nynouchka Posted March 4, 2011 Share Posted March 4, 2011 ok I just downloaded your latest release, but when I'm in game I have some small questions:1.What's admin hotkey2./questlog doesn't work3./ressource log doesn't4.When I create a quest in Quest Editor how can I put it in game?I know I have alot of question but I'm kinda new here. xd Link to comment Share on other sites More sharing options...
Richy420Rich Posted March 4, 2011 Author Share Posted March 4, 2011 1\. I removed the admin hot key and replaced it with the online list. You can type /admin to bring up the panel.2\. Use the items (Quest Scroll and Resource Scroll), My next update will have buttons installed.3\. ^4\. Click the Save Quest button after you're finished with the quest before moving onto another NPC. Link to comment Share on other sites More sharing options...
Zetasis Posted March 4, 2011 Share Posted March 4, 2011 Okay so I have made a little progress with my error issue. In the frmMain.log this is what it says:Line 21: Property Icon in frmMain had an invalid file reference.Line 2219: Property TextRTF in txtChat had an invalid value.Here is the sub line 21 is in and 21 is bold:> Private Sub cmdAAnim_Click()> ' If debug mode, handle error then exit out> If Options.Debug = 1 Then On Error GoTo errorhandler> > If GetPlayerAccess(MyIndex) < ADMIN_DEVELOPER Then> > Exit Sub> End If> > **SendRequestEditAnimation <–- Line 20**> **<–- Line 21**> ' Error handler> Exit Sub> errorhandler:> HandleError "cmdAAnim_Click", "frmMain", Err.Number, Err.Description, Err.Source, Err.HelpContext> Err.Clear> Exit Sub> End SubAnd here is the same for Line 2219:> Private Sub picBank_DblClick()> Dim bankNum As Long> > ' If debug mode, handle error then exit out> If Options.Debug = 1 Then On Error GoTo errorhandler> > DragBankSlotNum = 0> > bankNum = IsBankItem(BankX, BankY)> If bankNum <> 0 Then> If GetBankItemNum(bankNum) = ITEM_TYPE_NONE Then Exit Sub> > If Item(GetBankItemNum(bankNum)).Type = ITEM_TYPE_CURRENCY Then> CurrencyMenu = 3 ' withdraw> lblCurrency.Caption = "How many do you want to withdraw?"> tmpCurrencyItem = bankNum> txtCurrency.text = vbNullString> picCurrency.Visible = True> txtCurrency.SetFocus> Exit Sub> End If> > WithdrawItem bankNum, 0> Exit Sub> End If> > ' Error handler> Exit Sub> errorhandler:> **HandleError "picBank_DlbClick", "frmMain", Err.Number, Err.Description, Err.Source, Err.HelpContext<–-- Line 2219**> Err.Clear> Exit Sub> End Sub Link to comment Share on other sites More sharing options...
adif1 Posted March 4, 2011 Share Posted March 4, 2011 wat to open quest editor… Link to comment Share on other sites More sharing options...
Vus Posted March 5, 2011 Share Posted March 5, 2011 nice but i think i found one bug if it wasnt mentioned yet, in advanced version doesnt work turning music off for me Link to comment Share on other sites More sharing options...
jmch83 Posted March 6, 2011 Share Posted March 6, 2011 Sorry for my English, I am Spanish and do not speak English very wellUse translator.Could add multiple drops to the project? [http://www.touchofdeathforums.com/smf/index.php/topic,61133.0.html](http://www.touchofdeathforums.com/smf/index.php/topic,61133.0.html) Link to comment Share on other sites More sharing options...
Vus Posted March 6, 2011 Share Posted March 6, 2011 and how to open quest editor and set npcs to talk? i made one quest but it dont work properly (made in source edit with VB6)… :(Edit: i made succesfuly npcs talk, but still dont know about quests and where is quest editor Link to comment Share on other sites More sharing options...
Richy420Rich Posted March 7, 2011 Author Share Posted March 7, 2011 @Vus:> and how to open quest editor and set npcs to talk? i made one quest but it dont work properly (made in source edit with VB6)… :(> > Edit: i made succesfuly npcs talk, but still dont know about quests and where is quest editorThe quest editor is on the server under the Control tab if you downloaded Modification(S) Nova.. There is no quest editor for Modification(S) Advanced.As for quest, You set the NPC's behaviour to Scripted if they will be having a quest. Link to comment Share on other sites More sharing options...
DarkKang Posted March 8, 2011 Share Posted March 8, 2011 n00b, please, help me!I have the same error as Zetasis.But the error is only in frmMain, when I try to save him…(Sorry my bad english, I'm brazilian!)Please, help me T.T I loved your engine, and I want to use '-'Ah, and the error occured in Nova and Advanced! Link to comment Share on other sites More sharing options...
Prince Posted March 8, 2011 Share Posted March 8, 2011 Got this one bugging me -_-Downloaded Modification(S) 2.4 Nova and it become this after start the client.[![](http://s1.postimage.org/mrpvz8uc/untitled.jpg)](http://postimage.org/image/mrpvz8uc/)I did install Eclipse Library Files and also Origins Library Files. I have DirectX 10\.Help please :DThanks,Prince Link to comment Share on other sites More sharing options...
Zetasis Posted March 8, 2011 Share Posted March 8, 2011 @DarkKang:> n00b, please, help me!> > I have the same error as Zetasis.> > But the error is only in frmMain, when I try to save him…> (Sorry my bad english, I'm brazilian!)> > Please, help me T.T I loved your engine, and I want to use '-'> > Ah, and the error occured in Nova and Advanced!Yeah I still haven't been able to figure this one out. I don't know if n00b even knows the problem. Again though, nice edit. Just wish I could use it. Link to comment Share on other sites More sharing options...
Richy420Rich Posted March 8, 2011 Author Share Posted March 8, 2011 You're right Zetasis. I have no clue about any of these errors, as these errors have never happened to me. Only incident I had with VB6 is that is crashed when I tried to compile, and it was constant, but when I reinstalled the VB6\. It stopped crashing.I'm sorry I can't be of any help to this.. Link to comment Share on other sites More sharing options...
DarkKang Posted March 8, 2011 Share Posted March 8, 2011 N00B, if I don't ask very much…Can you give me the quest/speech system? I view your Quest/Item/Tile Script System topic, but I want the quest system that are in this engine, with speech box, and don't a sample "msg".If you want, can you give me plz? *--*(Sorry my bad english...) Link to comment Share on other sites More sharing options...
erkro1 Posted March 9, 2011 Share Posted March 9, 2011 @DarkKang:> N00B, if I don't ask very much…> > Can you give me the quest/speech system? I view your Quest/Item/Tile Script System topic, but I want the quest system that are in this engine, with speech box, and don't a sample "msg".> > If you want, can you give me plz? *--*> > (Sorry my bad english...)You can copy/paste the things in your engine, but then you need to know how to find the code pieces.. Link to comment Share on other sites More sharing options...
Richy420Rich Posted March 9, 2011 Author Share Posted March 9, 2011 @DarkKang:> N00B, if I don't ask very much…> > Can you give me the quest/speech system? I view your Quest/Item/Tile Script System topic, but I want the quest system that are in this engine, with speech box, and don't a sample "msg".> > If you want, can you give me plz? *--*> > (Sorry my bad english...)You may wanna check this tutorial out if you want the quest system with the speechbox. http://www.touchofdeathforums.com/smf/index.php/topic,69793.0.html Link to comment Share on other sites More sharing options...
DarkKang Posted March 9, 2011 Share Posted March 9, 2011 Thank you very much, n00b/Richy.So … if I'm not boring ... could give me the quest log? , XYes, I know it was very difficult to do, but ... if you can't or will not, no problem!I just hope that my mistake of using his engine to solve it! : X(Again, sorry my english, I'm brazilian...) Link to comment Share on other sites More sharing options...
Richy420Rich Posted March 9, 2011 Author Share Posted March 9, 2011 @DarkKang:> Thank you very much, n00b/Richy.> > So … if I'm not boring ... could give me the quest log? , X> > Yes, I know it was very difficult to do, but ... if you can't or will not, no problem!> > I just hope that my mistake of using his engine to solve it! : X> > (Again, sorry my english, I'm brazilian...)I'm sorry but the reason why I released the modified engine is because I didn't feel like typing out tutorials for each system I implemented. If someone else would like to look through the code and use my modded systems in a tutorial then that's fine. Otherwise you'd have to look through my nightmare'ish code and find/port them yourself. Link to comment Share on other sites More sharing options...
DarkKang Posted March 9, 2011 Share Posted March 9, 2011 Ok, I'll view the codes in engine.Sorry the rouble. Sorry, sorry! Link to comment Share on other sites More sharing options...
Lavos Posted March 10, 2011 Share Posted March 10, 2011 Since the update with the sound system. The option menu doesn't work anymore. Link to comment Share on other sites More sharing options...
Vus Posted March 10, 2011 Share Posted March 10, 2011 yeah i already told that, and same as for zetazis when trying to compile or save client VB file Link to comment Share on other sites More sharing options...
Richy420Rich Posted March 12, 2011 Author Share Posted March 12, 2011 Alright I uploaded the new stuff, fixed music/sound in both edits. Thanks for the report.As for the fixing the compiling, I really don't know what to say. DarkKang told me that if you installed WN's library files, it'll work but I have NO clue why WN's lib files are even needed. It's something to try but I doubt it'll work.I did see that when Yami opened the frmmain in a text editor that frmmain.frx is the 21st line which is the same line you're client errored on, so maybe it has to do with the frmmain.frx file, make sure that it's in your folder if you tried porting, otherwise I really don't know what else could be wrong, as I said, I have not gotten that exact problem at all, I even went to another computer and tried, and it worked with no problem. Link to comment Share on other sites More sharing options...
Drakiac Posted March 12, 2011 Share Posted March 12, 2011 A quick question on your Quest system. In the server modCombat at CanPlayerAttackNpc is it supposed to look like this: ```If NpcX = GetPlayerX(attacker) Then If NpcY = GetPlayerY(attacker) Then If Npc(npcNum).Behaviour <> NPC_BEHAVIOUR_FRIENDLY And Npc(npcNum).Behaviour <> NPC_BEHAVIOUR_SHOPKEEPER And Npc(npcNum).Behaviour <> NPC_BEHAVIOUR_SCRIPTED Then CanPlayerAttackNpc = True If Npc(npcNum).Behaviour = NPC_BEHAVIOUR_SCRIPTED Then CanPlayerAttackNpc = False Call QuestScript(attacker, Int(npcNum)) Exit Function End If If Len(Trim$(Npc(npcNum).AttackSay)) > 0 Then PlayerMsg attacker, Trim$(Npc(npcNum).Name) & ": " & Trim$(Npc(npcNum).AttackSay), White End If End If End If End If End If End IfEnd Function```Is anything wrong with it?Thanks-Drakiac Link to comment Share on other sites More sharing options...
Richy420Rich Posted March 12, 2011 Author Share Posted March 12, 2011 ```If NpcX = GetPlayerX(attacker) Then If NpcY = GetPlayerY(attacker) Then If Npc(npcNum).Behaviour <> NPC_BEHAVIOUR_FRIENDLY And Npc(npcNum).Behaviour <> NPC_BEHAVIOUR_SHOPKEEPER And Npc(npcNum).Behaviour <> NPC_BEHAVIOUR_SCRIPTED Then CanPlayerAttackNpc = TrueElse If Npc(npcNum).Behaviour = NPC_BEHAVIOUR_SCRIPTED Then CanPlayerAttackNpc = False Call QuestScript(attacker, Int(npcNum)) Exit Function End If If Len(Trim$(Npc(npcNum).AttackSay)) > 0 Then PlayerMsg attacker, Trim$(Npc(npcNum).Name) & ": " & Trim$(Npc(npcNum).AttackSay), White End If End If End If End If```Yeah there was supposed to be an Else called after the first behaviour check. Sorry that came from the tutorial?EDIT: Guess I did stuff up the tutorial, sorry :(.. Fixed the tutorial and thanks for showing me this. Link to comment Share on other sites More sharing options...
DawnOfEarth Posted March 12, 2011 Share Posted March 12, 2011 thx alot for the release Link to comment Share on other sites More sharing options...
Marcin55 Posted March 12, 2011 Share Posted March 12, 2011 Richy could you make game name change in data.ini.It's can be good for people who can't use vb6.Please answer. (and sorry for my english :/) Link to comment Share on other sites More sharing options...
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