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GrimReaperReborn

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  1. I don't think it's FMOD itself. The client checks for App.LogData and because it fails the check, it exits the FMOD initialization before it even starts. I'm not sure what this App.LogData is actually even for
  2. Ahh perfect… I might also have to do a different UpdateMapLogic depending on the NPCs speed etc or do different ones depending on if they are in combat... Thank you so much for the help!
  3. Come to think of it, the mouse wheel fix is also not working in VB6, this might just be my VB6 then. Could that be the problem? Other than that, I don't think I have anything else going…
  4. It only happens when in VB6\. If its compiled, the music does play. I found that it was a line to check App.LogData which exited the function before FMOD could be initialized. I'm not really sure what this check is for… I could just remove that If statement but I'm not sure if it will cause other problems... How do I enable App.LogData?
  5. Lol I like having it open source. Any recommendations? And to clarify, the NPC is still walking towards me, it just pauses at every tile before making the next move. The pause is fairly quick but enough that it is blatantly obvious.
  6. Neither sounds effects nor game music are playing in either EO3.0 or Eclipse Advanced v3.0.21\. Is there something wrong with FMOD?
  7. ~~Sorry for the double post but the problem has been solved.~~ Problem still exists…
  8. After I attack an NPC in Eclipse Advanced v3.0.21 with a ranged spell (or any attack for that matter), the NPC starts walking to me (as it should). However, the NPC seems to move then stop and then move again until it is within melee range of me. Is anyone else getting this delay/pause? Is there something I can change in the source to fix it?
  9. They seem to be in order. You probably haven't set a value for them which is why it is throwing an error.
  10. Show me the SkillRec and TempPlayer
  11. What is highlighted when it throws the error?
  12. ``` Char(TempPlayer(index).CurChar).Name ``` Should be: ``` Char(TempPlayer(Founder_Index).CurChar).Name ```
  13. It looks like the map update is not sent after the NPC moves to ALL the players on the map. You said you tested this on the other versions of eclipse, how did it go?
  14. I am capable of programming it but I am away from home at the moment and am unable to look through the code. Would placing a texture over a specific map coordinate be affected by the map overlay? Also, would the light texture with some opacity create the desired effect of a light source? Thanks for the response. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
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