Robin Posted February 3, 2011 Author Share Posted February 3, 2011 Oh yeah. That's because of how I remove items from the inventory during the trade. I'll need to handle it differently for currencies. Link to comment Share on other sites More sharing options...
mitlark Posted February 4, 2011 Share Posted February 4, 2011 Regarding the malfunctioning hotbar, I tested it by mere coincidence with some old spells (data from 1.3.1), and it just seemed to work O.o.And this bug is already localized, I think. The 'Runtime error 380: Invalid property value' when you're using editors.http://img10.imageshack.us/img10/9327/image1ymt.pngI reselect the same skill… and voilà.http://img26.imageshack.us/img26/4059/image2qbq.pngSalut,L'ark Mitsinikos Link to comment Share on other sites More sharing options...
Robin Posted February 4, 2011 Author Share Posted February 4, 2011 Haven't been able to duplicate that bug. Doesn't matter how much I mess around in the editors I don't get an error. :\It has probably been fixed in 1.5.0 as I've changed how the sound lists work. Link to comment Share on other sites More sharing options...
mitlark Posted February 4, 2011 Share Posted February 4, 2011 My bad, my last supposition regarding the hotbar was wrong. It's not "old spells" that made them work, it's already learned spells. Since I passed all the data, my character had some spells on it. Those old learned spells worked with the hotbar, but when I relearned them (forgetting them and using again the learning scroll), they just didn't worked.(And well, I though about using the old spell editor, now I'm cornered x'D, anyway, let's get back to testing…).About that error, It seems that it tries to load the spell name or something, but it gets nil as result and there comes the property crash. When I did that error, I opened the items, selected an empty slot, put spell on the item type, and reselected that same new item (changing to, for example, other scroll and coming back to my new item).Maybe I made too long the explanation, spare my life,L'ark Mitsinikos Link to comment Share on other sites More sharing options...
JSchilli1 Posted February 4, 2011 Share Posted February 4, 2011 When opening the parties module and then opening the admin menu, only half of the admin menu is shown.-JS1 Link to comment Share on other sites More sharing options...
damian666 Posted February 4, 2011 Share Posted February 4, 2011 open source and when selected the admin panel, choice bring forward in rightclick, fixed.Dami Link to comment Share on other sites More sharing options...
JSchilli1 Posted February 4, 2011 Share Posted February 4, 2011 Haha, thanks! I just figured I'd report it so it's fixed in the next release.-JS1 Link to comment Share on other sites More sharing options...
pigboss Posted February 4, 2011 Share Posted February 4, 2011 I've tested and checked a few times, the bonus stats a weapon or armor gives still doesn't change a players vital, or dmg, when str is added. Link to comment Share on other sites More sharing options...
Robin Posted February 4, 2011 Author Share Posted February 4, 2011 Strength doesn't affect much. It gives a small amount of bonus damage. Link to comment Share on other sites More sharing options...
McCull96 Posted February 5, 2011 Share Posted February 5, 2011 I've found three bugs, the first one is when you have more than 10 tilesets, the map editor will display them then when you exit out of the editor and go back it will display only 10 for the rest of the session. The second one, no npcs will talk other than shop keepers. And the last one isn't much of a bug its more of layring on frmMain but if you have the party pane open then pull up the admin panel the party pane will cover the lower half of the admin panel Link to comment Share on other sites More sharing options...
viper155 Posted February 5, 2011 Share Posted February 5, 2011 @Sheldon:> I've found three bugs, the first one is when you have more than 10 tilesets, the map editor will display them then when you exit out of the editor and go back it will display only 10 for the rest of the session.Same thing here.I'll look around and see what i can find. Link to comment Share on other sites More sharing options...
Admir Posted February 5, 2011 Share Posted February 5, 2011 @Sheldon:> And the last one isn't much of a bug its more of layring on frmMain but if you have the party pane open then pull up the admin panel the party pane will cover the lower half of the admin panelparty GUI also covering spell description.>! ![](http://img834.imageshack.us/img834/1791/eobug.png) Link to comment Share on other sites More sharing options...
viciousdead Posted February 6, 2011 Share Posted February 6, 2011 Simple bug:>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/8d9940002d2f03661cc9ccb633ff2e5a.png)Party box overlaps admin panel. o.eEDIT: Oh, same thing above me. ;) Link to comment Share on other sites More sharing options...
damian666 Posted February 7, 2011 Share Posted February 7, 2011 dont know if this is intended by you, but when warping to a different map, you first appear in the approx. middle, then go to the warppoint used.not a very smooth way may i add. ^^this is confirmed multiple tries.Dami Link to comment Share on other sites More sharing options...
chuchoide Posted February 7, 2011 Share Posted February 7, 2011 Yeah, in a second you appear in the middle; then to warpoint. Has happened to me too. Link to comment Share on other sites More sharing options...
damian666 Posted February 7, 2011 Share Posted February 7, 2011 well, then its not me xdit isnt lag either, since im running server on my own network.its actually beneath this computer :PDami Link to comment Share on other sites More sharing options...
pigboss Posted February 9, 2011 Share Posted February 9, 2011 How does the armor's *damage, or protection equation work out? because it doesnt seem like the armor protection does anything ;/ Link to comment Share on other sites More sharing options...
RJB Posted February 9, 2011 Share Posted February 9, 2011 Hi, Robin. I've got an error. I've got 13 files in my Tilesets folder. I log on, start to work on mapping, and everything's going great. However, whenever I close out of the map editor and re-load it, I cannot go past page 10\. I have to reload the entire client if I wish to get to tilesets 11, 12, and 13\. This isn't a huge issue, but a bug nonetheless. My bad if this has already been posted. Link to comment Share on other sites More sharing options...
Robin Posted February 9, 2011 Author Share Posted February 9, 2011 Had plenty of people report this. Thanks anyway. Link to comment Share on other sites More sharing options...
RJB Posted February 9, 2011 Share Posted February 9, 2011 Alrighty, thanks for checking! Link to comment Share on other sites More sharing options...
shadowwulf Posted February 9, 2011 Share Posted February 9, 2011 hmm. I set a resource to require no tool.Try to harvest.Message that a tool is required pops up.. Link to comment Share on other sites More sharing options...
Robin Posted February 9, 2011 Author Share Posted February 9, 2011 Setting it to no tool makes the resource unharvestable. Link to comment Share on other sites More sharing options...
Guest Posted February 9, 2011 Share Posted February 9, 2011 Bit annoying for opening crates and chests really, you wouldnt need a certain tool on most occasions. Link to comment Share on other sites More sharing options...
shadowwulf Posted February 9, 2011 Share Posted February 9, 2011 I'll see if I can bend it to my design.Made a push with berries, you pick the berries… one shouldn't need a tool...But if that's how you wanted it, I'll change mine. Link to comment Share on other sites More sharing options...
Robin Posted February 9, 2011 Author Share Posted February 9, 2011 @Sekaru:> Bit annoying for opening crates and chests really, you wouldnt need a certain tool on most occasions./shrugSimply how I designed the system. You're free to change it. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now