QCherry Posted July 18, 2011 Share Posted July 18, 2011 Quest its not save in quest list! Link to comment Share on other sites More sharing options...
Richy420Rich Posted July 18, 2011 Author Share Posted July 18, 2011 It saves in the quest log, just make sure that the first npc has a quest name, or remove the following code from Server/modServerTCP```If QuestMaker(1).QuestName = vbnullstring thenexit subend if```I had forgotten to remove that piece of code after i added the quest editor. Link to comment Share on other sites More sharing options...
Viral Dragon Posted July 19, 2011 Share Posted July 19, 2011 o.o I'm not sure if this is something I did, but,When you click the + sign for Int, it actually increases endurance, but still says +1 int.And the pet system doesn't exactly work for me.I'm not sure how long this has been going on, considering I hardly use the pet at all.But, when I click it, my server pops up with a Sub Script of Range, error 9\. Sure enough, when I run itin debug mode, it high lights the error line.Which is this:http://imageshack.us/f/703/problemhj.png/Or for those who can't see the picture or don't wanna click it.If MapNpc(GetPlayerMap(index)).Npc(TempPlayer(index).TempPetSlot).PetData.Owner < 1 Then–-EditAlright so I downloaded several new versions the above error went away, now it's down toa new one. Which is, the server now errors on a line for a helmet.And it just started after I installed 2 mods. The Weapon Proficiency mod, and the pic desc mod.---Is there no way to install mods without it error'ing without having to edit it first or something?I just want to know what's wrong with it. Because I don't see anything wrong with it..__.Thoughts?-Viral. Link to comment Share on other sites More sharing options...
Richy420Rich Posted July 22, 2011 Author Share Posted July 22, 2011 Must be something wrong with the mod you added in. Ask the person who created the mod to find out if they have fixed it, or just try to backtrack the debug perimeters.As for the summons, the way I coded it left quite a few issues which at the time I didn't bother to save any tut fixes for it. I will release my COA mod engine when I get a good headstart on my game, wouldn't want anyone to compete with me with my own mods lol. Link to comment Share on other sites More sharing options...
ondrasilny Posted July 23, 2011 Share Posted July 23, 2011 Please help me! I make a quest..I make a quest NPC,I complete qest - And apparently I can not get the reward that I have a full inventory, while I have it empty: / sorry for my bad English, I use the Google transalte; D Link to comment Share on other sites More sharing options...
Richy420Rich Posted July 23, 2011 Author Share Posted July 23, 2011 It scans for up to 5 inventory spaces available, because a quest can give up to 5 rewards in this mod. So if your quest giver is giving 3 items but a player only has 2 spaces available, it will not give the player any of the items. Which in that case, will tell the player that there isn't enough inventory room. Link to comment Share on other sites More sharing options...
ondrasilny Posted July 25, 2011 Share Posted July 25, 2011 ehh .. no, I have an empty inventory, but you also do the quest tells me that I have a full inventory .. please help Link to comment Share on other sites More sharing options...
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