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zdearborn

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Everything posted by zdearborn

  1. Rose, do you plan on having the moving projectiles drawn on screen?
  2. Great work, I am using this for my own project.
  3. In Server source, in modPlayer under Sub OnDeath replace ``` ' Warp player away Call SetPlayerDir(Index, DIR_DOWN) If .BootMap > 0 Then PlayerWarp Index, .BootMap, .BootX, .BootY Else Call PlayerWarp(Index, START_MAP, START_X, START_Y) End If End With ``` and replace it with ``` ' Warp player away Call SetPlayerDir(Index, DIR_DOWN) PlayerWarp Index, GetPlayerMap(Index), GetPlayerX(Index), GetPlayerY(Index) ```
  4. @MrMiguu: > You must be anti-socialist. To an extent. @Keebler: > Historically only 1 president who ran for his second term lost. So even if you think Obama does a crap job or an amazing job there is a very good chance we will see him for another 4 years. Even if this is true, you must consider Obama's historically low approval ratings.
  5. @AmSamurai: > I feel that he has all the right intentions You must be a socialist.
  6. zdearborn

    Sprite

    @NnsNightshade: > I have a question regaurding sprites eith this engine. > > Does it only support o many frames like that sheet or can there be more frames? (and just arranged like teh sheet) > > I'm coding a sprite generator with various styles of sprites VERY soon, and need to know so that the generated sheets can be perfect fit for the latest engine version.
  7. It's all subjective and boils down to personal preference. Working with a team it is probably easier to have atleast a vague outline of what you're hoping to produce. Personal games are entirely up to the person.
  8. I'm just spitballing here but does the declaration of the type have anything to do with it? I see both privates and publics in the types: ``` Private Type BankRec Item(1 To MAX_BANK) As PlayerInvRec End Type Public Type PlayerInvRec num As Long Value As Long End Type ```Maybe if you change Private Type GuildRec to Public Type GuildRec? Sorry if I'm way off, just trying to help…
  9. _Love_ the perspective, artwork is fantastic. Great work :cheesy:
  10. @Zetasis: > Post something useful. Don't just put unnecessary crap. Someone could find these useful and/or very helpful. Unnecessary flaming is, well, unnecessary. > > On Topic: > Anyways, good luck with your programs. I would like to see the piano program. Mainly just to play around with. I disagree, Yukiyo pointing out the obsolete nature of these programs can point the OP to developing something more useful. I mean these are things that you can program for practice, but what real practicality do they have to us that we can't already find on our computer or the countless other pre-developed applications all over the place? As for these programs, I'll stick to using Microsoft Sam and not spamming..
  11. Why is AmountofGuildMembers an array, and a string at that? I believe after **GuildMembers(1 To MAX_GUILD_MEMBERS) As String**, a *** 255** is needed.
  12. Serverside, in modCombat, under sub CanPlayerAttackNpc Find: ``` If Len(Trim$(Npc(npcNum).AttackSay)) > 0 Then playerMsg attacker, Trim$(Npc(npcNum).Name) & ": " & Trim$(Npc(npcNum).AttackSay), White End If ``` change to: ``` If Len(Trim$(Npc(npcNum).AttackSay)) > 0 Then SendActionMsg mapNum, Trim$(Npc(npcNum).Name) & ": " & Trim$(Npc(npcNum).AttackSay), Yellow, ACTIONMSG_STATIC, MapNpc(mapNum).Npc(mapNpcNum).x * 32, (MapNpc(mapNum).Npc(mapNpcNum).y * 32) - 50 playerMsg attacker, Trim$(Npc(npcNum).Name) & ": " & Trim$(Npc(npcNum).AttackSay), White End If ```
  13. Yes, change your first button's visibility to false, and on the click handle of your second button, change the first button visibility to true.
  14. zdearborn

    NPC location

    > mapNpcNum variable is not defined Hm, then you haven't used Richy's code correctly.. make sure mapNpcNum is a parameter in whatever sub you're using it in, or you have dimmed the variable and assigned to it the proper value
  15. Why not just use Safari?
  16. Nice work, K722 :) the face looks much better than the first post.. and IDK what kind of style you going for, but some more detail might help, but I'm sure your final product will turn out as you want it to
  17. Cool sprite! I think you should add another frame, seems off to me when it just stands there frozen
  18. Looks very cool All of your work fits with eachother very nicely!
  19. zdearborn

    New GUI WIP

    Hey, I think the menu looks really good! Only crit I have is make the logo a little more opaque or some ether effect to make it stand out a bit more.
  20. Wow, that is amazing, Soc~! PMed you.
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