Sn0w Beast Posted September 1, 2014 Share Posted September 1, 2014 Probably. Link to comment Share on other sites More sharing options...
Xx pr0c0d3r xX Posted September 2, 2014 Author Share Posted September 2, 2014 im not Link to comment Share on other sites More sharing options...
Growlith1223 Posted September 2, 2014 Share Posted September 2, 2014 you actually said something that's readable! not perfect but it's a start.Either way, try and do something about your code and for the love of god, please, PLEASE, learn to grammar and spell Link to comment Share on other sites More sharing options...
deathtaker26 Posted September 2, 2014 Share Posted September 2, 2014 > you actually said something that's readable! not perfect but it's a start.> > Â > > Either way, try and do something about your code and for the love of god, please, PLEASE, learn to grammar and spellIt's not worth trying, this guy is straight up a troll. Link to comment Share on other sites More sharing options...
Xx pr0c0d3r xX Posted September 2, 2014 Author Share Posted September 2, 2014 hi growlith1223 wat do u want me 2 do about my code? Link to comment Share on other sites More sharing options...
Stach Posted September 2, 2014 Share Posted September 2, 2014 Delete it and start over. :) Link to comment Share on other sites More sharing options...
Xx pr0c0d3r xX Posted September 2, 2014 Author Share Posted September 2, 2014 hi tael y? Link to comment Share on other sites More sharing options...
Seb Posted September 2, 2014 Share Posted September 2, 2014 > hi tael y?Hello taelWhy do you want me to delete my code? Link to comment Share on other sites More sharing options...
kibbelz Posted September 2, 2014 Share Posted September 2, 2014 Its been a long time since the board of shame has been used, I'm tempted to move this thread into it. Link to comment Share on other sites More sharing options...
Seb Posted September 2, 2014 Share Posted September 2, 2014 Please do it needs a new thread Link to comment Share on other sites More sharing options...
Xx pr0c0d3r xX Posted September 2, 2014 Author Share Posted September 2, 2014 hi kibbelz its ok if the thread isnt lock after Link to comment Share on other sites More sharing options...
Chief Posted September 2, 2014 Share Posted September 2, 2014 Be gone, you foul beast!![](http://spamusement.com/gfx/266.gif) Link to comment Share on other sites More sharing options...
deathtaker26 Posted September 2, 2014 Share Posted September 2, 2014 Please. Somebody. For the sake of toothpaste, rip my eyeballs out before I cringe to death from the grammar. Link to comment Share on other sites More sharing options...
kibbelz Posted September 2, 2014 Share Posted September 2, 2014 Topic moved to the board of shame, you can still post but I think this thread clearly belongs here. Link to comment Share on other sites More sharing options...
kibbelz Posted September 6, 2014 Share Posted September 6, 2014 Due to normal users being unable to post in this topic. I've moved the topic back to where it originally was. if this topic dies or returns to be a complete joke (Yes Xx pr0cod3r xX you WILL need to take this seriously and stop talking text speak) I will personally move it back here, lock it and remove the key.-Kibbelz Link to comment Share on other sites More sharing options...
Helladen Posted September 6, 2014 Share Posted September 6, 2014 Moving the topic was a bit unnecessary… There should be a rule about shaming members. It is why Rory and I have a rule about it on our site. Link to comment Share on other sites More sharing options...
Colonello Posted September 6, 2014 Share Posted September 6, 2014 I think there needs to be a rule against the type of grammar procoder is using. There is literally nobody on this site that likes it or can bear it. Link to comment Share on other sites More sharing options...
Xx pr0c0d3r xX Posted September 6, 2014 Author Share Posted September 6, 2014 hi every1 Xx pr0c0d3r xX here its been awhile bcuz the thread was locked im here 4 the updates 2 the c+ orpg enginelike last time i went the smart route and took notes of the change i put them in different categories lol :* added getNumberOfComponents() 2 ComponentsHolder* added clearComponents() 2 ComponentsHolder* made Thing a ComponentsHolder server-side* added isDuplicable() 2 components and made it so u cant add a non-duplicable component 2 a ComponentsHolderthis 1 is pretty straightforward* created TileRenderer* created TileRendererFactory* added a TileRenderer to Tile* created TopDownTileRenderer* added draw() method 2 Component* TerrainRenderer now saves a list of ptrs 2 Tiles instead of sprites and a list of ptrs 2 fringe ones* terrain renderering is now moar performant* removed callbacks 4 terrain resisze on TileRendererTileRenderer is expected to buffer the rendering data (sprites) about the tile its renderering, so changing data in Terrain should do the trickso this is the terrain renderer rework i was talking about which was sparked by JeffSventora so thx JeffSventorau can check the code 4 moar details* added getTiles() 2 Terrain* added global zoomFactor in rpgclient.cpp* added a clear to components in Tile::loadFromSerializedTile* ThingsManager::getThingById now returns a shared_ptr of a Thing instead of a reference* renamed ThingsManager::thingExistsById 2 hasThingById 4 consistency* fixed healthcomponent 2 override loadDataFromStream instead of loadDataFromString* added init() 2 all inner_init()* added ordering channel to Player::send and Thing::send* moved the debug text 2 let room 4 the xp and level gui* changed color of text in guichatthese r just fixes and refactoring, there r alot moar of those bcuz i didnt note them all down* added GUIRenderLayer 2 display the current render layeru can c the difference in layers rendering in these pix :![](http://i.imgur.com/caCfSzX.png)Â Â Â ![](http://i.imgur.com/3s5Khs7.png)Â Â Â ![](http://i.imgur.com/uzzt3LA.png)* middle-clicking in the map editor will clear the components from a tilei still need a proper gui 2 be able to edit individual components but this is a good start* added /fill [layer] commandthis 1 is useful also the layer argument is optional if its missing its gonna fill all the layers* added tilegroups support to the tileselectionwindowlooks like this now :![](http://i.imgur.com/s5cYiJ2.png)* added a generated "error" asset to AssetsManagerbasically when theres a problem loading an asset itll display 1 error text instead. this error dont require 1 asset, but still need the font* added icon.png which will b loaded as the window's iconits loaded at runtime so u can edit the file 4 ur game![](http://i.imgur.com/2EsILhI.png)* added ExperienceComponent, LevelComponent, GUIExperienceBar and GUILevelits still not customizable but the logic is all there, c the gui :![](http://i.imgur.com/aAXyozs.png)* created GUIMapTilePropertiesTags which is meant 2 display generated tags based on components name on the maptheres still 1 problem with the view on this 1\. theres 1 sfml view used 2 render the game world, that view follows the player around, but it also zoom on the world with a 2x factor. i need 2 get rid of the zoom bcuz its ridiculous 2 work around it 2 render things which must b in the game world but unzoomed like text. c it here :![](http://i.imgur.com/veter33.png)now 4 the next update i want 2 focus on gameplay stuff. ik theres still work 2 b done about the engine but i really want 2 play something. so ill add the ranged combat component, a basic proximity mob ai, a warp tile component 2, the ability to set warps on the sides of the map and an inventory/loot system. Link to comment Share on other sites More sharing options...
Chief Posted September 6, 2014 Share Posted September 6, 2014 > you WILL need to take this seriously and stop talking text speakProcoder, using numbers as letters is still "text speak". Though you're becoming more legible daily, you still have a bit of work to go, on your posts. Link to comment Share on other sites More sharing options...
Agoraphobic Posted September 6, 2014 Share Posted September 6, 2014 I believe. Link to comment Share on other sites More sharing options...
Xx pr0c0d3r xX Posted September 6, 2014 Author Share Posted September 6, 2014 hi agoraphobic thx for ur support Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted September 7, 2014 Share Posted September 7, 2014 Well, I think the engine is getting better than your grammar and spelling, you may want to catch up, but it doesn't look too bad (the engine). Link to comment Share on other sites More sharing options...
Xx pr0c0d3r xX Posted September 11, 2014 Author Share Posted September 11, 2014 hi every1 Xx pr0c0d3r xX here i just want 2 tell u that ive been working on game-specific code and that ill b doing that until i show off the game Link to comment Share on other sites More sharing options...
Xx pr0c0d3r xX Posted September 20, 2014 Author Share Posted September 20, 2014 i wont post public updates anymore sorry Link to comment Share on other sites More sharing options...
Officer Johnson Posted September 20, 2014 Share Posted September 20, 2014 If your done posting updates i think that this should be locked. Link to comment Share on other sites More sharing options...
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