Robin Posted November 16, 2010 Author Share Posted November 16, 2010 Trying to compile a full list of all bugs to fix before next release. Please post anything you've found, no matter how small.**Fixed in unreleased version:*** Tilesets over #10 are listed properly.* Editing NPCs throwing up errors. **Not yet fixed:*** Banlist. **Need more information:*** Blank resource messages. (Can't find problem.)* Hotbar not working. (Can't reproduce problem.) Link to comment Share on other sites More sharing options...
ÃËœÂÃËœÂØ Posted November 16, 2010 Share Posted November 16, 2010 Item editor, when you add stats to endurance or any other one, they change name. Link to comment Share on other sites More sharing options...
Robin Posted November 16, 2010 Author Share Posted November 16, 2010 Stats have been completely swapped out in new combat system. Link to comment Share on other sites More sharing options...
DshWinchester Posted November 16, 2010 Share Posted November 16, 2010 well,Happen something new to me ;Deg: I am in map 1 and go to map 2\. Sometimes,my map properties is from map 1.~good see this thread :renzo: Link to comment Share on other sites More sharing options...
horsehead Posted November 16, 2010 Share Posted November 16, 2010 if blood is on the ground, its for ever map on the same coordinate Link to comment Share on other sites More sharing options...
Smallbro Posted November 16, 2010 Share Posted November 16, 2010 I think this bug is still around. When you visit a different map and come back with different clothing the other player still sees you as you were? Link to comment Share on other sites More sharing options...
Robin Posted November 16, 2010 Author Share Posted November 16, 2010 @Slowpoke:> I think this bug is still around. When you visit a different map and come back with different clothing the other player still sees you as you were?Ah, I remember that now. Easy fix. Thanks.Also in the process of adding project-wide conditional error handling. You can turn it on by switching 'Debug = 0' to 'Debug = 1' in the options. Do this when you ship your game and every single error the client/server receives will be logged and it'll continue running without a problem.Obviously you should turn it off when actually adding stuff in or trying to track down a problem. Link to comment Share on other sites More sharing options...
Smallbro Posted November 16, 2010 Share Posted November 16, 2010 Yay! Can't wait. You are a master of excitement. ;) Link to comment Share on other sites More sharing options...
1123121 Posted November 18, 2010 Share Posted November 18, 2010 I found one bug :sad:When i kill monsters allways drop 0 value of item Link to comment Share on other sites More sharing options...
IceCream Tuesday Posted November 18, 2010 Share Posted November 18, 2010 @YashimatsuPL:> I found one bug :sad:> When I kill monsters allways drop 0 value of itemThats not a bug.. your just leaving the value to drop at 0.. Link to comment Share on other sites More sharing options...
ÃËœÂÃËœÂØ Posted November 20, 2010 Share Posted November 20, 2010 @[Pie:> ICT link=topic=66183.msg713784#msg713784 date=1290110740]> @YashimatsuPL:> > > I found one bug :sad:> > When I kill monsters allways drop 0 value of item> > Thats not a bug.. your just leaving the value to drop at 0..I believe even if you don't even touch the drop, it still drops 0. Link to comment Share on other sites More sharing options...
Helladen Posted November 20, 2010 Share Posted November 20, 2010 @Robin:> Trying to compile a full list of all bugs to fix before next release. Please post anything you've found, no matter how small.> > Keep in mind the 'already fixed' list are simply ones I can remember.> > **Already fixed:**> * Anything below the first row of shop items not working.* Casting bar problems> > **Not yet fixed:*** Clear blood cache on map change* Send paperdoll info on map change> > > Can you post these fixes?* Clear blood cache on map change* Send paperdoll info on map change> Those two I do need if they are a problem with WN. Link to comment Share on other sites More sharing options...
Robin Posted November 20, 2010 Author Share Posted November 20, 2010 Well I haven't actually fixed them yet, obviously, but they're very easy. Simply go to the handlers for the map changes and call the clearing of the blood. For the paperdoll, simply re-send the equipment packets on map change. Link to comment Share on other sites More sharing options...
Helladen Posted November 20, 2010 Share Posted November 20, 2010 Ok thanks for pointing them out. Link to comment Share on other sites More sharing options...
BRiM570N3 Posted November 21, 2010 Share Posted November 21, 2010 This bug is anoying as hell: when equipping weapon using p-doll, you can see the weapong but you cant attack or see any attack animation while attacking. Link to comment Share on other sites More sharing options...
Sputnak Posted November 21, 2010 Share Posted November 21, 2010 I was mapping my game with my brother one day and suddenly we saw eachothers characters as naked but we were fully dressed on our own screens… it was a _**weird**_ bug. Link to comment Share on other sites More sharing options...
Kool_dude4ever Posted November 21, 2010 Share Posted November 21, 2010 I load server, server loaded. Open client, login when it shows in-game i get runtime error >.> Idk whyThen the client says "Runtime error '49' Bad DLL calling convention"I debug the client, then the code below is highlighted…```Result = uncompress(tempBuffer(0), OrigSize, compressed(0), UBound(compressed) + 1)```I've been using ES cause EO don't work. And i wanna use EO for my game :( Link to comment Share on other sites More sharing options...
Bafoon Posted November 21, 2010 Share Posted November 21, 2010 Warning - while you were reading a new reply has been posted. You may wish to review your post.>.>1.) Cant trade gold2.) If potions are stacked, it uses all of them Link to comment Share on other sites More sharing options...
Guest Posted November 21, 2010 Share Posted November 21, 2010 Why the hell would you trade a currency? Link to comment Share on other sites More sharing options...
Skillzalot Posted November 21, 2010 Share Posted November 21, 2010 to buy stuff Link to comment Share on other sites More sharing options...
Guest Posted November 21, 2010 Share Posted November 21, 2010 Oh yeah… :P Link to comment Share on other sites More sharing options...
Bafoon Posted November 21, 2010 Share Posted November 21, 2010 LMAO! why **WOULDN'T** you trade a currency? xD Link to comment Share on other sites More sharing options...
Guest Posted November 21, 2010 Share Posted November 21, 2010 Because then bots would take over your game, ruining its economy, etc. A perfect example would be runescape or WoW Link to comment Share on other sites More sharing options...
Robin Posted November 21, 2010 Author Share Posted November 21, 2010 This isn't a general support thread. I need to know all bugs with the source code.@David, put zlib.dll in your SysWOW64 folder. Next time, make your own thread.@Pebbles, As for trading currencies it's not a bug, I simply never added it in. I'll add it to the list so I remember to do it, nevertheless. How the hell do you make potions stack, anyway?@Sekaru… you're a real spanner sometimes. Link to comment Share on other sites More sharing options...
Guest Posted November 21, 2010 Share Posted November 21, 2010 I know :P Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now