: "Adr990"> Instead of: >This doesn't show up.< Adr990> > Those Msg calls are broken I think, or I'm using them wrong.> > Thanks for your time.> Great job on EO!Robin will most likely not reply to this. Make a thread in the proper section tilted 'Doors and broken calls' or something. That may get Robins attention. Link to comment Share on other sites More sharing options...
adr990 Posted December 16, 2010 Share Posted December 16, 2010 Oh, alright then, I will do that.Thanks Zetasis. Link to comment Share on other sites More sharing options...
Robin Posted December 16, 2010 Author Share Posted December 16, 2010 Keys are _not_ doors. There's a specific attribute for doors. They will never make the mask stop rendering.As for your PlayerMsg 'bug', you're simply using it wrong. You need to pass the index of the player first, then the message.```PlayerMsg index, "Yo."``` Link to comment Share on other sites More sharing options...
Valentine90 Posted December 17, 2010 Share Posted December 17, 2010 Forgive me if this question has already been answered, I do not understand English, and it is getting difficult the translating previous messages …In the new Eclipse has DX8? Link to comment Share on other sites More sharing options...
Duders Posted December 17, 2010 Share Posted December 17, 2010 Nope, this is a DX7 engine. There are some DX8 Eclipse engines, but they are not fully released yet. Link to comment Share on other sites More sharing options...
Robin Posted December 17, 2010 Author Share Posted December 17, 2010 @Marlos:> Forgive me if this question has already been answered, I do not understand English, and it is getting difficult the translating previous messages …> > In the new Eclipse has DX8?No. My D3D8 engine will never be released to the public. Link to comment Share on other sites More sharing options...
Fuu Posted December 17, 2010 Share Posted December 17, 2010 …Er. How do you make arrows, exactly? Link to comment Share on other sites More sharing options...
Robin Posted December 17, 2010 Author Share Posted December 17, 2010 @Fuu:> …Er. How do you make arrows, exactly?You don't. Link to comment Share on other sites More sharing options...
Yxxe Posted December 17, 2010 Share Posted December 17, 2010 @Fuu:> …Er. How do you make arrows, exactly?Well… you get some wood, a sharp stone and some feathers... ;D Link to comment Share on other sites More sharing options...
Fuu Posted December 17, 2010 Share Posted December 17, 2010 LOL. I wish that would actually work. Link to comment Share on other sites More sharing options...
Robin Posted December 17, 2010 Author Share Posted December 17, 2010 Seriously though, I never added arrows. Keep in mind Origins is completely unrelated to any previous version of Eclipse. Link to comment Share on other sites More sharing options...
viciousdead Posted December 17, 2010 Share Posted December 17, 2010 Dawn of a new day, get out of bed, go to the bathroom, brush my teeth, wabble back through the hall, sit down in a chair, turn on the computer, start up gamebooster, open internet explorer, google touchofdeath forums, click the link, go to this topic, notice it's 1.1.0, start crying, lastly post this reply.Lol, jking. So hows EO coming Robin? ;D Link to comment Share on other sites More sharing options...
Robin Posted December 17, 2010 Author Share Posted December 17, 2010 @ShawnyBoy:> So hows EO coming Robin? ;DHard and fast, just like your mother. Link to comment Share on other sites More sharing options...
mrmiguu Posted December 17, 2010 Share Posted December 17, 2010 @Robin:> @ShawnyBoy:> > > So hows EO coming Robin? ;D> > Hard and fast, just like your mother.Considering that his mother is **extraordinarily** hard and fast, this is a very good sign. Link to comment Share on other sites More sharing options...
Robin Posted December 17, 2010 Author Share Posted December 17, 2010 @MrBulbasaur:> Considering that his mother is **extraordinarily** hard and fast, this is a very good sign.Yeah, as it is that's simply the strength of my procrastination. ;D Link to comment Share on other sites More sharing options...
Guest Posted December 17, 2010 Share Posted December 17, 2010 Cooldown icon. Its the 2nd part of the spell's icon. Link to comment Share on other sites More sharing options...
Lavos Posted December 17, 2010 Share Posted December 17, 2010 @Sekaru:> Cooldown icon. Its the 2nd part of the spell's icon.Right when you posted. I removed my post lol. Sry about that but yea i figured it out by running some tests. Link to comment Share on other sites More sharing options...
viciousdead Posted December 18, 2010 Share Posted December 18, 2010 @MrBulbasaur:> @Robin:> > > @ShawnyBoy:> > > > > So hows EO coming Robin? ;D> > > > Hard and fast, just like your mother.> > Considering that his mother is **extraordinarily** hard and fast, this is a very good sign.What's wrong with you people!>! You both know damn well I have two dads. ;D Link to comment Share on other sites More sharing options...
Robin Posted December 18, 2010 Author Share Posted December 18, 2010 @ShawnyBoy:> >! You both know damn well I have two dads. ;DThat actually made me lqtm, which is quiet an achievement before I've had my morning coffee. xD Link to comment Share on other sites More sharing options...
mrmiguu Posted December 18, 2010 Share Posted December 18, 2010 @Shawny: Define a mother. Are both your fathers the "aggressive" partner? It all depends on your definition. Then again, Robin's procrastination helps this move along as much as your quick non-existant mothers do. Link to comment Share on other sites More sharing options...
Lavos Posted December 18, 2010 Share Posted December 18, 2010 @MrBulbasaur:> @Shawny: Define a mother. Are both your fathers the "aggressive" partner? It all depends on your definition. Then again, Robin's procrastination helps this move along as much as your quick non-existant mothers do.I lol'd XD Link to comment Share on other sites More sharing options...
Robin Posted December 18, 2010 Author Share Posted December 18, 2010 @MrBulbasaur:> Define a mother.Maternity is _not_ the same as paternity. Hell, it's in the bloody word. 'Mater' being the polite Latin form of 'Mother' and 'Pater' being the polite Latin form of 'Father'. Link to comment Share on other sites More sharing options...
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