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Zelts! ORPG: [UPDATE] 5.21.14 - Reworked Castle Mockup


Andiii
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Looks awesome! Dont stop pixeling! I hope that you create some more work. /release these types of tiles to public. Hahah, Im just messing, but really, some of the best custom tiles I've ever seen.
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Thanks for the comments again!
@DDunit, that's just a gate. Castle is the other one.

I've improve the trees again. I actually somewhat like these ones lol. I am going to add more buildings here later, but right now, these buildings are on the outskirts of the city gate/walls because the inhabitants here are poor/farmers. I am going to work on rich city buildings later. I did some objects to give more life to the maps like the well and logs.

![](http://i978.photobucket.com/albums/ae265/andytriplec/mockup-1.png)
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I think the well is way too large, and it doesn't have any perspective to it. That really starts making the houses look "off". By themselves the houses look cute and the perspective is alright, but when a bunch are together each object having the exact same perspective despite its relative position starts breaking the whole scene up in my opinion.

I think you'll have to increase the sizes of the houses a little bit, and make more unique houses, and space them out a lot more. This will lower the amount of individual objects on the screen, and thus show less perspective conflict in the long run.
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  • 1 month later...
Thanks for the comments lol, a bit late of a reply. I had to take a break b/c of school and unnecessary drama, but hopefully, I can go back on do what I enjoy. I have finals next week, so barely had time to mess around.

Nothing significant, but I finished doing all 12 poses for the base template.
A little animation. The shield is a bit messed up and the sword is a bit off  but overall, it works.
![](http://i978.photobucket.com/albums/ae265/andytriplec/animation.gif)

Also made some more dirt variations to add liveliness to maps.
![](http://i978.photobucket.com/albums/ae265/andytriplec/Chibi%20Town/grasspatch.png)
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Thanks for the comments again. Also, I'm not going to get rid of the black outlines b/c its a style I'm choosing to use. All objects, terrains, etc except the ground tile will have black outlines for the pop effect.

I've worked some more on the side poses, and it's pretty good lol. Here's another animation. Not perfect though. Just a test.
![](http://i978.photobucket.com/albums/ae265/andytriplec/Chibi%20Town/animationside-2.gif)

And I am still making more objects and tiles to bring maps to life. This is the most liveliness mockup until now xD Also redid the water, chopped trees, and some flowers. More variations later.
[Reedited thanks to Toranos]
![](http://i978.photobucket.com/albums/ae265/andytriplec/Chibi%20Town/mockup5-1.png)
![](http://i978.photobucket.com/albums/ae265/andytriplec/Chibi%20Town/mockup5.png)
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I really like it dude, amazing work.

Only crit I have is I assume by the 'hill' in the water that the water is partially transparent, so you would have to do the same with the grass, for it to make sense. Or else it's pretty much saying the grass is a thin piece of land on the water.

![](http://img696.imageshack.us/img696/8215/mockup5.png)

Other than that, I love it all. It has great perspective, and great colors. Ace job :)
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@Toranos:

> I really like it dude, amazing work.
>
> Only crit I have is I assume by the 'hill' in the water that the water is partially transparent, so you would have to do the same with the grass, for it to make sense. Or else it's pretty much saying the grass is a thin piece of land on the water.
>
> ![](http://img696.imageshack.us/img696/8215/mockup5.png)
>
> Other than that, I love it all. It has great perspective, and great colors. Ace job :)

Lol, many thanks Toranos. Got me there xD. Totally overlook when I amazed myself hahaha. Thanks again!
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@zulu:

> _Love_ the perspective, artwork is fantastic. Great work :cheesy:

Thanks!

@[Jake:

> link=topic=67812.msg754997#msg754997 date=1300460780]
> Looking good man, I was wondering where this went haha
> Keep it up, I'm a fan of your art!  ;)

A fan of your project retro too ^^

@Wraith:

> Ha, now the sprites sword arm doesn't move forward. It only stays by the sprites side or it moves back 1 pixel. Here's the old one.

Yea, I know. I did a 2nd one w/ the sword moving forward, but it was too much, so I made it go up one pixel instead.
![](http://i978.photobucket.com/albums/ae265/andytriplec/Chibi%20Town/animationside-1.gif)
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