Guest Posted November 26, 2010 Share Posted November 26, 2010 Robin, do you mind if we post some WN bugs too? Link to comment Share on other sites More sharing options...
viciousdead Posted November 26, 2010 Share Posted November 26, 2010 @Robin:> @ShawnyBoy:> > > Spell animations appear above resources> > ![](http://i38.photobucket.com/albums/e112/Kite_Minase/Reaction/cas09-10.jpg)I'm not sure I know what you mean. :huh: Link to comment Share on other sites More sharing options...
Guest Posted November 26, 2010 Share Posted November 26, 2010 I think he means "Awh did I really fail that too ._.?" Link to comment Share on other sites More sharing options...
Robin Posted November 27, 2010 Author Share Posted November 27, 2010 @Sekaru:> Robin, do you mind if we post some WN bugs too?Of course I bloody do. WN is unrelated to the next version of Origins.@Sekaru:> I think he means "Awh did I really fail that too ._.?"No, it's more to the point that it's not a fucking bug. Animations are supposed to render above everything else. Design Choices != Bugs.**@Everyone,**This isn't a place to come in and report problems you think you've come across. Go make your own threads for that. This is simply a place for me to list _confirmed bugs._ Link to comment Share on other sites More sharing options...
viciousdead Posted November 27, 2010 Share Posted November 27, 2010 @Robin:> @Sekaru:> > > Robin, do you mind if we post some WN bugs too?> > Of course I bloody do. WN is unrelated to the next version of Origins.> > @Sekaru:> > > I think he means "Awh did I really fail that too ._.?"> > No, it's more to the point that it's not a fucking bug. Animations are supposed to render above everything else. Design Choices != Bugs.> > **@Everyone,**> > This isn't a place to come in and report problems you think you've come across. Go make your own threads for that. This is simply a place for me to list _confirmed bugs._Ok, sorry Robin. :sad: Link to comment Share on other sites More sharing options...
Robin Posted December 27, 2010 Author Share Posted December 27, 2010 Bumping for great justice. Link to comment Share on other sites More sharing options...
VitinhooxD Posted December 27, 2010 Share Posted December 27, 2010 What the duck.I didnt know that this thread existed! lolEDIT: Another bug : When I kill a npc for the first time , HoT's And DoT's work just fine.When I try to kill the npc again , they do the damage only one time not working anymore. Link to comment Share on other sites More sharing options...
Robin Posted December 27, 2010 Author Share Posted December 27, 2010 Fixed. Go download the new version. Link to comment Share on other sites More sharing options...
viciousdead Posted December 27, 2010 Share Posted December 27, 2010 ~~When I edit the item 1 and click save, I get Runtime error '9': Subscript out of range.~~EDIT:When I click "save" on item editor without editting anything I get Runtime error '9': Subscript out of range. Link to comment Share on other sites More sharing options...
VitinhooxD Posted December 27, 2010 Share Posted December 27, 2010 @ShawnyBoy:> When I edit the item 1 and click save, I get Runtime error '9': Subscript out of range. :lipsrsealed:I 've tested it here , and it works perfectly. Link to comment Share on other sites More sharing options...
viciousdead Posted December 27, 2010 Share Posted December 27, 2010 @[Cake:> Woods â„¢ link=topic=66183.msg726149#msg726149 date=1293478725]> @ShawnyBoy:> > > When I edit the item 1 and click save, I get Runtime error '9': Subscript out of range. :lipsrsealed:> > I 've tested it here , and it works perfectly.Hmm, is it just Windows 7? .-.All I did was change a few global constants, I haven't edited any of the code… :icon_alabanza: Link to comment Share on other sites More sharing options...
Robin Posted December 27, 2010 Author Share Posted December 27, 2010 @ShawnyBoy:> All I did was change a few global constants, I haven't edited any of the code… :icon_alabanza:Download a vanilla copy, see if it errors in that. Link to comment Share on other sites More sharing options...
VitinhooxD Posted December 27, 2010 Share Posted December 27, 2010 @ShawnyBoy:> @[Cake:> > > Woods â„¢ link=topic=66183.msg726149#msg726149 date=1293478725]> > @ShawnyBoy:> > > > > When I edit the item 1 and click save, I get Runtime error '9': Subscript out of range. :lipsrsealed:> > > > I 've tested it here , and it works perfectly.> > Hmm, is it just Windows 7? .-.> All I did was change a few global constants, I haven't edited any of the code… :icon_alabanza:Im using Windows 7; Link to comment Share on other sites More sharing options...
viciousdead Posted December 27, 2010 Share Posted December 27, 2010 @Robin:> @ShawnyBoy:> > > All I did was change a few global constants, I haven't edited any of the code… :icon_alabanza:> > Download a vanilla copy, see if it errors in that.That worked, but what did I do wrong… :huh: Link to comment Share on other sites More sharing options...
Robin Posted December 27, 2010 Author Share Posted December 27, 2010 @ShawnyBoy:> That worked, but what did I do wrong… :huh:You answered that yourself. Changed a few global constants. Link to comment Share on other sites More sharing options...
chuchoide Posted December 28, 2010 Share Posted December 28, 2010 When i run server, it says MSCOMCTL32.OCX file is missing or invalid, ive ran EO Library files and normal ones, and still… downloaded from google, still same. Link to comment Share on other sites More sharing options...
kibbelz Posted December 28, 2010 Share Posted December 28, 2010 hey, I have donwloaded my friends game and when I logg in I get this:![](http://i51.tinypic.com/11ab9rc.jpg)*Edit*I have run all of the ELIS's ect and i still get this error. Link to comment Share on other sites More sharing options...
BugSICK Posted December 28, 2010 Share Posted December 28, 2010 f1 dont work for admin panel, why? i am already an admin. i downloaded the christmas edition. Link to comment Share on other sites More sharing options...
Aramyth Posted December 28, 2010 Share Posted December 28, 2010 Type /Admin or press "Insert" to toggle it on and off. Link to comment Share on other sites More sharing options...
BugSICK Posted December 28, 2010 Share Posted December 28, 2010 @Aramyth:> Type /Admin or press "Insert" to toggle it on and off.thanks :azn: Link to comment Share on other sites More sharing options...
VitinhooxD Posted December 28, 2010 Share Posted December 28, 2010 @BugSICK:> @Aramyth:> > > Type /Admin or press "Insert" to toggle it on and off.> > thanks :azn:Omg . Buggy get on the msn i've got much to tell you ;DOn Topic :Seems like Origins is bug-free now. Link to comment Share on other sites More sharing options...
Robin Posted December 28, 2010 Author Share Posted December 28, 2010 Jesus Christ you lot. This thread isn't for general support. It's for reporting errors which have been discussed in their own thread and found out to be real. This thread is for asking me to fix them in the next release. Link to comment Share on other sites More sharing options...
Zetasis Posted December 28, 2010 Share Posted December 28, 2010 So I am not sure what exactly NPC Animations are for, I am assuming NPC spells or something, but when I set an animation for an NPC and then save that NPC then go to edit the NPC it sets the animation back to 0.Also, not sure if this is a bug or not, but NPC range doesn't seem to effect how far they can attack. I'm not sure if thats what it is meant for but if so it doesn't work correctly. Link to comment Share on other sites More sharing options...
Aydan Posted December 28, 2010 Share Posted December 28, 2010 There's a bug with forgetting and moving spells to different slots. it has however been fixed.Here: http://www.touchofdeathforums.com/smf/index.php/topic,67358.msg726647/topicseen.html#new Link to comment Share on other sites More sharing options...
Robin Posted December 28, 2010 Author Share Posted December 28, 2010 @Zetasis:> So I am not sure what exactly NPC Animations are for, I am assuming NPC spells or something, but when I set an animation for an NPC and then save that NPC then go to edit the NPC it sets the animation back to 0.Probably just an editor issue.@Zetasis:> Also, not sure if this is a bug or not, but NPC range doesn't seem to effect how far they can attack. I'm not sure if thats what it is meant for but if so it doesn't work correctly.Range is how far away they'll aggro you. Link to comment Share on other sites More sharing options...
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