Joyce Posted February 23, 2011 Share Posted February 23, 2011 @[Jake:> link=topic=69078.msg745565#msg745565 date=1298426662]> Awesome edits man! Now if you added an option for attack animations I would use it over VBG for sure. ;)> > -JakeThat's kind of a sad way of begging for a feature. :P Link to comment Share on other sites More sharing options...
Irhymer Posted February 23, 2011 Share Posted February 23, 2011 @Yami:> That's kind of a sad way of begging for a feature. :Peh, u gotta do what you gotta do lol:P Link to comment Share on other sites More sharing options...
DshWinchester Posted February 23, 2011 Share Posted February 23, 2011 love the quest systemthanks again Link to comment Share on other sites More sharing options...
Richy420Rich Posted February 23, 2011 Author Share Posted February 23, 2011 Thanks ya'll.I will be trying to make quest editor more flexible, like giving/taking multiple items and multiple quest within one quest, but it would require deleting any quest made on this current version unfortunately due to needing to make changes to the UDT system.. Already got a Who's Online list implemented, haven't started on guild system but will be looking into it as well. So I'll be starting on trying to get this quest editor hooked up now. Link to comment Share on other sites More sharing options...
Zetasis Posted February 23, 2011 Share Posted February 23, 2011 So for some reason when ever I try to save before compiling the client I get this error.[![](http://www.freemmorpgmaker.com/files/imagehost/pics/49b4a5b5a2115a7c954edc1d32413c67.png)](http://www.freemmorpgmaker.com/files/imagehost/#49b4a5b5a2115a7c954edc1d32413c67.png)I'm not sure why I am getting it but it only happens with this mod. I really like this mod but I can't add anything without getting this error. Link to comment Share on other sites More sharing options...
Richy420Rich Posted February 23, 2011 Author Share Posted February 23, 2011 That sucks, I know my VB6 crashed recently and wouldn't let me compile cause it always crashed thereafter, I tried reinstalling but got errors during reinstallation, so I reformatted my pc. Maybe it's due to something in my VB install that causes something to fail. Not much I can really do about that right now. Maybe you could try porting all the work over in another engine source project. copy/paste the src folder in a clean install, then unload/reload the forms/modules. Link to comment Share on other sites More sharing options...
Guest Posted February 23, 2011 Share Posted February 23, 2011 Run as admin, make sure you got all the components installed, run in compatibility mode, etc. Link to comment Share on other sites More sharing options...
Richy420Rich Posted February 23, 2011 Author Share Posted February 23, 2011 I always think the worse case scenario lol. Link to comment Share on other sites More sharing options...
Jippo Posted February 24, 2011 Share Posted February 24, 2011 Found a Small bug you can Kill the Scripted NPC's that you make quests for. aslong as you cast a spell on the npc it will hurt and kill that NPC :) just wanted to let you know :) Link to comment Share on other sites More sharing options...
Richy420Rich Posted February 24, 2011 Author Share Posted February 24, 2011 And the same "bug" found was on EO 2.0 lol. I'll look at it in next release though. Robin doesn't consider it a bug :P Link to comment Share on other sites More sharing options...
erkro1 Posted February 24, 2011 Share Posted February 24, 2011 EDIT : very nice engine!I'm looking forward to functional guild system :D Link to comment Share on other sites More sharing options...
DshWinchester Posted February 24, 2011 Share Posted February 24, 2011 the only thing I hate in quest system is that "pictures" for each quest name ..I wont use that anyway XPits just a sugestion Link to comment Share on other sites More sharing options...
erkro1 Posted February 24, 2011 Share Posted February 24, 2011 @DishWasher:> the only thing I hate in quest system is that "pictures" for each quest name ..> I wont use that anyway XP> its just a sugestionYeah, that system is horrible, for my game I've made it so you can typ in the Quest Description anywere, and that text shows up in place of an image. Link to comment Share on other sites More sharing options...
JessicaLecroix Posted February 25, 2011 Share Posted February 25, 2011 This is really fantastic; especially for people who aren't proficient coders… Like me. However, there is one things I was wondering... Have you considered adding MP3 support for map music? There's a tutorial already, as I'm sure you know, and somebody's already mentioned that they were able to get it working with the base EO 2.0\. If it's not something you'd like to add, or is not compatible with something you've changed, that's fine, of course. It's up to you what features to have, not me. Link to comment Share on other sites More sharing options...
Guest Posted February 25, 2011 Share Posted February 25, 2011 I have to agree with Jessica. This is really awesome for those who aren't able to get a copy of VB6, or are..to lazy to get a copy, if you will. Its a real resource! Link to comment Share on other sites More sharing options...
Richy420Rich Posted February 25, 2011 Author Share Posted February 25, 2011 @[Jake:> link=topic=69078.msg745565#msg745565 date=1298426662]> Awesome edits man! Now if you added an option for attack animations I would use it over VBG for sure. ;)> > -JakeMaybe I'm misunderstanding what you mean, but isn't there already an animation option in Item Editor that allows you to set different animation per weapon?@JessicaLecroix:> This is really fantastic; especially for people who aren't proficient coders… Like me. However, there is one things I was wondering... Have you considered adding MP3 support for map music? There's a tutorial already, as I'm sure you know, and somebody's already mentioned that they were able to get it working with the base EO 2.0\. If it's not something you'd like to add, or is not compatible with something you've changed, that's fine, of course. It's up to you what features to have, not me.I might look into it.. If the person who created the tutorial will let me release it with their credit intact then it's very possible to include it in next update.@DishWasher:> the only thing I hate in quest system is that "pictures" for each quest name ..> I wont use that anyway XP> its just a sugestionUnderstood, though I wanted to make it an option that could allow the work of both ways. I prefer the text way myself, but others may want to make it more fancy on the graphical side. I will look into pushing the option better.. Link to comment Share on other sites More sharing options...
Irhymer Posted February 25, 2011 Share Posted February 25, 2011 @n00b:> Maybe I'm misunderstanding what you mean, but isn't there already an animation option in Item Editor that allows you to set different animation per weapon?Oh, no. I was referring to extra frames added to the sprite sheets so that when you attack your not just walking on people you know. But I was just messing around, its up to you. ;)-Jake Link to comment Share on other sites More sharing options...
Richy420Rich Posted February 25, 2011 Author Share Posted February 25, 2011 Might be a bit out my league but I'll take a lookie lol.EDIT: Way out my league =\ Link to comment Share on other sites More sharing options...
Rithy58 Posted February 25, 2011 Share Posted February 25, 2011 @JessicaLecroix:> This is really fantastic; especially for people who aren't proficient coders… Like me. However, there is one things I was wondering... Have you considered adding MP3 support for map music? There's a tutorial already, as I'm sure you know, and somebody's already mentioned that they were able to get it working with the base EO 2.0\. If it's not something you'd like to add, or is not compatible with something you've changed, that's fine, of course. It's up to you what features to have, not me.You'll have to pay for MP3 license, that's the reason why Robin didn't put it.I strongly suggest you stick with the midi and wav.Sincerely,Rithy Link to comment Share on other sites More sharing options...
Richy420Rich Posted February 25, 2011 Author Share Posted February 25, 2011 Alright I won't be touching it then, thanks Rithy.. Question though, what about .ogg support? Link to comment Share on other sites More sharing options...
Rithy58 Posted February 25, 2011 Share Posted February 25, 2011 @n00b:> Alright I won't be touching it then, thanks Rithy.. Question though, what about .ogg support?Yeah, that's a better option. I think Robin considered it before or said something about it, I don't remember.Sincerely,Rithy Link to comment Share on other sites More sharing options...
Richy420Rich Posted February 25, 2011 Author Share Posted February 25, 2011 Well I can add .ogg support for Jessica, bout the most I'm gonna do since I do not have an MP3 license. Link to comment Share on other sites More sharing options...
Marcin55 Posted February 25, 2011 Share Posted February 25, 2011 I love this modification. I would like to see working game name change in data.ini. That would be nice! Link to comment Share on other sites More sharing options...
JessicaLecroix Posted February 25, 2011 Share Posted February 25, 2011 @n00b:> Well I can add .ogg support for Jessica, bout the most I'm gonna do since I do not have an MP3 license.Wow, that'd be great! I don't mind the difference, I'd just prefer something with a little better sound quality than .wav and .midi files. Thanks you very much. Link to comment Share on other sites More sharing options...
Murdoc Posted February 25, 2011 Share Posted February 25, 2011 @JessicaLecroix:> Wow, that'd be great! I don't mind the difference, I'd just prefer something with a little better sound quality than .wav and .midi files. Thanks you very much.Actually .wav is better than .mp3 format in terms of sound quality, because it's lossless. Mp3's and .ogg are smaller in size, but theyre not better sound quality per se. Link to comment Share on other sites More sharing options...
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