Thor7 Posted January 11, 2011 Share Posted January 11, 2011 Quote from: Pigboss on January 02, 2011, 10:34:15 AMI don't know if it's just me, but when I create new spells and place them in the hotbar, they don't work. I can, however, cast them by double clicking the spell icon from the spell tab. :/And only the spells robin created works from the hotbar 0.0I'm using windows 7\.Hey people,I have messed around with the "Spells & Hotbar" and the above problem that "Pigboss" reported, seems to be a issue with the spell Icons. As in the position of them with in "SpellInventory".When a player has learned a new spell, the spell is placed in SpellSlot1\. If you then put the spell into a hotbar it will work fine, BUT if you then move the spell in the SpellInventory to a different slot(e.g Slot2) the spell will no longer work in both the hotbar or from double clicking the spell directly from SpellInventory.This also affects players that have more that one spell learned. As in if a player has 2 or more spells learned and they are positioned along the top of the SpellInventory(e.g Slot1, Slot2, Ectā¦), and then the player moves the spell in Slot1(so slot1 is vacant), all other spells done seem to work unless they are position next to each other from SpellSlot1 along.Hope that makes sense? As im at work and dont have the source so cant see what each function is called.Im currently compliling a bug report for Origins, just busy removing bugs from list that have already been reported to Robin and Forum :)Cheers Link to comment Share on other sites More sharing options...
lancewillserve Posted January 12, 2011 Share Posted January 12, 2011 EO:CECool downs doesn't seem to work for me, nor my friend..Could be a problem on our side, but more than sure it isn't.Ā Maybe something to check into Link to comment Share on other sites More sharing options...
Antvg Posted January 13, 2011 Share Posted January 13, 2011 Found a really strange bug.Absolutely random, while trading, if players stand not in melee range, server would crash with```Runtime error '9': Subscript out of range```.Ā I tried to recreate scenario, but it is always random. Sometimes it works, sometimes it crashes.Absolutely clean, unmodified EO Xmas version. Link to comment Share on other sites More sharing options...
Robin Posted January 13, 2011 Author Share Posted January 13, 2011 What line does it error on? Link to comment Share on other sites More sharing options...
bribaetz Posted January 14, 2011 Share Posted January 14, 2011 In OC:CE I have created classes``` [INIT]MaxClasses=4[Class4]Name=DruidMaleSprite=1,2,3,4FemaleSprite=3,2Strength=8Endurance=10Intelligence=13Agility=10Willpower=12StartItemCount=3StartItem1=1StartValue1=100StartItem2=2StartValue2=1StartItem3=5StartValue3=1[Class3]Name=WizardMaleSprite=2,1FemaleSprite=3,2Strength=6Endurance=6Intelligence=17Agility=7Willpower=14StartItemCount=3StartItem1=1StartValue1=100StartItem2=2StartValue2=1StartItem3=5StartValue3=1[CLASS1]Name=KnightMaleSprite=1,2,3,4FemaleSprite=3,2Strength=14Endurance=15Intelligence=7Agility=8Willpower=8StartItemCount=3StartItem1=1StartValue1=100StartItem2=2StartValue2=1StartItem3=5StartValue3=1[CLASS2]Name=PriestMaleSprite=2FemaleSprite=3Strength=6Endurance=6Intelligence=14Agility=7Willpower=17StartItemCount=3StartItem1=1StartValue1=100StartItem2=2StartValue2=1StartItem3=5StartValue3=1```and all classes other than 1 and 2 come in to play with no 100 healthĀ and 100 mana, which I assume is a bug in it of it's self because they are one shotted and can't cast, this leads me to believe the client reads a lack of a value and shows 100 and 100 and then returns any actions based on those as if it were zero, it doesn't matter what order the classes are in the only thing that matters is the number 1 and 2 always work, 3 and 4 always do not. Is this a bug or what amĀ I doing wrong, I have tried just about everything and am fairly sure it is a bug. Link to comment Share on other sites More sharing options...
crzyone9584 Posted January 14, 2011 Share Posted January 14, 2011 @bribaetz:> In OC:CE I have created classes```> [INIT]MaxClasses=4> > [Class4]> Name=Druid> MaleSprite=1,2,3,4> FemaleSprite=3,2> Strength=8> Endurance=10> Intelligence=13> Agility=10> Willpower=12> > StartItemCount=3> StartItem1=1> StartValue1=100> StartItem2=2> StartValue2=1> StartItem3=5> StartValue3=1> > [Class3]> Name=Wizard> MaleSprite=2,1> FemaleSprite=3,2> Strength=6> Endurance=6> Intelligence=17> Agility=7> Willpower=14> > StartItemCount=3> StartItem1=1> StartValue1=100> StartItem2=2> StartValue2=1> StartItem3=5> StartValue3=1> > [CLASS1]> Name=Knight> MaleSprite=1,2,3,4> FemaleSprite=3,2> Strength=14> Endurance=15> Intelligence=7> Agility=8> Willpower=8> > StartItemCount=3> StartItem1=1> StartValue1=100> StartItem2=2> StartValue2=1> StartItem3=5> StartValue3=1> > [CLASS2]> Name=Priest> MaleSprite=2> FemaleSprite=3> Strength=6> Endurance=6> Intelligence=14> Agility=7> Willpower=17> > StartItemCount=3> StartItem1=1> StartValue1=100> StartItem2=2> StartValue2=1> StartItem3=5> StartValue3=1> ```and all classes other than 1 and 2 come in to play with no 100 healthĀ and 100 mana, which I assume is a bug in it of it's self because they are one shotted and can't cast, this leads me to believe the client reads a lack of a value and shows 100 and 100 and then returns any actions based on those as if it were zero, it doesn't matter what order the classes are in the only thing that matters is the number 1 and 2 always work, 3 and 4 always do not. Is this a bug or what amĀ I doing wrong, I have tried just about everything and am fairly sure it is a bug.In the last EO you had to program the Vital in for each class. Search forĀ "Function GetPlayerMaxVital" on the server source. You will see what I'm talking about. I may be wrong for EO:CE though. Not sure is Robin has changed this or not. Link to comment Share on other sites More sharing options...
Robin Posted January 14, 2011 Author Share Posted January 14, 2011 @Robin:> **THIS THREAD IS NOT HERE FOR YOU TO ASK QUESTIONS NOR IS IT FOR YOU TO POST WHAT YOU 'THINK' MIGHT BE A BUG. IT'S FOR YOU TO REPORT A _CONFIRMED_ BUG FOR ME TO FIX IN THE NEXT RELEASE.** Link to comment Share on other sites More sharing options...
bribaetz Posted January 15, 2011 Share Posted January 15, 2011 Obviously I thought it was a bug as your tutorial merely mentioned changing a simple file not modding the source. So I wasn't asking for help, reporting what I thought was a bug. Link to comment Share on other sites More sharing options...
MCADAMS Posted January 15, 2011 Share Posted January 15, 2011 @bribaetz:> In OC:CE I have created classes```> [INIT]MaxClasses=4> > [Class4]> Name=Druid> MaleSprite=1,2,3,4> FemaleSprite=3,2> Strength=8> Endurance=10> Intelligence=13> Agility=10> Willpower=12> > StartItemCount=3> StartItem1=1> StartValue1=100> StartItem2=2> StartValue2=1> StartItem3=5> StartValue3=1> > [Class3]> Name=Wizard> MaleSprite=2,1> FemaleSprite=3,2> Strength=6> Endurance=6> Intelligence=17> Agility=7> Willpower=14> > StartItemCount=3> StartItem1=1> StartValue1=100> StartItem2=2> StartValue2=1> StartItem3=5> StartValue3=1> > [CLASS1]> Name=Knight> MaleSprite=1,2,3,4> FemaleSprite=3,2> Strength=14> Endurance=15> Intelligence=7> Agility=8> Willpower=8> > StartItemCount=3> StartItem1=1> StartValue1=100> StartItem2=2> StartValue2=1> StartItem3=5> StartValue3=1> > [CLASS2]> Name=Priest> MaleSprite=2> FemaleSprite=3> Strength=6> Endurance=6> Intelligence=14> Agility=7> Willpower=17> > StartItemCount=3> StartItem1=1> StartValue1=100> StartItem2=2> StartValue2=1> StartItem3=5> StartValue3=1> ```and all classes other than 1 and 2 come in to play with no 100 healthĀ and 100 mana, which I assume is a bug in it of it's self because they are one shotted and can't cast, this leads me to believe the client reads a lack of a value and shows 100 and 100 and then returns any actions based on those as if it were zero, it doesn't matter what order the classes are in the only thing that matters is the number 1 and 2 always work, 3 and 4 always do not. Is this a bug or what amĀ I doing wrong, I have tried just about everything and am fairly sure it is a bug.I have this same exact problem. Glad to see I'm not alone. Link to comment Share on other sites More sharing options...
Robin Posted January 15, 2011 Author Share Posted January 15, 2011 @bribaetz:> So I wasn't asking for help, reporting what I thought was a bug.> NOR IS IT FOR YOU TO POST WHAT YOU 'THINK' MIGHT BE A BUG Link to comment Share on other sites More sharing options...
DshWinchester Posted January 15, 2011 Share Posted January 15, 2011 Fresh copy EO 1.2The shop is totaly bugedyou cant even by/sell(the first is ok but the others..I think the fix is like the above fix)and open only the first shop(thanks to aray to the fix '-') Link to comment Share on other sites More sharing options...
Robin Posted January 15, 2011 Author Share Posted January 15, 2011 Already been posted dozens of times. And I don't need the fixes, I just need to know the problems. I'll fix anything I come across myself. Link to comment Share on other sites More sharing options...
Broojo02 Posted January 19, 2011 Share Posted January 19, 2011 Sorry if already posted, but I can't seem to get NPC speech to work. I set the text in the editor, reloaded everything possible and the text won't show anywhere. I'm assuming I press the CTRL button :P NPC set to friendlyā¦ Link to comment Share on other sites More sharing options...
sirsk8aton Posted January 19, 2011 Share Posted January 19, 2011 Broojo, did you add some health and/or def to the NPC? Link to comment Share on other sites More sharing options...
Robin Posted January 19, 2011 Author Share Posted January 19, 2011 @Broojo02:> Sorry if already posted, but I can't seem to get NPC speech to work. I set the text in the editor, reloaded everything possible and the text won't show anywhere. I'm assuming I press the CTRL button :P NPC set to friendlyā¦Friendly NPCs don't talk. Link to comment Share on other sites More sharing options...
sirsk8aton Posted January 19, 2011 Share Posted January 19, 2011 Bug found while in trade: The quantity of what you trade can exceed the amount that you have in your inv. Link to comment Share on other sites More sharing options...
Robin Posted January 19, 2011 Author Share Posted January 19, 2011 @sirsk8aton:> Bug found while in trade: The quantity of what you trade can exceed the amount that you have in your inv.Please go read the bug list on the front page instead of repeating what everyone else has already said. Link to comment Share on other sites More sharing options...
sirsk8aton Posted January 19, 2011 Share Posted January 19, 2011 Sorry bout that. Another one: When your inv is full, you can still have items traded to you, but they seem to just disappear. Link to comment Share on other sites More sharing options...
Robin Posted January 19, 2011 Author Share Posted January 19, 2011 Fixed all reported bugs. Link to comment Share on other sites More sharing options...
Broojo02 Posted January 19, 2011 Share Posted January 19, 2011 @Robin:> Friendly NPCs don't talk.Ahh, thanks.It would be more RPG like to be able to talk to NPCs though :) Link to comment Share on other sites More sharing options...
DshWinchester Posted January 19, 2011 Share Posted January 19, 2011 I will post what I've problem-the first class in "newchar" dont change sprite for Female-the map is the last data you use(you edit map 1 and goes to 2.The map(2) data is still the 1-sometimes you cant select a piece of tileset.They go wrong( >! ![](http://img29.imageshack.us/img29/9307/print1qo.png)-shop-realy low fps-Cant use Hot bar for other spells~~~~some sprites dont show up in the npcEditor cause the bltNpc is smallthe paperdoll isnt totaly visible(item editor)the combat is strange '-' . I got a low npc hiting me-guess you already fix all them so dulYeah ;D Link to comment Share on other sites More sharing options...
VitinhooxD Posted January 19, 2011 Share Posted January 19, 2011 Really low fps?I don't Have that problemĀ get a good machine and test Link to comment Share on other sites More sharing options...
sirsk8aton Posted January 19, 2011 Share Posted January 19, 2011 Dishwasher, most of that has been reported already, and some mostly fixed. I haven't seen the tileset bug though. Link to comment Share on other sites More sharing options...
DshWinchester Posted January 20, 2011 Share Posted January 20, 2011 @sirsk8aton:> Dishwasher, most of that has been reported already, and some mostly fixed. I haven't seen the tileset bug though.yes,looks like he already fix all the 1.2 bugs.That "piece of tileset go wrong" just happen some times but is annoying.Now we just need wait XD Link to comment Share on other sites More sharing options...
kapo Posted January 20, 2011 Share Posted January 20, 2011 Ban BugTo ban someone from the server, the server crashes..Excuse my English xD Link to comment Share on other sites More sharing options...
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