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24-hour challenge.


Robin
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**The game has been released here: [Thread link.](http://www.touchofdeathforums.com/smf/index.php/topic,69755.0.html)**

Decided to see if I can make a working game in 24 hours using Origins. I get a lot of people complaining about how much time they need to spend getting a basic game up and running so I decided to give it a try myself.

Keep in mind I can't stay up for 24 hours so it'll be spread over several days.

**Goals:** ~~Create 'New Character' screen. Write cached autotiling systems for RMVX RTP. Create 'Options' screen. Map out a main town with surrounding areas with enough content to get to level 5\. Balance out 3 classes for 5 levels of content.~~

**_Day 1 - 6am_**
Started the challenge.

**_Day 1 - 6:45am_**
Finished the class selection screen.

>! ![](http://i.imgur.com/ViZwh.png)

**_Day 1 - 7:33am_**
Finished programming in class selection, the new buttons and the new character creation menu.

>! ![](http://i.imgur.com/o6Mod.png)

**_Day 1 - 8:08am_**
Finished character menu. Converted some face graphics over and added animated levelup buttons.

>! ![](http://i.imgur.com/hxNPd.png)

**_Day 1 - 9:31am_**
Finished the GUI additions. Added in some tiles. Going to start on the autotiling feature now. Ignore the test map. Simply trying out the tiles. Obviously my mapping with be a better quality than this in the actual release.

>! ![](http://i.imgur.com/M1CXI.png)

**_Day 1 - 12:44am_**
After I spent an hour and a half having lunch and chatting on here I finished the new autotile system. Did a completely different take on it than the one I made in March last year. Made it very modular with swapping out subtile placements as simple as swapping two letters around. Should make it 1,000x easier to edit and fix up than the last one. All subtile positions are cached within an autotile array causing absolutely no speed decrease from calculating them. The cache is built once when the map is loaded.

Screenshot shows a few graphical errors as I still haven't perfected the subtile selection functions. I want a break from this system, however.

>! ![](http://i.imgur.com/BDI6l.png)

**_Day 1 - 2:32pm_**
Finished the basics of the village. It's meant to simply be a basic hub and starting zone which you can use to buy/sell items, heal yourself and hang out. I'll be building up a forest or some shit outside for the first 5 levels of content as well as a basic dungeon & boss.

>! ![](http://i.imgur.com/NI18A.png)

**_Day 1 - 4:24pm_**
Finished mapping out the village. I'll now add an npc conversation system then populate the village with npcs.

>! ![](http://i.imgur.com/CwLpq.png)

**_Day 1 - 6pm_**
Just about to hit the 12 hour mark. Been working on this game constantly all day and my brain feels like it's going to collapse. The village is now finished. The only maps left to do are the forest training area and the first dungeon. Levelling will be done through grinding and a _very_ basic 'quest' system. Time to sleep.

>! ![](http://i.imgur.com/oKwaL.png)

**_Day 2 - 1am_**
Woke up and grabbed a coffee. Let's do this.

**_Day 2 - 2:06am_**
Added in a multi-branched event-driven npc conversation system complete with editor, unique hardcoded events and generic events you can set in the editor. This will be used to fuel the 'quest' system as well as make the game feel way more interactive, talking to shopkeepers to access shops and the like.

>! ![](http://i.imgur.com/FZwbT.png)

**_Day 2 - 4:20am_**
Npc dialogue options are now fully animated. Added a few more events to the system as well.

>! ![](http://i.imgur.com/SEhO8.png)
Also programmed in shops.

>! ![](http://i.imgur.com/Q4h8r.png)

**_Day 2 - 12:45am_**
Phew. Done. 15 minutes left.

Another 12 hours gone. Not many updates posted as I was busy. Most of what I was doing really didn't need a screenshot, either.

Balanced out 5 levels of training for all 3 classes, I've got two sets of equipment, a unique boss, the main village and 2 training areas mapped out, 3 spells per class and did a ton of programming and formula tweeks.

I'll go write out those descriptions then I'll have a couple of hours break before compiling up some runtime files and an autoupdater so I can release the thing for testing.
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Finished the GUI additions. Added in some tiles. Going to start on the autotiling feature now.

Ignore the test map. Simply trying out the tiles. Obviously my mapping with be a better quality than this in the actual release.

![](http://i.imgur.com/M1CXI.png)
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@Roberto:

> So to easily make a game in 24 hours… You need to program or buy the Gold Edition? ;P
>
> Anyway, interesting challenge.

The Gold Edition so far has simply been a DX8 port of Origins v2\. Absolutely nothing else has been done to it. Everything I'm doing right now can be done in exactly the same amount of time in Origins.

Anyway, update.

After I spent an hour and a half having lunch and chatting on here I finished the new autotile system. Did a completely different take on it than the one I made in March last year. Made it very modular with swapping out subtile placements as simple as swapping two letters around. Should make it 1,000x easier to edit and fix up than the last one. All subtile positions are cached within an autotile array causing absolutely no speed decrease from calculating them. The cache is built once when the map is loaded.

Screenshot shows a few graphical errors as I still haven't perfected the subtile selection functions. I want a break from this system, however.

![](http://i.imgur.com/BDI6l.png)
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@fearless:

> server of want to be like that of mine.
> skill table,chat,hp bar.
> Can you send me your file server?

lolno.

Another update. Finished the basics of the village. It's meant to simply be a basic hub and starting zone which you can use to buy/sell items, heal yourself and hang out. I'll be building up a forest or some shit outside for the first 5 levels of content as well as a basic dungeon & boss.

![](http://i.imgur.com/NI18A.png)
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@Sealbreaker:

> It already looks better than 80% of the eclipse-games out there which is kinda sad :D
>
> -seal

So true, but as Robin said, this is gonna be released as Gold version of EO.
Actually anyone can do this, it just need some hot cofee. ;o
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