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dthnote801

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Everything posted by dthnote801

  1. The very original "Legend of Zelda" on the NES is a must play.
  2. @mig: > Only on the internet. Or everywhere.
  3. @Frostyy: > Octopuses can be pascifists? They can be now, if you believe in them.
  4. @GoldSide: > Please make the tutorials :( I don't think anyone's gonna do that bro.
  5. Yeah, I never heard of using brackets in scanf() so I really can't say to be honest. None of the sites I'm using has never said anything about it.
  6. @crzy: > Dont you have to have a conversion specifier in the scanf() like %d, %f, %c, or %s? Or is my book lieing to me? I don't put it there and it seems to work just fine, but then again most of the time I just use fgets.
  7. Why not have a variable to hold "abc…" in it? Or better yet just have the user input the name? Like... ``` int main() { printf("Please enter your name: \n"); scanf(userName); printf("Welcome %c \n", userName); return(0); system("pause"); } ``` (Obviously seen that the teacher asked for brackets, but this just seems like a much better way for using scanf.)
  8. @MrMiguu: > There are exceptions to every rule. However, for the most part, 99.99% of all people that start their first MMO will fail on making their first MMO. This is true as well. @Smore: > No one knows what they are doing the first time. Technically they can know what they're doing the first time if they take the time to look through other games / dev logs / examples / ask other people who're making games for some tips.
  9. @MrMiguu: > Everyone's first MMO fails. Unless that person knows 100% what to do.
  10. @Cyprien: > LoL i don't see what you all see in the classic tiles The classic tiles were revolutionary and the newer ones are crap in my opinion.
  11. I'm with petey here. Use first gen tiles. But not for Nostalgia, because the newer generations are terrible.
  12. I think people are getting too much influence from Retarded Online.
  13. Nice rips, but no one can use these things legally.
  14. @kibbelz: > This has already been made and released as a tutorial by someone else, I forget who now :/. You're thinking of Ertzy. But Ertzy's tutorial was for having the GM Tag appear in the Shoutbox as well.
  15. Chu, I love you brosef. This helped me a lot n stuff.
  16. Using this code. in DrawPlayerName sub ``` Public Sub DrawPlayerName(ByVal Index As Long) Dim TextX As Long Dim TextY As Long Dim Color As Long Dim Tag As String Dim TagWidth As Long Dim TagColor As Long ' Check access level If GetPlayerPK(Index) = NO Then Select Case GetPlayerAccess(Index) Case 0 Color = RGB(255, 96, 0) Tag = vbNullString Case 1 Color = QBColor(DarkGrey) Tag = "[GM] " TagColor = QBColor(Red) Case 2 Color = QBColor(Cyan) Tag = "[GM] " TagColor = QBColor(Red) Case 3 Color = QBColor(BrightGreen) Tag = "[DEV] " TagColor = QBColor(Blue) Case 4 Color = QBColor(Yellow) Tag = "[DEV] " TagColor = QBColor(Blue) End Select Else Color = QBColor(BrightRed) End If If GetPlayerSprite(Index) > 1 Or GetPlayerSprite(Index) > NumCharacters Then TextX = ConvertMapX(GetPlayerX(Index) * PIC_X) + Player(Index).XOffset + (PIC_X \ 2) - getWidth(TexthDC, (Trim$(GetPlayerName(Index)))) TextY = ConvertMapY(GetPlayerY(Index) * PIC_Y) + Player(Index).YOffset - 16 Else ' Determine location for text TextX = ConvertMapX(GetPlayerX(Index) * PIC_X) + Player(Index).XOffset + (PIC_X \ 2) - getWidth(TexthDC, (Trim$(GetPlayerName(Index)))) TextY = ConvertMapY(GetPlayerY(Index) * PIC_Y) + Player(Index).YOffset - (DDSD_Character(GetPlayerSprite(Index)).lHeight) + 16 End If If GetPlayerAccess(Index) > ADMIN_MONITOR Then TagWidth = getWidth(TexthDC, Tag) TextX = TextX + TagWidth Call DrawText(TexthDC, TextX - TagWidth * 2, TextY, Tag, TagColor) End If ' Draw name Call DrawText(TexthDC, TextX, TextY, GetPlayerName(Index), Color) End Sub ``` I'm getting this error: The tag and name is floating way too high on the screen. Any help and suggestions would be appreciated.
  17. @Lukin: > What program are you using? Seems like you are using a brush to color it, which is not good as it has anti aliasing. If its photoshop, right click on the brush tool and select pencil instead. > > That is, if you don't want to go outside the lines or have 1823419384 colors. > > If it's a sword it will most likely be symmetrical too. Right, I am using photoshop, but I used paint for the basic outline of the sword. Thanks for the tips Lukin.
  18. http://www.youtube.com/watch?v=pQ5ItWIEOvM&feature=BFa&list=PLC067B8FAA0242038&index=17 This guy's stuff.
  19. Obviously it's not fantastic, or good for that matter, but I've been dabbling around with spriting for the past half hour or so, and the creation turned out like this. ![](http://i56.tinypic.com/wb51k6.png) I'd love any tips / pointers on this. Which obviously I need to find a way to shade this, and to find a better color palette.
  20. We tried, the logs don't save with the save logs button on the server apparently.
  21. @Robin: > _fix whatever he is using to attack you._ That's the thing we're not sure what he's using to attack because the server doesn't save the logs of the server so we can't find out that way. All we know is that he's using some sort of bot.
  22. @Antisora: > is it TS? if so, i suggest coding a new ban system with VB6 if possible… and i believe there is a way on your control panel to block an IP, but im not sure.. I'm not revealing the game name.
  23. Is this possible? I realize it probably is, but any tips how. [Not mentioning the game name] Is getting attacked multiple times and the player is avoiding bans, so I'd like to make it so where it's like a MAC Ban or something better then the IP ban. Any suggestions?
  24. Why does the apple look like butt cheeks? And the Bread looks a lot like chocolate.
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