The New World Posted July 3, 2011 Author Share Posted July 3, 2011 Eh, fixed a bunch of GUI bugs, added some default content. Mainly been working on this: [_CLICK_](http://www.touchofdeathforums.com/smf/index.php/topic,73201.msg785284.html#msg785284) And a flash guide on creating a decent game with the engine, as well as expanding your knowledge to create something as close to publishable as possible. Nonetheless, I added in the projectile system, includes a ranged option on weapon types, and a new arrow item type. I'm also working on making an 'Editors Suite' that contains all the game editors other than the map editor. Why? To keep it central and external. Link to comment Share on other sites More sharing options...
Octohunter Posted July 4, 2011 Share Posted July 4, 2011 So, do we have an expected release date? Link to comment Share on other sites More sharing options...
The New World Posted July 4, 2011 Author Share Posted July 4, 2011 Yeah, whenever I finish my holiday fun and get time. 0.0.9 will include GUI bug fixes, default content, and examples for the custom item and npcs types, as well as a simple projectiles system. Versioning will also be converted to whole numbers. So v10 will include NPC equipment which will effect the combat mechanics. NPCs will no longer all be generic. The NPCs can be equipped with any created item which the stats of which will affect the NPC accordingly. This includes attack speed. I'm probably forgetting a bunch so be surprised. Link to comment Share on other sites More sharing options...
Octohunter Posted July 4, 2011 Share Posted July 4, 2011 Sounds great! Just a few questions, though; if NPCs are equipped with ranged weapons, will you be including a recoded AI that allows them to line themselves up with their respective targets, then shoot? Also, will you have to make a new NPC for each equipment set?Sorry if my questions are annoying, I'm just curious about how that's going to work :) Link to comment Share on other sites More sharing options...
zandro Posted July 4, 2011 Share Posted July 4, 2011 rose why is it not working on me? T^Tis there a requirement(need to install) or something in order for me to use it?![](http://img219.imageshack.us/img219/9629/reportq.jpg) Link to comment Share on other sites More sharing options...
The New World Posted July 4, 2011 Author Share Posted July 4, 2011 Probably something dumb on my end. You people should be informed that this is merely a testing stage to find bugs and make improvements. So to fulfill this, running the client and server via the IDE first, and testing all the mechanics of it yourself can help me determine bugs and such when you come across and report them. So by running the projects in IDE can narrow down the line or procedure that is causing the error.@octo Its a slight modification to the NPC editor. You will choose a helmet, shield, armor, and weapon for each NPC. But it is not required. The NPCs will also not show the equipment PD at this time, nor will it support custom type equipment. As for the ranged weapon mechanics, the npc will continually move towards it's target until they're in the same row, and close enough for the range of the weapon. NPC combat algorithms will also be changed to take count for their equipment. Link to comment Share on other sites More sharing options...
Zetasis Posted July 5, 2011 Share Posted July 5, 2011 This just keeps getting better and better. Keep up the good work. Link to comment Share on other sites More sharing options...
zandro Posted July 5, 2011 Share Posted July 5, 2011 the problem is in modsound Set Segment = Nothing  Set Segment = Loader.LoadSegment(App.Path & MUSIC_PATH & fileName)what to do next? Link to comment Share on other sites More sharing options...
Weegee Posted July 5, 2011 Share Posted July 5, 2011 Rose it is gonna be sorta like 001 Game Engine? Link to comment Share on other sites More sharing options...
Jeff Posted July 5, 2011 Share Posted July 5, 2011 @Rawrz:> Rose it is gonna be sorta like 001 Game Engine?Why would she ruin a perfectly good engine? Link to comment Share on other sites More sharing options...
horsehead Posted July 5, 2011 Share Posted July 5, 2011 Rose when do u will release ur newest version? ^^ Link to comment Share on other sites More sharing options...
Helladen Posted July 5, 2011 Share Posted July 5, 2011 @crzyone9584:> Ugh looks like I'll be transfering my code to this one now. I can't wait for a later release. It will be a fun day to transfer to this kooler looking EO release. Keep up the work Rose.I haven't transferred my code over since Wind Noctrine/before EO 1.5.0 and my source has every good source addition made. It's all about knowing the right tools.And you've made some pretty good tutorials, he hasn't really done that much to the source. If you've put a lot of work into it, you should just use a comparison tool and see what he edited. Go through the modified files and repeat until done. Link to comment Share on other sites More sharing options...
crzyone9584 Posted July 7, 2011 Share Posted July 7, 2011 @Helladen:> And you've made some pretty good tutorials, he hasn't really done that much to the source. If you've put a lot of work into it, you should just use a comparison tool and see what he edited. Go through the modified files and repeat until done.I decided not to use this. Im just going to work on my own engine and use dx9\. Thanks to jc i have a decent start. Just need to fix a few bugs. Link to comment Share on other sites More sharing options...
Octohunter Posted July 8, 2011 Share Posted July 8, 2011 Are you planning on adding scripted spells anytime soon? ;) Link to comment Share on other sites More sharing options...
The New World Posted July 8, 2011 Author Share Posted July 8, 2011 Possibly, primarily focusing what I actually have planned. Spent a bunch of time re-writing my combat simulator, which the download is available for in resources! :D Link to comment Share on other sites More sharing options...
GrimReaperReborn Posted July 9, 2011 Share Posted July 9, 2011 Does anyone have versions EGv0.0.5 and EGv0.0.6? They are no longer in the download sections. Link to comment Share on other sites More sharing options...
The New World Posted July 9, 2011 Author Share Posted July 9, 2011 @Mïlk:> Does anyone have versions EGv0.0.5 and EGv0.0.6? They are no longer in the download sections.They never were. xP Link to comment Share on other sites More sharing options...
GrimReaperReborn Posted July 9, 2011 Share Posted July 9, 2011 xD So you don't have any copies of them at all? Link to comment Share on other sites More sharing options...
The New World Posted July 9, 2011 Author Share Posted July 9, 2011 Nope, just use one of the downloads supplied. Link to comment Share on other sites More sharing options...
erkro1 Posted July 9, 2011 Share Posted July 9, 2011 @Mïlk:> Does anyone have versions EGv0.0.5 and EGv0.0.6? They are no longer in the download sections.Why do you want an outdated version? Link to comment Share on other sites More sharing options...
Weegee Posted July 10, 2011 Share Posted July 10, 2011 Man Rose. I can't wait for v0.0.9 to come out. What is planned for new feature in the new version? This is amazing. Keep it up! ;) Link to comment Share on other sites More sharing options...
GrimReaperReborn Posted July 10, 2011 Share Posted July 10, 2011 @Erwin:> Why do you want an outdated version?Because I don't want some of the newer features like separate algorithms for each class. Doesn't matter now though, I guess I'll just have to take it out myself. Link to comment Share on other sites More sharing options...
Weegee Posted July 10, 2011 Share Posted July 10, 2011 One question how do I add custom events? Link to comment Share on other sites More sharing options...
The New World Posted September 13, 2011 Author Share Posted September 13, 2011 So this is an uber late reply but, considering almost every custom engine in this board is once again tutorials crammed together with no originality or optimizations, I will once again be working on this project.And to answer your question, you create custom events by creating a new case in the handling sub for the sort of event you're creating. Such as 'Use_Item' Link to comment Share on other sites More sharing options...
Smurgledorf Posted September 13, 2011 Share Posted September 13, 2011 Looks great, but I'm getting an error 380 improper value when opening the resource tab. Since I don't see others having issues with this on here I'm guessing there's something on my end wrong? Link to comment Share on other sites More sharing options...
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