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Stach

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Everything posted by Stach

  1. They should add a minimum dmg that way you don't deal damage as low as 1\. Especially if you're a higher level that's ridiculous.
  2. I've been asking about this project and no one has replied.
  3. I'd like to join your team, but I wish it was C# instead of VB.NET. Anyway, good luck.
  4. The gravitational pull from the sun pulled his eyeballs from its sockets and the dog was screaming with pain.
  5. I was kicked out at my dads place. I am 24 going on 25 in march. Spent ages 18-23 in the Army, came back home after getting out and making a deal with my dad that I could stay at his place while I attend college on my GI Bill. Did that for a year, found myself a gf and her parents lost their house. I had her come stay in my room and maybe a few months later, my dad decided he wasn't having it and kicked me and her out. Slept in my car for a few, now staying at a friends until I find a job (had to drop out of school for now) and that's my situation now. It's pretty rough. You should be alright, if you have a job and some source of money so you can eat and shelter yourself. I hope you don't have to sleep in a vehicle. Good luck to you sir.
  6. Good job on this. I played it for a bit, it looks great.
  7. Nice work. Reminds me of Realm of the Mad God.
  8. Oh no! It's the end of the world!!!
  9. Just ignore him. He will eventually go away.
  10. Just curious, why are you making recommendations explaining how someone should do something when the entire forum is on you for your grammar? If you won't listen to anyone and take advice, why should anyone listen to you?
  11. ``` Private Sub Command1_Click() If cmbClass.ListIndex < 5 Then cmbClass.ListIndex = cmbClass.ListIndex + 1 Else cmbClass.ListIndex = 0 End If End Sub ```
  12. - NPCs can walk off the screen. Cannot see them until they aggro on the character. (By off screen, I mean where the map ends) - Player is not center screen when walking (Maybe intended this way?) - When you kill an NPC, sometimes they walk around dead. Few more observations.
  13. Played the game for a bit and here is what I've noted so far: - Character can walk off screen. - Blood renders above the character. - Game crashes when you die. - Sometimes character cannot attack an NPC. Tried to run and re-position myself and still didn't attack.
  14. I would like to test your game. Also, how about considering making the font size for "A New Beginning" a tad bit smaller than the actual game name. I think it may look better. However, good job so far.
  15. > When i select it, i get a message that says ''Object library not registered'', however i did installed VB 6 SP6. Well then that can be your problem. Register the library.
  16. Make sure the component is added. Go to Project > Components and make sure "Microsoft Rich Textbox Control 6.0" is selected.
  17. Which ever way works for you, I suppose. However, the main reason for interfaces is they allow you to implement methods that a class would need in order to run properly. The benefit of having an interface is that C# doesn't support multiple class inheritance. You can, however, attach multiple interfaces to a class.
  18. There is no difference in what you put. The interface only makes sure the class that you attach the interface to has all the methods included in the class. For example, if you have a plugin system for your engine, if someone were to make their own plugin class, they can use the IPlugin interface you created to ensure their plugin class contains all the methods required to complete the plugin. The application will error if you dont have the the methods inside the interface in the class that calling the interface.
  19. You're missing the object named "fraEquipment". You will have to re-add that. Btw, that is an interesting color choice you have there.
  20. Just an idea as well, you could also serialize classes as an alternative. It's a lot easier to do, too.
  21. Diagonal: ``` linev(0).x = x linev(0).y = y linev(1).x = x + width linev(1).y = y - width linev(2).x = x + length linev(2).y = y + length linev(3).x = linev(1).x + length linev(3).y = linev(1).y + length ``` Now all you have to do is tell it which way to go (this goes from left to right), but this is the basics.
  22. Create a text file and name it Version.txt (or whatever suites you best) and add something like "Version=2" inside of it. Your updater needs to download this file (have it download from the ftp) and read the file. Now compare the version from the file to whatever version you set in your client. Once downloaded, you can delete the text file. Now if the versions are different, download Version2.zip from the ftp. That is the general concept of how I do mine. I'm sure there are better ways but that's how I did mine but using dropbox. What you will need to do is learn how to download from the web through the application and also unzip the .zip file. I program with C# and it has a way of unzipping compressed files. But for your updater, it doesn't matter if you use VB6, C#, C++, etc. the updater is used to just check and download updates automatically rather than the user doing it manually. If you would like more assistance, please send me a PM and I can help you further. Good luck with your project.
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