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shwamshwam1

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  1. > ![](http://i.imgur.com/kCy41kN.png) I'm actually in one! Woo!!1!1111!!!
  2. > If by square you mean tile there are _**32 pixels**_ as the tiles are 32x32 pixels. False, there are 1024 pixels in a 32x32 sized "sheet" not 32.
  3. shwamshwam1

    Noob Pixels

    It looks ok, the colours seem to be a bit of an eyesore, maybe dim them down a bit. Also, should the tree have no shadow? do leaves in real life gradient from darkest at the bottom do brightest at the top? The flat base of the tree makes it look like the tree is lying on the ground, add a bit of a curve to it. I know the way I've put all this across may seem harsh, but as you said, constructive criticism. Oh and with any advice, you don't actually have to listen to any of it.
  4. I really like to design on the wooden flooring panels and the grass, but as Vulpixy said, you may want to darken the grass colour to make it less of an eyesore. -Ygg
  5. Where did you link the picture from?
  6. All i get in the spoiler is a broken link.
  7. shwamshwam1

    Greek

    > when i am trying to write greek it say aoioiaoaiao how i can fix this? My guess is that you will want to create some kind of language pack and implement that in to the engine. It might not work but it is worth a shot.
  8. shwamshwam1

    Finis!

    I would have to say number 2.
  9. The small head. the big head design makes everything look out of proportion.
  10. > Allright **SnowStorm**, But i only can show you the Up and Down Direction, Enjoy :D I am enjoying, I like how this is developing, Keep it up! B)
  11. Instead of just one frame of a sprite, I would like to see the whole walking animation, if you don't mind that is.
  12. This game looks really nice, I can't wait to see how this developes
  13. Very good, that was just a test to see if people were awake =P I'll do a proper entry when I get on my PC =P
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